Posts Tagged ‘deep silver’

Mighty No. 9’s Latest Trailer Is A Bit Underwhelming

“Do you like awesome things that are awesome?” asks the latest trailer for Mighty No. 9 [official site] – the incoming 2D Mega Man-a-like from Comcept, Mega Man co-creator Keiji Inafune’s new studio – before showing off a sequence of largely underwhelming visuals and grating dad-voiced narration. It then suggests we: “make bad guys cry like an anime fan on prom night.” A month before release, I was honestly hoping for something a bit more substantial.

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Deadlight: Director’s Cut Out June, Survival Mode Deets

I was pretty torn with sidescrolling platformer/survival ‘em up Deadlight when I first played it a few years back. For the most part, I enjoyed its zombie apocalypse narrative, its challenging gauntlet sequences and its wonderfully bleak presentation, however really struggled with certain jarring features – like how the protagonist would instantly drown upon impact in water, or how the screen would go all weird when he was exhausted. Just ask Adam about that one.

Other folk I’ve spoken to loved it, though, which might be why a Deadlight: Director’s Cut [official site] is heading our way on June 21, bringing with it updated controls, full 1080p resolution, and a new Survival Arena mode which looks something like this:

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Homefront: The Revolution Performance Boosts Coming

Homefront: The Revolution [official site] is awfully wonky but has some good bits at heart, is how I’d crudely summarise Wot John Thinks of Dambuster Studios’ first-person shooter sequel. His problems were more along the lines of “the AI is dreadful” than poor performance, but evidently that’s been an issue for some. Publishers Deep Silver have announced that they’re working on patches to fix up performance, but don’t have a timeline of when we might see them. Still, they’re going on with plans to release wee free nuggets o’ stuff, starting with a few new outfits and boosters.

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Wot I Think: Homefront – The Revolution

The hot potato of gaming, tossed from publisher to publisher, is somehow complete. Homefront: The Revolution [official site] is out today in the US, and then anachronistically, for no bloody sodding reason, delayed for Europe until Friday. (Is there still a shop that even sells PC games?) In development for five long years, can it possibly hold together? The answer for this open-world shooter is an interesting one.

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Homefront: The Revolution Wants To Make America Great Again

Homefront: The Revolution [official site] is a surprisingly sophisticated game. New developer Dambusters has assembled a thoughtful open world shooter that mixes the DNA of a Far Cry gunfight with the dented, jury-rigged science fiction of a Metro 2033. On the strength of six hours play it’s streets ahead of the Kaos Studios original, despite the project’s changing hands twice in two years – airlifted from THQ’s collapse by Crytek, only to be torn from Crytek’s flailing grasp by co-publisher Deep Silver. But it does feel rather conservative for a game about toppling the Powers That Be.

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Dead Island & Riptide Remastered In ‘Definitive Editions’

Zombie-slaying FPS-RPG Dead Island [official site] and its 2013 expandalone Dead Island Riptide are being “remastered” in Definitive Editions – more relatively-recent games coming our way again with a new swing in their step after being prettied up for the latest consoles. Too bad someone already took the name Deathinitive Edition, huh?

Out of curiosity, I went back to see what RPS said in 2011 when Dead Island [official site] was re-announced with That Trailer. I’m almost disappointed by John’s restraint. I was hoping someone would’ve declared it “The Citizen Kane of Game Trailers” and I’d get to be gittish to them tomorrow. Curses. Not even “The Old Yeller of Game Trailers”!

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Homefront: The Revolution’s Co-op Maps Will All Be Free

Oh hey, Homefront: The Revolution [official site] has a co-operative multiplayer side too? I’d not really paid attention to that, but a media blitz today says yes, that is so. Sure, okay, cool. I’m already pretty interested in the open-world FPS because I like exploring and I like shooting faces so… sure, co-op too? Go for it!

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