Posts Tagged ‘delay’

Warhammer 40K: Inquisitor delayed into June

You have a little extra time to polish your crotchskull up nice and shiny, as NeocoreGames have announced that Warhammer 40,000: Inquisitor – Martyr will not make its planned May 11th launch and will instead arrive on June 5th. The 40K action-RPG from the studio behind the Incredible Adventures Of Van Helsing games is being held up on PC by problems with the console versions and the desire for a simultaneous launch on all platforms. Sounds a bummer, but the game is already playable in early access and Neocore will use those extra weeks to keep working on it. Read the rest of this entry »

Ys VIII’s troubled PC port staggers into the limelight

You maniacs! You blew it up!

They say good things come to those who wait, but perhaps the release of Ys VIII: Lacrimosa of Dana could have gone back into the oven a little bit longer. The six-month-delayed PC port (first to completely re-translate the game, then to deal with a rising tide of technical issues) has finally made it to launch, though after looking at the first wave of public response, it doesn’t sound like publisher NIS America have done Falcom’s latest action-RPG much justice.

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Below is absolutely real despite what you may believe

Screen Shot 2018-04-08 at 2.03.48 PM

The video game Below is absolutely going to happen. I know you can’t read my tone here but I am using my most Serious Voice. It’s probably coming out now. It may already be out. Who knows? Maybe we’ve already played it together and had a wonderful time. Do you remember that night? We all shared secrets and ate crisps. I had too many beers and you were like “Brock, don’t get drunk, we’ve been waiting so long for Below, we need to enjoy it together.” I said something inappropriate, but we all circled back and had a wonderful time. I apologized later to you in private and we’re all good now. Maybe we’re even closer because of the experience.

Point being, this weekend was another big video game conference and another chance for let leak a bit of news on a game that was first shown to us in 2013. And just enough leaked for us to have the conversation about the inevitability of Below yet again.

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A Total War Saga: Thrones Of Britannia delayed into May

If you’ve already ordered in a hog to roast in celebration of A Total War Saga: Thrones Of Britannia‘s launch, you might want to get your meat man on the blower. Developers Creative Assembly today announced that they will not launch the historical strategy game on April 19th, as had been the plan, as they want more time to polish it up. Thrones Of Britannia is now slated to launch on May 3rd, which isn’t much later really. But a fortnight is long enough that you probably wouldn’t want a hog in the shed the whole time. Give the butcher a bell. Read the rest of this entry »

That’s aaaages: Pillars Of Eternity 2 delayed into May

Obsidian’s throwback RPG sequel Pillars Of Eternity II: Deadfire was due to launch in a few weeks, on April 3rd, but now it will not. The developers announced today that they’re pushing the launch back to May 8th, as testing feedback has indicated the game’s not quite ready yet so they want to polish it up. Which, yeah, sure, great. If you can afford to release a game later so it can be better, please do so. Read the rest of this entry »

EA delay BioWare’s Anthem to 2019, say it’s not a delay

As rumours predicted, Electronic Arts have delayed BioWare’s sci-fi online shooter doodad Anthem into 2019. It was previously slated for autumn of this year. Anthem is BioWare’s shiny new persistent-world multiplayer shooter which… given how little they’ve shown and said about it, let’s say it resembles Destiny but with Iron Man armour and more spacejungle. Despite the delay, EA say Anthem is not delayed. It’s just that they’re holding it back to space it apart from the yet-unannounced new Battlefield game they’ll release this year, okay? Read the rest of this entry »

Rumour: BioWare’s Anthem delayed into 2019

While BioWare’s new sci-fi persistent open-world multiplayer shooter doodad Anthem is officially due to launch this autumn, several secret sources tell Kotaku that the game is now likely delayed into early 2019. Speaking anonymously (the industry is not remotely fond of leakers, after all), they say that BioWare are shifting almost everyone to focus on Anthem, and… there are more whispers about the game’s progress, but they get vaguer. Let’s simply say: it seems quite possible we won’t get to rocket around an alien planet in BioWare’s Iron Man armour this year. Read the rest of this entry »

Ys VIII delayed on PC again to fix performance problems

For a second time, Ys VIII: Lacrimosa of Dana has been delayed mere days before it was due to launch on PC. Nihon Falcom’s JRPG had been due in September 2017 but was delayed one day before launch, and this new delay comes eleven days before the latest launch date. This time, publishers NIS America are being quite open: it’s delayed again because the game runs poorly and they haven’t managed to improve performance as much as they hoped, so they will hand the port to another developer, and they’re so sorry for all of this. They go into a surprising amount of detail with the technical problems, if you’re curious. Read the rest of this entry »

We Happy Few to offer early access refunds after another delay

As development of swingin’ 60s survival game We Happy Few takes even longer than anticipated, and with no more updates due until the game fully launches, developers Compulsion Games have announced plans to temporarily pull the game from sale and offer refunds to everyone. Complusion are not abandoning development, to be clear, but they are delaying the full launch again – until summer 2018. That’ll be about a year after its last update, so they worry that people buying it won’t be satisfied with that as an early access experience. So they’re taking it off sale until it’s done, and offering refunds to those who want ’em. Read the rest of this entry »

Shock! Horror! Frozen Synapse 2 delayed into 2018

If you’ve set up a second advent calendar for the release of Frozen Synapse 2, knowing that the turn-based tactical squad shooter’s release window of “2017” means we can only be days away from its launch, ah, I’m sorry to bring bad news. While a delay has seemed clear as the year ticked down, developers Mode 7 have now made that official. Frozen Synapse 2 is now due some time in 2018. Perhaps you’ll use the Christmas hols to create a new 365-day calendar counting this new window of possibility. For now, here, see some pretty simulated cities and top-down action in this new dev video: Read the rest of this entry »

Black Mesa’s Xen chapters delayed again

Warrior princess.

If your Christmas plans include gathering the family around the meat tree and singing songs celebrating the return of our saviour, Gordon Freeman, I have bad news: Black Mesa is delaying the launch of its final chapters. The sanctioned fan-made Half-Life remake had previously planned to launch the remade Xen levels in mid-December but yeah, that’s not happening any more. Why? Because they’re still not ready, obvs. But heck, it’s been two years since Black Mesa hit early access with most of Half-Life remade (and developers Crowbar Collective have added a bit more since) so another delay doesn’t make much of a difference. Read the rest of this entry »

ToeJam and Earl: Back in the Groove delayed into 2018

As the year crawls to its end through the leaves and snow — uphill, both ways — games that were slated vaguely to launch in 2017 are now looking at the two final pages on their calendar and thinking: 1) heck yes I’m stoked to turn over for December’s Christmas cat picture; 2) oh god, did I say THIS 2017? One such game is ToeJam and Earl: Back in the Groove, a crowdfunded revival of ye olde oddeballe roguelikelike. It was due some time in 2017, now it’s pushed back to some time in 2018. If it’ll cheer you, here’s a new trailer: Read the rest of this entry »

Killing Floor: Incursion’s Steam launch slips back a week

Killing Floor Incursion

Those VR pioneers lucky enough to own HTC hardware will have to exercise a little more patience this week. Originally due for release on the 7th, the Vive-friendly Steam release of VR spinoff Killing Floor: Incursion has slipped an extra week and is now set for release on Tuesday, November 14th, along with a major new update for the game bringing an endless horde-survival mode to the mix.

Killing Floor: Incursion was originally released back in August as an Oculus Rift exclusive, built to support the Touch controllers. Bizarrely set within a VR simulation itself, it gave players the chance to go mano-a-zombo in the gore-soaked world of successful survival shooter series Killing Floor, and by most accounts, it does its job well enough.

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Ys VIII’s PC release slips to 2018 to allow for total re-translation

Ys VIII

It would seem that ‘measure twice, cut once’ isn’t just good woodworking advice. NIS America’s localisation of Ys VIII: Lacrimosa Of Dana, the latest in Nihon Falcom’s long-running action-RPG series, has now been judged so wobbly by the publisher that they’re delaying the PC release to allow for a complete ‘from the ground up’ rework of the English script and voice track.

There is at least some silver lining to this particular cloud. NIS America are going to be detailing the process through regular blog posts, the first of which details their reasoning behind the decision to push the PC release back, now with no fixed release date in sight.

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Age of Empires: Definitive Edition delayed into 2018

Happy birthday, Age of Empires! The historical real-time strategy series turned 20 on Sunday, and the party was supposed to keep on rolling through to Thursday and the launch of launch of Age of Empires: Definitive Edition [official site]. Alas, the revamped and prettied-up release of the first game has been delayed at short notice. It’s now expected in “early 2018”. Sounds like one hold-up is a change of heart over quite how much to change. Remember, AoE: it’s your party and you can cry if you want to. Read the rest of this entry »

Sociable Soccer delayed to next week

Bad news, gang: the match is off. Unlace your boots, refold your kit, suck up all the flob you’ve been spitting on the sideline, return the magic sponge to its reliquary, and unslice the half-time oranges. Sociable Soccer [official site], the new arcade kick ’em up from Sensible Soccer co-designer Jon Hare, was due to launch into early access today but it will not. The development team announced this afternoon, several hours before the planned launch, that something has come up and Sociable Soccer is delayed. We’ll need to wait until next Friday, October 20th, to get kicking. Read the rest of this entry »

Dontnod delay Vampyr into 2018

Bad news, bloodsuckers: Vampyr [official site] has been delayed. The Victorian undead RPG from Life Is Strange and Remember Me studio Dontnod Entertainment was due some time in November 2017 but unexpected trouble has set them back too far. Rather than rush it out, Dontnod will take their time and release Vampyr in spring 2018. Read the rest of this entry »

Ys VIII: Lacrimosa of Dana PC delayed at short notice

If you had been looking forward to playing Ys VIII: Lacrimosa of Dana [official site] today, I’m sorry to tell you that it has been delayed. Nihon Falcom’s JRPG was supposed to launch on PC today alongside its console counterparts, but publishers NIS America announced only last night that the PC version will be late. They don’t offer an update release date and say the delay is “due to continued efforts to improve gameplay quality”, which is a little vague. Mysteries! Read the rest of this entry »

A watched pot etc: Cook Serve Delicious! 2!! delayed!!!

Frantic food ’em up Cook, Serve, Delicious! 2!! [official site] will not be served to us this month after all. The sequel to 2013’s surprisingly super restaurant management and cooking game was on the menu for August 24th but is now pushed back to September 13th. It needs a little more time on the gamegrill, see. I’d rather eat late than suffer digital salmonella poisoning, especially when the meal looks so appetising. Read the rest of this entry »

Crackdown 3 delayed into 2018

The open-world supercop superfights of Crackdown 3 [official site] need a little more time to become more super, and so has been delayed. It was due on November 7th but has been pushed back into spring 2018. Before then, it was due in 2016. The delay is because the makers want Crackdown 3 to be a good game but it needs more time, yeah? The usual reason for a delay. The usue. The ushe? The usge? The uzhe? The youzhe? The yuzh? The yoozh? The üse? The /juːʒ/. Point is: Crackdown 3 is delayed because making games is difficult and making good games is moreso. Read the rest of this entry »