Posts Tagged ‘delay’

MechWarrior 5: Mercenaries delayed until 2019

mechwarrior delay

MechWarrior 5: Mercenaries and BattleTech launching in the same year was obviously just too much mech for this world. The latter came out in April, giving us control over a bunch of planet-hopping mercs, but its first-person cousin, originally slated for December this year, is now stomp stomp stomping its way into 2019. Read the rest of this entry »

Don’t Starve: Hamlet snuffling into December

You summer holiday to a tropical city populated by aristocratic ambulant ham, I’m sorry to say, must become a winter vacation. Don’t Starve developers Klei Entertainment this week announced that they have delayed the launch of its Hamlet expansion from June to December 2018, saying “we’re not quite where we want Hamlet to be yet.” Which is fair enough: better late than rubbo. In the meantime, you can see more of the possibilities and problems of posh pigpeople in Hamlet’s new E3 trailer. Read the rest of this entry »

Bang to rights: Crackdown 3 officially delayed into 2019

Another year, another delay for super-powered futurecop sandbox Crackdown 3. Following rumours, publishers Microsoft have confirmed that it’s now due to arrive in February 2019. Better a good game later than a wonky one now, yeah? Though I wouldn’t start getting excited for February just yet, given how many times the game has been delayed. It was originally slated to launch in 2016, then it received an actual release date of November 7, 2017, before being delayed into spring 2018… and yep, on we go. Read the rest of this entry »

Total War: Three Kingdoms delayed into spring 2019

Bad news: the launch of Total War: Three Kingdoms will come in spring 2019, pushed back from autumn 2018.

Good news: a new trailer has a selection of moving shapes, colours, and sounds that you might find comforting.

The Creative Assembly’s first foray into Chinese history for their strategy series needs a little more time to finish up properly, see. Better a better game later than a wonky one sooner, right? Read the rest of this entry »

Ace VR stealth ’em up Budget Cuts budged back again

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I had a little VR party on the day I got my Vive, and my guests all regarded the Budget Cuts demo as the highlight. That’s partly because it felt slick and stylish in a way that hasn’t been matched by anything I’ve tried since, but mostly because watching VR newbies fail to sneak past robots is the most fun you can have with a pair of cyber goggles. I still vividly remember one friend getting so startled that he froze rock solid, spent a second doing terrified jazz hands, then crumpled straight to the floor. It might have been the funniest thing I’ve ever seen.

The full version of Budget Cuts was originally meant to come out “soon” after that demo did back in 2016. Then it was meant to come out at the start of this month, and then it was meant to come out today. Turns out it’s actually (well, probably) going to come out in “approximately 1-2 weeks”, because developers Neat Corporation aren’t quite happy with it yet. Read the rest of this entry »

The Wolf Among Us 2 will not be among us until 2019

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Like a lot of Telltale stuff, I got really excited for The Wolf Among Us because I adored Bill Willingham’s Vertigo comic book series. I played the first episode of season one and was like “Hell yeah, check out that hot wolfdadbod. Rawr!” And then I failed to see it through for way too long. Never fear, dear reader, for I finally finished season one back in March. It is… so good. Few things in recent games have simply oozed that level of style, and I am here for it. Unfortunately, today we’ve been told that Telltale is pushing back the release of The Wolf Among Us 2 into 2019.

This is the result of “fundamental changes” around Telltale Games. Changes like laying off a quarter of your staff and potentially switching game engines. Ch-ch-ch-changes.

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Ubisoft delay pirate ’em up Skull & Bones

Ubisoft’s salty multiplayer shipfighter Skull & Bones will not launch this autumn, as had been the plan, because Ubisoft have delayed it for a fair while. They want extra time to make sure it’s proper good, yeah? Wouldn’t want to launch a ship then have the front fall off or, like Sea Of Thieves, realise the front was never even there. Ubi now expect to release Skull & Bones in the 2019-20 financial year, which runs from April 1st, 2019 through to March 31st, 2020. Read the rest of this entry »

Shenmue III won’t be released in 2018, but you knew that already

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You’ve been waiting 17 years for Shenmue III – what’s one more year between friends? Sure, a delay until until 2019 makes the time between the wildly successful Kickstarter for Yu Suzuki’s white whale and its eventual reality jump to four years, but I think we all knew this was inevitable.
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Warhammer 40K: Inquisitor delayed into June

You have a little extra time to polish your crotchskull up nice and shiny, as NeocoreGames have announced that Warhammer 40,000: Inquisitor – Martyr will not make its planned May 11th launch and will instead arrive on June 5th. The 40K action-RPG from the studio behind the Incredible Adventures Of Van Helsing games is being held up on PC by problems with the console versions and the desire for a simultaneous launch on all platforms. Sounds a bummer, but the game is already playable in early access and Neocore will use those extra weeks to keep working on it. Read the rest of this entry »

Ys VIII’s troubled PC port staggers into the limelight

You maniacs! You blew it up!

They say good things come to those who wait, but perhaps the release of Ys VIII: Lacrimosa of Dana could have gone back into the oven a little bit longer. The six-month-delayed PC port (first to completely re-translate the game, then to deal with a rising tide of technical issues) has finally made it to launch, though after looking at the first wave of public response, it doesn’t sound like publisher NIS America have done Falcom’s latest action-RPG much justice.

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Below is absolutely real despite what you may believe

Screen Shot 2018-04-08 at 2.03.48 PM

The video game Below is absolutely going to happen. I know you can’t read my tone here but I am using my most Serious Voice. It’s probably coming out now. It may already be out. Who knows? Maybe we’ve already played it together and had a wonderful time. Do you remember that night? We all shared secrets and ate crisps. I had too many beers and you were like “Brock, don’t get drunk, we’ve been waiting so long for Below, we need to enjoy it together.” I said something inappropriate, but we all circled back and had a wonderful time. I apologized later to you in private and we’re all good now. Maybe we’re even closer because of the experience.

Point being, this weekend was another big video game conference and another chance for let leak a bit of news on a game that was first shown to us in 2013. And just enough leaked for us to have the conversation about the inevitability of Below yet again.

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A Total War Saga: Thrones Of Britannia delayed into May

If you’ve already ordered in a hog to roast in celebration of A Total War Saga: Thrones Of Britannia‘s launch, you might want to get your meat man on the blower. Developers Creative Assembly today announced that they will not launch the historical strategy game on April 19th, as had been the plan, as they want more time to polish it up. Thrones Of Britannia is now slated to launch on May 3rd, which isn’t much later really. But a fortnight is long enough that you probably wouldn’t want a hog in the shed the whole time. Give the butcher a bell. Read the rest of this entry »

That’s aaaages: Pillars Of Eternity 2 delayed into May

Obsidian’s throwback RPG sequel Pillars Of Eternity II: Deadfire was due to launch in a few weeks, on April 3rd, but now it will not. The developers announced today that they’re pushing the launch back to May 8th, as testing feedback has indicated the game’s not quite ready yet so they want to polish it up. Which, yeah, sure, great. If you can afford to release a game later so it can be better, please do so. Read the rest of this entry »

EA delay BioWare’s Anthem to 2019, say it’s not a delay

As rumours predicted, Electronic Arts have delayed BioWare’s sci-fi online shooter doodad Anthem into 2019. It was previously slated for autumn of this year. Anthem is BioWare’s shiny new persistent-world multiplayer shooter which… given how little they’ve shown and said about it, let’s say it resembles Destiny but with Iron Man armour and more spacejungle. Despite the delay, EA say Anthem is not delayed. It’s just that they’re holding it back to space it apart from the yet-unannounced new Battlefield game they’ll release this year, okay? Read the rest of this entry »

Rumour: BioWare’s Anthem delayed into 2019

While BioWare’s new sci-fi persistent open-world multiplayer shooter doodad Anthem is officially due to launch this autumn, several secret sources tell Kotaku that the game is now likely delayed into early 2019. Speaking anonymously (the industry is not remotely fond of leakers, after all), they say that BioWare are shifting almost everyone to focus on Anthem, and… there are more whispers about the game’s progress, but they get vaguer. Let’s simply say: it seems quite possible we won’t get to rocket around an alien planet in BioWare’s Iron Man armour this year. Read the rest of this entry »

Ys VIII delayed on PC again to fix performance problems

For a second time, Ys VIII: Lacrimosa of Dana has been delayed mere days before it was due to launch on PC. Nihon Falcom’s JRPG had been due in September 2017 but was delayed one day before launch, and this new delay comes eleven days before the latest launch date. This time, publishers NIS America are being quite open: it’s delayed again because the game runs poorly and they haven’t managed to improve performance as much as they hoped, so they will hand the port to another developer, and they’re so sorry for all of this. They go into a surprising amount of detail with the technical problems, if you’re curious. Read the rest of this entry »

We Happy Few to offer early access refunds after another delay

As development of swingin’ 60s survival game We Happy Few takes even longer than anticipated, and with no more updates due until the game fully launches, developers Compulsion Games have announced plans to temporarily pull the game from sale and offer refunds to everyone. Complusion are not abandoning development, to be clear, but they are delaying the full launch again – until summer 2018. That’ll be about a year after its last update, so they worry that people buying it won’t be satisfied with that as an early access experience. So they’re taking it off sale until it’s done, and offering refunds to those who want ’em. Read the rest of this entry »

Shock! Horror! Frozen Synapse 2 delayed into 2018

If you’ve set up a second advent calendar for the release of Frozen Synapse 2, knowing that the turn-based tactical squad shooter’s release window of “2017” means we can only be days away from its launch, ah, I’m sorry to bring bad news. While a delay has seemed clear as the year ticked down, developers Mode 7 have now made that official. Frozen Synapse 2 is now due some time in 2018. Perhaps you’ll use the Christmas hols to create a new 365-day calendar counting this new window of possibility. For now, here, see some pretty simulated cities and top-down action in this new dev video: Read the rest of this entry »

Black Mesa’s Xen chapters delayed again

Warrior princess.

If your Christmas plans include gathering the family around the meat tree and singing songs celebrating the return of our saviour, Gordon Freeman, I have bad news: Black Mesa is delaying the launch of its final chapters. The sanctioned fan-made Half-Life remake had previously planned to launch the remade Xen levels in mid-December but yeah, that’s not happening any more. Why? Because they’re still not ready, obvs. But heck, it’s been two years since Black Mesa hit early access with most of Half-Life remade (and developers Crowbar Collective have added a bit more since) so another delay doesn’t make much of a difference. Read the rest of this entry »

ToeJam and Earl: Back in the Groove delayed into 2018

As the year crawls to its end through the leaves and snow — uphill, both ways — games that were slated vaguely to launch in 2017 are now looking at the two final pages on their calendar and thinking: 1) heck yes I’m stoked to turn over for December’s Christmas cat picture; 2) oh god, did I say THIS 2017? One such game is ToeJam and Earl: Back in the Groove, a crowdfunded revival of ye olde oddeballe roguelikelike. It was due some time in 2017, now it’s pushed back to some time in 2018. If it’ll cheer you, here’s a new trailer: Read the rest of this entry »