Posts Tagged ‘Degica’

Visual Novel Maker is out today but costs a lot

Don't listen to her, Willow. Make your own decisions.

Lovers of dating sims, rejoice. Thy time is now. Visual Novel Maker, a game-making tool that lets you create your own choice-driven stories, is out today. It’s priced at £46/$60, though. That isn’t so surprising, considering that it’s made by the same folks who do RPG Maker, which has always been expensive outside of a sale. But when Ren’Py is free and does more or less the same thing, £40 feels like a lot.
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Makers of RPG Maker make Visual Novel Maker

visual-novel-maker-1

The makers of RPG Maker are making a new maker called Visual Novel Maker which makes the maker make the makings of okay I’m going to stop now. The piece of DIY software is a “tool for Visual Novel Creation aimed towards aspiring artists and writers,” say creators Degica Games. Like its RPG brethren, it comes with basic assets (characters, backgrounds, sound effects, etc) but is managed by a “simple point-and-click or drag-and-drop interface” with some scripting also available. It’s coming out on November 16. Read the rest of this entry »

Shoot All The Things With DoDonPachi Resurrection

Cave Interactive’s shooters are some of the best around, and if you’re a fan of bullet hell shoot ’em ups, you’ve probably played more than a few of them. Mushihimesama? Deathsmiles? You know the drill. Get ready to sink your teeth into DoDonPachi Resurrection [official site], which has finally landed on PC. Read the rest of this entry »

Wot I Think: Muv-Luv

The notes I took while playing Muv-Luv [official site], a 2003 adult visual novel that’s just been released in English, tell a story. They start out bemused. Despite knowing a chunk about the game beforehand, it’s clear I’m not entirely sure what I’m getting into, and the notes continue in that vein for a while as the story unfolds. For a while it’s clear that I’m being carried along, in a sense, by what’s happening. And then, bullet point by bullet point, they start getting shorter, sharper. Reading back through them, there is a very specific note at which everything goes downhill, and it just reads “ugghhhhhhh”.

Muv-Luv is gigantic. It’s sprawling. It’s full of surprises. It’s not very good at all.

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Go To (Bullet) Hell: Deathsmiles Arrives On PC

Deathsmiles [Steam page], the goth bullet hell game from genre-kings CAVE, has landed on Steam. It’s one of the games I remember being briefly excited about when I was going through a phase of playing every Treasure and CAVE game I could find. I never did find this one. Originally released in 2007, it’s appeared on all manner of platforms since but yesterday’s release marked its PC debut. The gimmick – for there is always a gimmick – relates to Counter bullets, which enemies fire when you kill them. Even in death, they strike.

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Mechanical Starfish: DARIUSBURST Chronicle Saviours

DARIUSBURST Chronicle Saviours [official site] is a very excitable name. If it’s trying to communicate anything at all, perhaps it is that some people are attempting to save the DARIUSBURST Chronicle. Presumably that’s a sort of Lindisfarne Gospels for the sci-fi sea monstrosity world of Taito’s long-running series of shoot ’em ups. Or maybe it’s just an exclamation of pure joy. DARIUSBURST Chronicle Saviours certainly looks like a joyous thing – it’s an enhanced and expanded version of the last full-fat Darius game, and it’s coming to PC via Steam on December 4th.

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Zap Zap: Vintage Shmup XIIZeal On PC

Right, and the bullets come out of which end?

How do you like your shoot ’em ups: vertically scrolling and difficult to get hold of? If so, you might dig XIIZeal [official site], which has come to PC years after various versions bounced around arcades and consoles in Japan. Please pardon my ignorance of shmup history, but I believe it’s an updated version of 2002’s XIIStag by Triangle Service. As I understand it, your best chance to play Zeal was to import an Xbox 360 shmup compilation for £30. Well, now it’s on Steam for £8.99.

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Phantom Breaker: Battle Grounds On PC Next Week

One has to love a prompt port. Phantom Breaker: Battle Grounds came out on Xbox 360 in February 2013, meaning that its PC port follows a mere 23 months on its heels. Its port is to be released via various digital distributors, including that really big one with all the money hats, on January 23rd. Battle Grounds is a side-scrolling brawler spin-off from the Phantom Breaker fighting series, with a chibi aesthetic which means you’ll either hate it on sight, think its adorable, or just shrug and get on with the actual gameplay. That whole Marmite factor thing is nonsense, isn’t it? I think Marmite is… kind of okay.

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