Posts Tagged ‘Demigod’

Have You Played… Demigod?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

When people remember Demigod, mostly they recall Rook, the character with castle towers for shoulders pictured above. That’s fair, he’s great, but Demigod was fun across the board. Read the rest of this entry »

Wild, Man: Gas Powered Games Kickstarting Wildman

WILDMAN. WILDTIGER. WILDBACKGROUNDROCKFORMATION.

Gas Powered Games wants $1.1 million of your dollars. I also want $1.1 million of your dollars, but – instead of spending them on a mansion made of trampolines and a pony that’s also a rocketship – the Dungeon Siege and Supreme Commander dev is hoping to bring an RTS-RPG called Wildman to life. It’s about prehistoric evolution, but with an amusingly silly twist. “What if men, when they evolved into the homo sapiens form, what if other creatures also evolved, and other creatures had sentient minds? You could fight, say, a giant fly creature, or a lizard creature, or wild animals. What if there were thinking cats and things like that? Insects that are just creepy, that grew and were vying to take over the planet,” explained Taylor in an interview with RPS. So it’s part exploration-based hack ‘n’ slash, part troop-commanding RTS, and part fly monster. Got it. Video after the break.

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Interview: Nate Simpson On Comickybook Nonplayer

David Valjalo swings by to talk to game industry veteran turned comic creator Nate Simpson (Demigod, Supreme Commander) about his MMO-themed graphic novel that was conceived on the toilet, how everyone thought Demigod would go toe-to-toe with League Of Legends, and why he believes game addiction is real, and coming for us all.

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“A Lot Of Interest” in Demigod Sequel

The precision-piranha of the games press, VG247, strike again. Analysing a small fragment in a video interview with gamers.fr where he alludes to the possibility of a Demigod 2. “We’ve got a lot of interest in a sequel to Demigod” he says, before moving on hope of recouping the money they invested in the first one. And sending children to college. Go to VG247 for all the rest of the quotes, including some eye-rolls at pirates. The video’s below, with the Demigod related stuff 2:40 or so in…
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Eye-Eye: Demigod’s Free DLC

Having just moved house into a place with broadband speeds that harken cruelly back to circa 2002 – the cost of living with normal people rather than fellow, bandwidth-hungry tech-nerds for a change – the last thing I’m going to be doing until I’ve begged, borrowed or stolen more mbps is playing games online. Which means I won’t have the chance to take Demigod’s newest Demigod for a look around in multiplayer just yet. It’s the second freebie semi-deity granted to the once-beleagured game, which is an excellent thing for Stardock (publisher, marketeer, explainer of Demigod) and Gas-Powered Games (its developer, yet peculiarly silent about the game throughout its life and pre-life) to have done. But, as with all things Demigod, new chap Oculus’ birth has not been uncomplicated.
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Demigod v1.2: Demon Assassin


The v1.2 patch for Demigod is out, and it can be picked up on Impulse. It features a new character, the Demon Assassin, as well as a bunch of other fixes and features, such as AI options and a mod-manager. The second scheduled demigod, Oculus, will apparently appear “in the coming weeks”. The full change log for the patch is here, along with some videos and screens of the new demigod in action. I really should go back and play this online at some point, I’m pretty sure I’ve promised to about half a dozen times. That said, my guilt is assuaged by the fact that I’ve managed to get snared by another Stardock game, Sins Of A Solar Empire, while playing it for a retrospective last week.