Posts Tagged ‘Desert Golfing’

The 20 best non-violent games on PC

non-violent-games

My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat.

Primarily we’re talking violence-free games here, but I wanted to drill a little deeper than that – so nothing that generally requires a competitive streak. I’m chasing a certain feel rather than a certain category. Flying, walking, puzzling, driving, building, dreaming, climbing, stretching, swinging (not like that), swimming, wondering: these are just a few of the ways in which flashing pixels can make you feel a very different sort of accomplishment.

And, of course, these are not even slightly the be-all and end-all of non-violent games on PC – please do nominate more in comments below. Read the rest of this entry »

Wonderful golfpurgatory Desert Golfing tees off on PC

Desert Golfing–the best mobile game of 2014, 2015, 2016, 2017, and every year until I die–has now arrived on PC. It’s an arcade-y side-on golf ’em up whacking the ball along a seemingly endless desert, each hole filling one screen. Click and drag to set your shot’s strength and direction and away you go. It’s often simple and calm but the procedural generation can spit out some fiendish levels full of pits, jumps, cliffs, overhangs, and slopes. No courses, no pars, just thousands of holes of golf stretching out before you and a score tracking your strokes. Simple and tricky and peaceful and wonderful, and now on PC. Read the rest of this entry »

Freeways is a puzzley road-builder from Desert Golfer

Road rage? Naw mate. Naw

Where we’re going, we need roads. Criss-crossing and over-passing and field-avoiding roads. Freeways [itch.io page] is a puzzley car game where you have to draw roads to connect to each highway while avoiding obstacles, such as the pesky environment. It’s like a bite-sized Cities: Skylines but also reminds me of Mini Metro, in that you click and drag lines to make a cohesive transport network but end up collapsing the entire country with a “higgledy piggledy highway”. Sorry, entire country.
Read the rest of this entry »