Posts Tagged ‘delay’

SPACE HALT! Space Hulk: Deathwing delayed five days

Space Hulk: Deathwing [official site], the Warhammer 40k squad-based FPS about Space Marines shooting oh so many nasty aliens, has been delayed a few days. It was expected this Friday, the 9th, but publishers Focus Home have pushed it back until Wednesday the 14th for a little more polish. Untrue rumours started by me suggest that our own Alec Meer has been in the recording booth for a special mode replacing every single sound effect with him shouting “SPACE HULK” with various intonations. Read the rest of this entry »

The Walking Dead season 3 shambling towards Dec 20th

The third season of Telltale’s episodic The Walking Dead story-o-adventures will kick off on December 20th, the developers announced today. Clementine will return once more with new pals/future corpses and oh gosh is the world still full of wandering zombies? You’d think that rotten mob would’ve settled down by now. The third season continues Telltale’s wacky new policy of superlong names, bearing the official title The Walking Dead: The Telltale Series – A New Frontier [official site]. Nailed it. Read the rest of this entry »

Star Trek: Bridge Crew Delayed To Stardate March 2017

Star Trek: Bridge Crew

Star Trek: Bridge Crew [official site] – Ubisoft’s virtual reality starship command adventure – has had its release date pushed back into 2017. March 14, 2017 to be precise. The game had been scheduled to come out before the end of the year but Ubi say they need to delay in order to “deliver the best game experience possible at launch”. Read the rest of this entry »

Boo! Darksiders: Warmastered Edition Delayed

OOGILY BOOGILY BOOGA BOO!

I apologise for shaking you to the very core of your being, leaving you with fingernails bitten to the bone as you sit in a warm ammoniac sop, but it’s important that I prepare you for Hallowe’en shocks. And for this next spine-chilling surprise: Darksiders: Warmastered Edition [official site] has been delayed. The revamped rerelease of Vigil Games’ 2010 Apocalyptic action-adventure was due on October 25th, in time for the day we all know as The Big Spooky, but publishers THQ Nordic have pushed it back by one month. Read the rest of this entry »

Watch Dogs 2 PC-O-Rama: A Delay, But Fancy Features

As is customary with their all-singing, all-dancing, all-icon-collecting megagames, Ubisoft have delayed the PC version of Watch Dogs 2 [official site]. While the Hackers reboot’s console launch will go ahead on November 15th, the Windows release is now due on November 29th. Ubi want to polish it up so it doesn’t suck on PC at launch, see. On the bright side, it does sound like they’re paying attention to the bells, whistles, and sliders some demand – an uncapped framerate, field of view options, 2160p resolution support, an optional high-res texture pack, and so on. Read the rest of this entry »

Friday The 13th Delayed, But Getting Singleplayer

Good horror news/bad(?) horror news. Let’s go good first: upcoming multiplayer slasherfest Friday the 13th: The Game [official site] will be getting a singleplayer side after launch and AI bots too, developers IllFonic and publishers Gun Media have announced. Bad(?) news: it’s delayed from its planned autumn launch into 2017.

That sounds good considering that its rival-to-be Dead by Daylight is also getting its own licensed movie killer, Michael Meyers, but can be janky and lacks singleplayer. It’d be nice for Friday the 13th to arrive proper polished. Read the rest of this entry »

Cuphead? Cuphead! Cuphead Delayed Into 2017

Flip me, Cuphead [official site] still looks gorgeous. The run ‘n’ gun platformer is styled after 1930s cartoons, see, with the beautiful bouncing hand-drawn style and horrific anthropomorphisation of everyday creatures and items that always unsettled me as a child. Always nice to revisit childhood horrors, yeah? Alas, we’ll need to wait a while longer. Cuphead was expected to launch some time this year but developers Studio MDHR have now delayed it into “mid-2017”. They want it to be finished and good, yeah?

Read the rest of this entry »