Posts Tagged ‘DEIOS’

Explore a glitchworld in Deios II: Deidia, now out

A few months back, I was pleased and puzzled wandering the glitchy caverns of Deios II: Deidia [Itch page] in a demo. It’s a beautiful explore-o-puzzle-platformer with dramatic landscapes, pleasant noises, and, ah, something about being inside a computer and manipulating glitches that I didn’t quite grasp because I’m a dolt. If you’re less foolish than ol’ Alice here and enjoy strange compuworlds – especially if you dug the first Deios – you might be interested to know the full game is now out. Read the rest of this entry »

Explore A Glitched World In Deios II: Deida’s Demo

Oooh yes.

Bosh on your headphones, scooch closer to your screen, and don’t mind the bland puzzles: the free demo for Deios II: Deidia [Itch page] is a wonderful thing to put into your ears and eyes. Deidia is a broken game, masquerading as the salvaged and cobbled-together scraps of a game corrupted and thought lost on ’90s BBSs. It skips illogically between scenes, glitches out, and clashes with its emulator, and that’s all very fun. But goodness me, it’s not half a looker! I’m a sucker for mountains and caverns with waterfalls, trickling streams, and crashing waves. Have a look/listen:

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A Glitch In Time: DEIOS

Sometimes a game is so startling in appearance that I don’t want to know how it plays lest the illusion of something new be shattered. DEIOS is such a game. It looks like the game equivalent of something like William Basinski’s Disintegration Loops, a collection of ordinary things degraded to the point of abstract anxiety and mechanical melancholy. DEIOS is intentionally degraded though, every glitch hand-crafted, and it looks wonderful, like a cross between Sword & Sorcery EP, Another World and something else entirely. More images and video below.

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