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Posts tagged “Derek Yu”

Spelunky 2 adds dual-layer maps, fluid physics, cloned cats and online co-op to its bag of tricks

It still amazes me how coherent roguelike platformer Spelunky was, despite its dozens of moving parts. Monsters, traps and players interact with each other in so many ways. Next year, Spelunky 2 is adding a bucketload of new elements and systems to its repertoire, as you can see in action in the new trailer below. There's physics-driven fluids, arrows you can use as footholds, mounts…

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Derek Yu says a tiny bit about Spelunky 2

I have a terrible memory, which is sometimes an asset. It means that every now and then I get to experience a jolt of joy when I remember that Spelunky 2 is a thing - a thing that I've little doubt will take over my life in the same way that both the original freeware and the remaster did. If you somehow haven't played Spelunky,…

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Feature: You can take it with you

Persistence & Permadeath: progression in Spelunky, Into the Breach and roguelikes

Progression is so often an illusion. Many games use the idea of permanent progression as a way of tickling our lizard brains with a growing pile of loot or numbers which constantly tick up, so that we feel like we’re achieving something while we sit in front of a computer and repeat the same set of tasks over and over again. The beauty of permadeath…

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Spelunky creator & pals make 50 retro games in UFO 50

Five indie developers, including the creators of Spelunky and Downwell, have teamed up to make fifty retro-styled games in UFO 50 [official site]. They say they're trying to "combine a familiar 8-bit aesthetic with new ideas and modern game design sensibilities." Coming some time in 2018, the UFO 50 collection includes everything from platformers and beat 'em ups to strategy games and RPGs, some with…

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Feature: From code to chaos

How Spelunky Creates Amazing Unexpected Situations

This is The Mechanic, where Alex Wiltshire invites a developer to help him put their game up on blocks and take a wrench to hack out its best feature, just to see how it works. The arrow trap that shoots the croc man that causes him to telefrag you. Being caught mid-jump by a boomerang that juggles you towards a spike trap, leaving you stunned…

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Express Train To Hell: Spelunky Speedrun World Record

I inch my way through Spelunky [official site], trying to get a read on the layout of each randomised cavern. Caution doesn't always breed success and I rarely reach the ice levels, let alone the hellscape beneath. It's both chastening and invigorating to begin a weary Friday morning by watching a speedrun that sets a new world record - from start to finish in 3:44.…

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Feature: On Design

Bats, Man! On Spelunky’s Killing Joke

Spelunky is, I think, better designed than any other roguelike, platformer, or roguelike platformer. It's not because it's a work of genre revivalism. It's not the procedural generation, which jumbles level geometry upon every funny, frequent, fist-shaking demise. It's the bats. The bat, found in its opening world, is a dimly flapping lense through which the entire game can be better appreciated.

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Geometry Of Death: Spelunky’s Level Generation Explained

If you're anything like me, you've played so much Spelunky that you can close your eyes and generate new levels for Derek Yu's roguelike platformer inside your own head. Here, look, I'm doing it now - bet on what's going to kill me... It was a frog. Sigh. For a more technical understanding of Spelunky's procedural level generation, take a look at Darius Kazemi's browser-based…

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Release AVALANCHE: Spelunky, Papers, Guacamelee

Are you ready to be positively buried under amazing games? Well too bad. Games are largely distributed via non-physical means now, and that's a weird thing to do with them anyway. Take your sick, fetishistic disc orgies somewhere else. (Note: RPS does not actually discriminate against fetishes. Just physical media.) There are, however, a lot of brand new, positively excellent games suddenly populating our hobby's infinitely…

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I Can Dig It: Spelunky PC’s Daily Challenges

Spelunky is very, very tough. Sometimes, it's downright mean. But it pushes you so hard because it cares. Because it wants to see you do better, maybe even excel. It can only teach you so much, though. Eventually - through perseverance, hard-earned wisdom, and spelunking deep into the hardiest reaches of your own heart - you'll master all it has to offer. Unless... no, that's crazy.…

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Oh Thank God: Fancier Spelunky Coming To PC At Last

So many times, my finger has hovered over the purchase button on the spit'n'polished XBLA version of amazeballs roguelike/platformer Spelunky. Every time, I've thought 'no, surely it'll be on PC any day now. PC was its original home - it would only be right', and my finger was withdrawn. Actually, that's a lie, most of the time it was 'Oh Christ, the Xbox Live interface…

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A Desktop Dungeon: Browser Spelunky

All those Xbox fellows having been frothing uncontrollably about Spelunky XBLA for the last couple of weeks, so starved are they of games that aren't about manshooting or sports, but we smug gits have had it for years. Even if we don't get the fancy-pants new graphics because there isn't a Microsoft to wave mega-bucks at Derek Yu and chums. Well, there is of course…

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Rick Dangerous Is Spelunky’s Horrible Uncle

There's a great post over at Indiegames.com with a list of "games like Spelunky for people to play, in celebration of its XBLA release". Weirdly, the original version of Spelunky isn't on the list. Go play it though because it's brilliant and free. What jumped out at me was a link to a browser version of my most hated nemesis, Rick Dangerous. My parents bought…

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Feature: Derek Yu does the chat

IGF Factor 2012: Spelunky

Next in our never-ending series talking to (almost) all the finalists at this year's Independent Games Festival, it's Derek Yu of the splendid randomly-generated cave exploring game Spelunky, which is up for the Technical Excellence, Excellence in Design and Seamus McNally Grand Prize gongs. Here, Derek chats about his origins, TIGSource, Aquaria, how he abandoned and then rejoined game development, the odds on whether we'll…

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Oh Dear No: Magic The Gathering Rap

You know what I like to see first thing in the morning? It's Spelunky creator, Derek Yu, topless. Mmmmm-mmmmmmmm. Plants Vs Zombies songstress Laura Shigihara gets in touch to say she's put up an extremely silly video, featuring Shigihara, Andy "Spelunky XBLA" Hull, George "Plants Vs. Zombies designer" Fan, Paul "Sword Of Legends" Hubans, Tommy "Super Meat Boy co-creator" Refenes, and the exposed nipples of…

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Spelunky: Now Mac Gamers Can Spelunk Too

Some computers are different from other computers. If you've got yourself one of those Apple-flavoured PCs, then here's some excellent news for you. Word reached us courtesy of indiegames.com that it's now possible to play Derek Yu's fabulous procedurally generated cave adventure Spelunky on a Mac. Grab it here, and you too can go on a terrifying treasure hunt in a cave, but you can…

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