Posts Tagged ‘depression’

An Interview Is An Interactive Story About Depression

An Interview is a short interactive story based on the theatre show Fake It ‘Til You Make It about clinical depression and men, most specifically how men have the unfortunate tendency to shun facing up to their feelings for fear of being perceived as weak.

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Dote Night: Why Dota 2 Is Navy Blue

Razor bringing the pathetic fallacy

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

This column is something I wrote early this year and posted on my own blog. It was about the way in which depression affected how I played Dota 2. I don’t tend to write about my private life beyond daft anecdotes so it felt a little unsettling but a lot of people got in touch to share their own experiences. I get the impression that it has been a helpful thing to have posted as, generally, depression is not something that’s particularly easy to talk about. With that in mind I’m posting a slightly updated version here so that it can be part of Dote Night and so that, if it is at all helpful for anyone, they can find it easily.

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Definition Of Insanity: Games & The Stigma Of Depression

The relationship between gaming and depression tend to only be addressed by sensational misinterpretation of studies by the mainstream press. RPS contributor David Owen set out to find out whether gaming can be linked to mental health, how games could better represent depression, and whether games themselves can be an effective means of helping those who suffer.

Far Cry 3 gives a definition for insanity. “Insanity is doing the exact same fucking thing over and over again, expecting shit to change.”

You’re probably familiar with how madness manifests itself in the world of games. It’s that ill-defined brand of hyperbolic insanity that compels antagonists to shoot people in the face, hatch needlessly convoluted plots to take over/destroy the world, and maintain a socially unacceptable hairstyle. And this is not just a cheap dig at Far Cry 3, which rode a wave of promotion centred on insanity. It just happens to be the most recent example, in that every major character on Rook Island is unhinged in some capacity – we know this because of their propensity for murder, rape, and to hallucinate giant voodoo demons. At no point in any of this is a specific mental illness named. Far Cry 3 does not know the definition of insanity.

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