Posts Tagged ‘deep silver’

Wot I Think: Homefront – The Revolution

The hot potato of gaming, tossed from publisher to publisher, is somehow complete. Homefront: The Revolution [official site] is out today in the US, and then anachronistically, for no bloody sodding reason, delayed for Europe until Friday. (Is there still a shop that even sells PC games?) In development for five long years, can it possibly hold together? The answer for this open-world shooter is an interesting one.

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Homefront: The Revolution Wants To Make America Great Again

Homefront: The Revolution [official site] is a surprisingly sophisticated game. New developer Dambusters has assembled a thoughtful open world shooter that mixes the DNA of a Far Cry gunfight with the dented, jury-rigged science fiction of a Metro 2033. On the strength of six hours play it’s streets ahead of the Kaos Studios original, despite the project’s changing hands twice in two years – airlifted from THQ’s collapse by Crytek, only to be torn from Crytek’s flailing grasp by co-publisher Deep Silver. But it does feel rather conservative for a game about toppling the Powers That Be.

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Dead Island & Riptide Remastered In ‘Definitive Editions’

Zombie-slaying FPS-RPG Dead Island [official site] and its 2013 expandalone Dead Island Riptide are being “remastered” in Definitive Editions – more relatively-recent games coming our way again with a new swing in their step after being prettied up for the latest consoles. Too bad someone already took the name Deathinitive Edition, huh?

Out of curiosity, I went back to see what RPS said in 2011 when Dead Island [official site] was re-announced with That Trailer. I’m almost disappointed by John’s restraint. I was hoping someone would’ve declared it “The Citizen Kane of Game Trailers” and I’d get to be gittish to them tomorrow. Curses. Not even “The Old Yeller of Game Trailers”!

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Homefront: The Revolution’s Co-op Maps Will All Be Free

Oh hey, Homefront: The Revolution [official site] has a co-operative multiplayer side too? I’d not really paid attention to that, but a media blitz today says yes, that is so. Sure, okay, cool. I’m already pretty interested in the open-world FPS because I like exploring and I like shooting faces so… sure, co-op too? Go for it!

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Mega Late, Man: Mighty No. 9 Delayed Again

Mega Man ’em up Mighty No. 9 [official site] was due to launch in two weeks, but the Man spiritual successor from creator Keiji Inafune has ended up delayed once again. This time, wonky multiplayer is to blame. It’s now expected in spring, which could put it a year behind the April 2015 launch pitched when it was on Kickstarter. Hey, making games is tricky, and not all problems can be solved by exploding robots. Very few can, in my experience. Apparently crying children are not at all cheered by you filling their remote-controlled BB-8 with firecrackers, no matter how colourful the flames are.

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Homefront: The Revolution Striking On May 17th

The original Homefront was an unremarkable FPS with a plot that was goofy even for a CoD ’em up (a unified Korea invades the USA), but I have been interested in its sequel, Homefront: The Revolution [official site]. An open-world FPS skulking around an occupied Philadelphia sounds a laugh! For a while I’d feared The Revolution might be crushed by the wreckage of publisher THQ collapsing, but it kept poking its head out and now has an actual release date: May 17th. Also, a new trailer! Observe:

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Mighty No. 9 Mega-Busting Into February 2016

Every time I see the name Mighty No. 9 [official site], something in me sees it as Wonderful 101 and my heart skips a beat. But hey, a new Mega Man-ish game from the co-creator of the mega-busting robot is still a pretty exciting idea – enough for folks to bung it $3,845,170 on Kickstarter. When will we found out how the reality rises to that dream? In both ages and no time at all.

Following an indefinite delay from its planned September launch (itself a delay from the April release its Kickstarter billed), Mighty No. 9 now has a new release date: February 9th (possibly the 12th for us, depending whether digital oceans interfere). Sooner than that, though, a demo (also delayed) is now out for Kickstarter backers.

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