Posts Tagged ‘Deep Silver’

Mega Late, Man: Mighty No. 9 Delayed Again

Mega Man ’em up Mighty No. 9 [official site] was due to launch in two weeks, but the Man spiritual successor from creator Keiji Inafune has ended up delayed once again. This time, wonky multiplayer is to blame. It’s now expected in spring, which could put it a year behind the April 2015 launch pitched when it was on Kickstarter. Hey, making games is tricky, and not all problems can be solved by exploding robots. Very few can, in my experience. Apparently crying children are not at all cheered by you filling their remote-controlled BB-8 with firecrackers, no matter how colourful the flames are.

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Homefront: The Revolution Striking On May 17th

The original Homefront was an unremarkable FPS with a plot that was goofy even for a CoD ’em up (a unified Korea invades the USA), but I have been interested in its sequel, Homefront: The Revolution [official site]. An open-world FPS skulking around an occupied Philadelphia sounds a laugh! For a while I’d feared The Revolution might be crushed by the wreckage of publisher THQ collapsing, but it kept poking its head out and now has an actual release date: May 17th. Also, a new trailer! Observe:

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Mighty No. 9 Mega-Busting Into February 2016

Every time I see the name Mighty No. 9 [official site], something in me sees it as Wonderful 101 and my heart skips a beat. But hey, a new Mega Man-ish game from the co-creator of the mega-busting robot is still a pretty exciting idea – enough for folks to bung it $3,845,170 on Kickstarter. When will we found out how the reality rises to that dream? In both ages and no time at all.

Following an indefinite delay from its planned September launch (itself a delay from the April release its Kickstarter billed), Mighty No. 9 now has a new release date: February 9th (possibly the 12th for us, depending whether digital oceans interfere). Sooner than that, though, a demo (also delayed) is now out for Kickstarter backers.

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Dead Island: Epidemic MOBA Shutting Down

As if it weren’t already clear that the world is not desperately short of F2P MOBAs, and that dressing a game in the clothes of a known brand isn’t attractive enough to players, another branded arena ’em up is closing.

Dead Island: Epidemic [official site], a MOBA-y spin-off from the open-world zombie-slaying FPS-RPG, will close next month, publishers Deep Silver have announced. The game will never have left open beta testing.

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Ahoy: Risen 3 Gets A Free Graphics Boost

O Risen – The ol’ girl gets accused of being what’s called “low fantasy” (fiction elitist-speak which I think essentially means it has pirates in it). But even in the face of years of apathetic reviews (we called Risen 2 “deflating” and devoted nine diary posts to the threequel to saying the game was really weird and vaguely sexist though charmingly ambitious) Deep Silver have devoted quite some time to the series since 2009.

That extends to earlier this week when the publisher revealed a big graphical update to Risen 3: Titan Lords [official site] as part of a free update. Read about it after the jump.

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Homefront: The Revolution Looks A Far Cry From The First

“Hullo!” hollered Homefront: The Revolution [official site] yesterday, poking its head in the door and waving a cinematic trailer in its hand. “Just thought I’d remind you after I exist! After all those troubles… you do remember I was bounced from company to company, don’t you? Didn’t think you’d check in on me? Make sure I hadn’t slipped in the shower? No, no. Anyway, hi, bye.”

Today it batters down your door riding a sweet hog, looking a dapper from its knapper to its feet, with a gameplay trailer to show how the open-world FPS is looking now:

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Vive! Homefront: The Revolution Reappears With Trailer

This is artwork, not a screenshot, obvs.

Face-shooting Red Dawn fanfic Homefront: The Revolution [official site] has had a funny old time. After shutting down Homefront creator Kaos Studios, publishers THQ turned to their Montreal studio for the sequel, then looked to Crytek UK as THQ fell apart. Crytek bought the game and rights in the THQ fire sale and revealed the game at E3 2014. Less than two months later, suffering their own financial problems, Crytek sold Homefront to Deep Silver and shifted the dev team over. Strange times.

Now Homefront: The Revolution has resurfaced at Gamescom, with a new cinematic trailer showing how happy everyone in Philadelphia is living under Korean rule:

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Shambling: Yager Taken Off Dead Island 2

Polish studio Techland may have created open-world zombie-smashing FPS-RPG Dead Island, but publishers Deep Silver got the rights. That’s how come Deep Silver went on to have folk make daft things like the MOBA-y Dead Island: Epidemic and baffling drek Escape Island while Techland went on to make another open-world zombie-smashing FPS-RPG in Dying Light.

Straight-up sequel Dead Island 2 [official site] was in the works at Spec Ops: The Line devs Yager, and this one actually looked promising. But its future is now looking as safe as a lecherous, wisecracking wino in a zombie flick, as Deep Silver have announced Yager are off the game.

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Lost Horizon 2 … Reannounced?

I think you lost me

Fenton Paddock might sound like the name of a bipedal fish, but he’s actually the hero of Lost Horizon 2 [official site], a graphical adventure that has you scampering through the Iron Curtain to rescue his family. If that sounds weirdly familiar, it’s because the game was apparently supposed to come out in 2014. So much for that. Harumph.

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Release Date Man: Mighty No. 9 Due In September

Jump, man!

Being fairly clueless about console platformers for most of my life, I had been awfully surprised to discover Capcom made a long series of So Solid Crew platformers. (That’s a joke about PC isolationism and early noughties English pop culture. You don’t get gags that rich every day.) After Mega Man co-creator Keiji Inafune left Capcom, he, well, decided to make more Mega Man, crowdfunding Mega Man ’em up Mighty No. 9 [official site] to the tune of almost $4 million.

Now it has a release date, though a bit later than its once-planned spring launch: September 15th.

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Wot I Think: Saints Row – Gat Out Of Hell

Saints Row: Gat Out Of Hell arrives later this week, but we’ve been annoying Satan before that. And in the game. Unfortunately review code was all-too-familiarly later than promised, so this review is written before I’ve managed to complete the whole game. We’ll update it with anything crucial if necessary. Here’s wot I think:

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Dead Island: Epidemic Ready To Infect Beta Players

If you’ve missed word of Dead Island: Epidemic before today, it is – deep breath – a free-to-play multiplayer action hack and slash arena game. It’s pursuing a cartoony look and feel and, from a trailer voiceover, it’s making no bones about trying to be funny (although I hope the game itself aims a little higher than a silly voice).

There’s a little more info on this kinda-sorta-maybe-MOBA in a post we ran all the way back in June, although details will have changed since then. Epidemic has just reached open beta and there’s a new trailer to celebrate.

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Watch It And Weep – Saints Row: Gat Out Of Hell

Uh, it's pretty unrealistic for someone to fly, let alone on such damaged wings. Fix your game, Volition.

Say, you wouldn’t fancy seeing Johnny Gat blast away with a locust gun, fly on burning wings, blow up demons in a rocket-launching motorised armchair, summon imps, mow down lost souls, and pick a fight with an archduke of Hell, would you? See, I try not to post too many trailers, but I saw this trailer showing five minutes of gameplay from the upcoming expandalone Saints Row: Gat Out of Hell and it seemed like something you might like. I’ll just leave it here, shall I?

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Now Modding: Saints Row IV’s First SDK Release

If you’re some how bored of the massive collection of mostly ludicrous weapons in Saints Row 4, you’ve come to the right news post. Over on the Saints Row Mods forum, the first part of the SDK for the raddest of last year’s open world games has been released. SR4 already had a modding scene, you see, mostly for skin creation and modifying existing assets to look a little nicer or tweaking the game in mechanical ways. This first release contains tutorials, templates and tools for weapon model modification, using stuff from the newly-announced Gat Out of Hell expandalone as an example.

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Saints Row: Gat Out Of Hell – Down In The Valley Next Jan

Volition have announced a new entry in the Saints Row franchise, the curiously in-joke entitled, expandalone, Gat Out Of Hell.

After the most ugly of starts, Saints Row has gone on to be one of the series most worthy of excitement in recent years. Saints Row: The Third saw the franchise free itself of its genuinely unpleasant origins, and realise itself as a joy-filled, if somewhat problematic, alternative to GTA, rather than a clumsy clone. Last year’s Saints Row IV somehow survived both the collapse of THQ, and the conversion from add-on pack to complete sequel, to become one of the funniest, funnest games ever. So it’s with justified happy expectation that we receive the news that there’s to be a standalone expansion to part VI, Saints Row: Gat Out Of Hell.

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Escape Dead Island Has A Release Date, For Some Reason

Escape Dead Island has a release date! The spin-off to the main Dead Island series will trap you within its zombie-infested confines come November 21st. There’s a new trailer below the fold as evidence of this fact, though it fails to answer another more important question: why does this game exist and who is it for? Perhaps you can watch it and let me know in the comments.

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Wot I Think: Metro Redux

Many Artyoms died to bring us this screenshot.

The beautifully bleak first-person shooters Metro 2033 and Metro: Last Light have both been retooled and are being resold: a bit weird since the latter only came out last year. Is Metro Redux worth the dough if you already own the original games? How about if you don’t? How about if, like me, you own one but not the other? Well, here’s whut ah thank, y’all! (Note: I’m an American. We all talk like that.)

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Hands On: Dead Island 2

The original Dead Island was buggy, often sexist, sometimes racist, and frequently a chore to play. Then its expandalone Riptide added “offensively marketed” to that list.

Dead Island 2 has a new developer – Spec Ops: The Line’s Yager – and therefore a chance at a fresh start. A chance to take all that ambition and promise and focus on what players actually liked about the original: co-op japes, a sunny open-world, and the ability to weld a battery onto a knife and use it to stabbily electrocute hundreds of undead. I played Dead Island 2 for 24 minutes at Gamescom and the whole approach seems prompted by saying, ‘Hey, let’s do the obvious things, and not do the awful things?’

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Splatummer Holidays: Dead Island 2 Trailer

This guy is a really, really bad painter. That's not even a particularly nice shade of red.

Hoboy are we ever a long, long way from the reverse-time harrowfest that was our first glimpse of Dead Island. Nevermind the tonal shift, this is a franchise now, with sequels and spin-offs. Dead Island 2 got its first showing during E3 with a cinematic trailer that didn’t quite have the same impact as the original. Now Yager (yeah, those guys) have shown off what their California-based undead-destructinator is like to play.

Spoiler warning: graphic mutilation of reanimated corpses.

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Wot I Think: Sacred 3

Sacred has always been Diablo’s cheeky little cousin. Made with none of the precision or flair of Blizzard’s series, they’ve been bumbling action-RPGs that have attempted humour, mostly missed, and been generic but inoffensive click-a-thons. Hey folks, that’s all about to change with Sacred 3! This game is properly, unambiguously rubbish. Here’s wot I think:

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