Posts Tagged ‘Descent’

The 50 Best FPS On PC

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

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Interplay Sells Off Descent, Kingpin, Earthworm Jim Etc

Don’t call it a comeback. Don’t call it, like, three comebacks. Interplay, once renowned as a house of PC ideas, has failed to get back off the ground across various attempts at resurrection, and it seems matters have gone no better for whoever is currently wearing the well-worn skinsuit. ‘Interplay’ has just announced a firesale of various intellectual properties. Which means that the likes of Descent, Freespace, Kingpin, Giants: Citizen Kabuto, MDK, Sacrifice and Earthworm bally Jim are now looking for new homes.

Oh God, come on, let’s do this. Let’s get the RPS community to club together to buy the rights to and make a new Kingpin game.
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The 15 Best Space Games

Space games have experienced a rebirth over the past few years, exploiting a decade of pent up desire for exploration among the stars in order to launch umpteen new games. But can these sequels, revivals and newcomers compete with the old classics for a place in our heart?

Let’s find out. Below you’ll find the list of the fifteen best space games ever made.

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Spiritual Descent Remake Overload Needs $17K In 4 Hrs

Edit: and it made it, with just under two hours to go. Yer new Descent will be a reality, then. Congrats to Revival.

The bums, they are a-squeakin’. There are just four hours left on the Kickstarter clock for Overload, the game from the core creators of the original Descent, and it appears they need to round up the best part of $20k in that time. A photo finish is not at all impossible, but I imagine it’s been a sleepless night for Revival productions.

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Overload Demo: New Shooter From Descent Creators

The folks who co-created Descent in the ’90s have released a playable demo of Overload [official site], their spiritual successor to the fine zero-gravity spaceship shooter series. With less than three days left on their Kickstarter campaign, they’re just over half-way to their $300,000 goal (£210k-ish).

“Er, Alice,” you interrupt, “I’m not being funny, but didn’t they Kickstart a new Descent last year? It’s already out on Early Access? People say it’s pretty fun?” Yyyes. Sort of. While Descent: Underground does have the name, licensed from withered husk of publishers Interplay, the initial team was folks who’d never worked on Descent. So! How would Descent’s creators do Descent today? Have a play and see.

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Descent Veterans Kickstarting Basically Descent 4

Remember that Descent game Kickstarted by people by who didn’t make Descent? Here’s an unofficial Descent remakequel Kickstarted by people who did make Descent.

If Descent was on your Kickstarted comeback bingo card, then today’s the day to wave your pen in the air. Mike Kulas and Matt Toschlog, lead creators of the 1990s’ beloved six-degrees of freedom spaceshippy FPS, have gotten the band back together for a comeback named Overload. You wanted Descent with sparkly 2016 graphics? You’re gonna get it. Well, if you and your fellow retronauts can put $300k together.
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Descent: Underground Unearthed On Early Access

Reimagining classic 90s video games is something crowdfunding platforms seem cut out for. Ah, nostalgia, what a wondrous thing. It’s been some 15 years since a Descent game reached our telly screens, and 21 years since the first – a pioneering space shooter with six degrees of freedom – did the same.

After barely succeeding on Kickstarter earlier this year, the multiplayer-focused Descent: Underground [official site] has now arrived on Steam Early Access.

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Wot I Think: Sublevel Zero

While not the only Descent-style revival of recent times, the six-axis floaty base exploration genre is still woefully underfed. Sublevel Zero [official site] arrives to help with that, taking a more rogue-lite, randomised approach to the notion. Am I spinning with glee, or nose-diving with disappointment? Here’s wot I think:

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The 50 Best FPS Ever Made

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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Descent: Underground Is Verti-Go On Kickstarter

Descent Underground concept art

You wait fifteen years for a proper Descent game, and then several come along at once. Tsk.

A group of industry vets have licensed the Descent trademark from Interplay and begun development of Descent: Underground [official site]. They launched a Kickstarter campaign a couple of days ago; as I write this they’ve already passed the 25% mark. Their pitch video follows.

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The RPS Book Club For Games: Descent

Hello! Welcome to (at last) the first group meeting for The RPS Book Club For Games. Hopefully everyone was able to have a good shooty read of Descent, or at least thumb through its pages. Below is my retrospective of the game, and hopefully yours will be added too. Link your write-up in the comments, or send it to me via my name at the top of this article, and we’ll add links to them in the main post. Then when this gets released into the wilds of the outside internet, hopefully it will bring an audience to your writing. (Stick it on your own site, a Tumblr, Pastebin, whatever. If you want your writing protected, please remember to add your own copyright/copyleft notice to it.)

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Descent Reimagining Sol Contingency Foxed

Love will tear us apart again.

Fan remakes and reimaginings are labours of love living on a knife-edge, potentially blooming into a glorious monument to their adoration but knowing that one single letter from the owner could shut everything down at any moment. Sol Contingency has received that letter. It was to be a shiny “reimagining” of Parallax’s splendid six-degrees-of-freedom space shooter Descent in the UDK, but owners Interplay have stopped that. The team say they’ll continue, changing enough to make Sol Contingency their own thing.

But this wasn’t all unrequited love; at one point, Interplay were interested in making Sol Contingency an official Descent game.

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Descent Is 19 Tomorrow, And On Steam Today

Yesterday, when I glanced at the new releases on Steam and saw “Descent” I thought, “Huh, someone’s used that name again – well, it has been nineteen years since it came out.” And then I dropped down dead of old age and horror because it’s been nineteen years since Descent came out. I’ve only just recovered from this death, and looked again. No, it’s actually Descent. It’s somehow appeared on Steam. Descent!

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No Downside: Modder Remaking Descent In UE3

Remakes are strange creatures. They come in all manner of breeds – from timely and lovable to completely mystifying to completely mystifying until you actually see it and go, “OK, sure. That actually doesn’t look half-bad” (Rise of the Triad). And then others, well, they’re just confusing. Emotionally confusing. I think a brand new Descent Unreal Engine 3 remake from particularly intrepid modder, er, Max fits that bill pretty well. On one hand, Descent seems conspicuously absent from cyberfuture 2012’s nostalgia-obsessed landscape, and this attempt at getting it back in its anti-grav groove looks quite nice. On the other, it does look and feel a bit odd seeing these topsy-turvy battles taking place in locations that my brain is now programmed to associate with tree-trunk-armed soldier men.

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GOG Adds Mac Support, Witcher 2 Mod Kit Dated

Unfortunately, they can only be played on the bottom third of your screen.

This “Macintosh Personal Computer” thing is never going to catch on, but folks like Valve and now GOG insist on humoring owners of these unnaturally pristine elf machines, so here we are. During its much-ballyhooed news-a-thon, GOG drew back the curtain on a new version of its service tailored to Macs, which brings with it 50 games (eight of which you receive free just for signing up) and some rather tempting deals. Speaking of, there’s this insane 32-game pay-what-you-want Interplay special leading the charge in celebration of GOG’s fourth anniversary. The tearful sort-of-family reunion would not, however, be complete without Geralt’s permafrost tundra of a glare brightening up the room, so CD Projekt Red took the stage to demonstrate its Witcher 2 mod toolset. I’d say “imagine the possibilities,” but imaginations are for people who don’t have extremely impressive time-lapse videos. Check it out after the break.

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Gaming Made Me: Descent

Our Gaming Made Me series has always focused on the writer’s personal association with a vital game from their childhood, but this week that emphasis is even stronger. Here, James Murff talks of how Parallax Software’s 1995 sci-fi FPS Descent became one of the keystones in mending his troubled relationship with a father – as well as why the flight-based shooter still has much to teach today’s game designers.
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The Very Important List Of PC Games, Part 2/5

Yesterday, as you may have noted, Dr Rossignol began our lecture series on the most important PC games of all time. Much like The Christmas Lectures, The Reith Lectures, and the TED Lectures, this definitive series has been a part of our institution as long as the Earth has borne stones. In this second part Professor John Walker explains the varying importanceness of a second collection of the most important games to have graced the PC in the last 150 years. Read on for one fifth of the elements necessary for enlightenment. And doffs of hats to Intel’s AppUp developer program for sponsoring this most critical of series.

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From The Ashes

We think he's mighty fine

A quick follow-up to the scurrilous speculation a little while back that Interplay was about to resuscitate most of its major franchises. Actually, they are. “The company will leverage its portfolio of gaming properties by creating sequels to some of its most successful games, including Earthworm Jim, Dark Alliance, Descent, and MDK,” says robot-press-releaseman right here. They’re also setting up a new in-house development studio to get all this done. Exciting!
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