Posts Tagged ‘Deli Interactive’

Crew a sub with your chums in We Need to Go Deeper

Round up some friends, put on silly moustaches, hop in your submarine, and dive! dive! dive! into the unknown (and unfriendly) oceans of We Need to Go Deeper [official site]. Just hit early access, it’s a co-op roguelikelike cramming 2-4 players into a sub for an arcade-y Jules Verne-ish adventure. It’s jolly pretty and looks cracking fun too, as players scamper around inside the sub running it. Want to load a torpedo? You’ll need to pick one up and pop it in the tube. Giant squid penetrated your sub? You’d better lop off those tentacles. Smashing! Have a look in this trailer: Read the rest of this entry »

Kraken Up: We Need To Go Deeper Is Undersea FTL

Awwww, he's so cute. Can we keep him?

As I observed in my write-up of humans-and-fish-can-never-be-friends simulator FarSky, games rarely wade into the sea past their belly buttons, let alone delve 20,000 leagues under it. To be fair, there are good reasons for this: it’s wet and cold down there; also, 3D cameras go haywire, controls suffer, and drowning isn’t a lot of fun (by most definitions of the word). That’s not stopping We Need To Go Deeper, though. It’s a randomized, FTL-inspired submarine survivor about colossal creepy crawlies that lurk beneath the sea instead of the malevolent forces that go bump in space’s eternal night. Also, it’s co-op. First trailer below.

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