Posts Tagged ‘Delver’

Dungeon-diving Delver done and dusted declares dev


The dungeon crawling and doddering daggers of sprite-filled roguelite Delver is good and pure, if you believe my early access impressions. So it’s a happy day for all you “I’ll wait until it’s finished” types. Delver has left early access and is considered complete by its developers, Priority Interrupt. They’ve also doubled the price on Steam, now that it’s done. It used to be about a fiver in British quids, but now it’s over a tenner (a change from $7.99 to $14.99 for US folks). My instinct when this happens is always “ugh!” But on reflection, no, it’s fine. Read the rest of this entry »

Premature Evaluation: Delver

Every Monday, we arm Brendan with a tiny dagger and push him into the early access ruins. This week, the catacombs of retro dungeon-crawler Delver [official site].

I stabbed the green man in a panic, and he hit me back with a big stick. Wow, you don’t get that much health to start with, I thought, and kept stabbing. I stabbed until he fell down in a pile of pixelly blood and meat. But something else also fell out of him. It was shining and warbling. That must be loot. I moved to pick it up. The warbling got louder. The warbling increased to a high pitch, the item started to flash rapidly. Huh? I thought, as the piece of loot exploded and killed me.
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