If you’ve ever bemoaned the fact that video games often neglect the roaring twenties, bemoan no more. The Ben Wander Murder Collection [official site] is a glitzy, glamorous, and oh-so-sinister murder mystery set in the age of The Great Gatsby.
RPS Feature Simulation & wargame blather
Subsim.com proprietor Neal Stevens and myself stand on opposite sides of the great dreamer-doer divide. When I see a promising in-development sim struggling for funding or heading in a direction I don’t much like, I sigh and pen a few plaintive words for this column. Neal, on the other hand, contacts the devs, and offers to fund development of the game for a year in return for design influence. When the studio accepts his offer, he then up sticks, and moves five thousand miles to be closer to his new business partners.
I was quite taken with Orange Moon [official site], a 2D action-platformer with RPG elements, when I first stumbled across it last year. It’s now made its way onto Early Access and, while it’s not quite as far along as I’d hoped, it’s still showing lots of potential. Echoing the tough-as-nails roguelike sidescrollers of yesteryear, it’s a game about exploring a foreign planet where everything is, obviously, out to get you. In its current state, it offers five levels, five weapon types and 49 upgrades, alongside several enemy forms and a smattering of puzzles. Here’s how some that looks in motion:
The name of 10 Second Ninja X [official site] gives the game away: you have ten seconds to demonstrate ninja prowess. And, uh, maybe the X is crossbones ☠ because the bad guy is a pirate? It’s a zippy time trial murderplatformer split into levels with ten-second time limits – ten seconds to flip around, flip out, and kill people. It’s launching next week but a demo is already out and has a little bonus: the more people complete levels, the larger the game’s launch discount will be.
Combining the stunt riding of Trials with the shoot-o-wackiness of Far Cry 3: Blood Dragon in Trials of the Blood Dragon [official site] did not go too well, our John will tell you. But do you believe everything John tells you? He told me that dog eggs are delicious, that ice cream vans jingle to warn they’re out of ice cream, and that a new food is why my hamster changed colour. So to hell with John! If he’s not your real dad either, you might want to try the demo coming this month – and playing it can earn you the full game if you’re good enough.
GL_TEXTUREMODE GL_NEAREST read my knuckle tattoos. People on the bus gasp when they see my twenty-four fingers curl around the grab rail and I think “Yeah that’s right, normies, I bet you are shocked: no texture filtering, not even mipmapping. I bet it’s freaking your nut out to discover how real video games should really be played.”
So I’m mortified to discover that Nightdive Studios are enabling texture filtering in their System Shock remake [Kickstarter page], after it was so wonderfully disabled in their Kickstarter demo. But hey, they are improving the demo in ways too.
We’ve talked about it a lot recently, but the reboot of System Shock [official site] is coming — and it’s going to need a bit of help through Kickstarter in order to make it. Developers Night Dive Studios are looking for a tidy $900,000 (about £675,000) in order to make their complete remake of System Shock a (hopefully) terrifying reality, and there’s even a nifty little demo you can play to help you make up your mind.