Posts Tagged ‘deus-ex-3’

Deus Ex 3: First – er – Game Asset Images? Yes.

Yeah, but I'm still excited.

Robert Farr forwarded this to me, thinking it interesting, but not RPS worthy. He has fatally over-estimated our standards. Eidos Montreal’s Senior Character Artist gave a presentation at SIGGRAPH (No, me neither) which included two slides with Deus Ex 3 relevant details. A gun and a building. We can exclusively reveal that Deus Ex 3 will include guns and buildings. You heard it here first, unless you read it on the Eidos Forums. Then you heard it here second.

This reminds me of the time when I wrote a PC Gamer six page cover feature about Deus Ex: Invisible War, and the only game-assets we had to illustrate it was a render of a toilet.

First Deus Ex 3 Concept Art?

Deusexy!

Another interesting one. As well as joining the Thief 4 speculations, the French-Language site Denis-Talbot has scooped the world by showing the first Deus Ex 3 concept art. Well, strictly speaking, there was art in the teaser trailer, but this is a stand-alone image of some kind of future-lab. More analysis beneath the cut.
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Eidos Montreal, Investigated.

A few weeks ago, when Eidos Montreal had their open-house, we wondered if any RPSites were going to get the scoop. It seems that one kinda has. Friend of RPS, Matt Kumar popped along for a good nose for official industry Cleverthinks site, Gamasutra.

“Stéphane D’Astous, General Manager of the newly-formed Eidos Montreal, is bullish about his studio’s planned development cycle. “Trying to get nine women to give birth to a baby in one month doesn’t work. Everyone has tried that in this industry, but we decided to cut the bullshit,” D’Astous declared on our in-depth tour of the new facility.”

Is there more questionable biology metaphors in the piece? You’ll have to read it to find out.

Spector on… well, Everything.

As readers of our comments threads will know, the day after we had our last – er -chat with Warren Spector, I was heading off to London to have a chat with Real Warren Spector. Luckily, he hadn’t seen our previous post. He was, however, in a fine mood. Unable to talk about what he’s acually doing for Disney, when asked about what the response will be upon its announcement he says…

“I don’t have to speculate. I know what it’s going to be. And I can’t wait. Oh my God. It’s going to be like the world came to an end. Absolutely. I’m going to be vilified. I’m going to be accused of selling out, yet again. It’s going to be glorious. Just glorious.”

He also gives his opinions on Deus Ex 3, Bioshock, audience reaction, what it’s like being a games developer in his fifties, how bloody hard it is making Immersive Sims, how he wants shorter games, Portal and how he’d like to try making an MMO. Fun stuff. Go read.

An Open Conspiracy: The First DX3 interview

1UP have the first proper interview with Eidos Montreal about Deus Ex 3. Phillip Collar talks to their General Manager Stephane D’Astous about the project. It’s an interesting interview, with much to think about. I’m sure the details will be picked over by Deus Ex fans. For example, this is fascinating…

And just one more example of how we’re trying to be transparent: this Saturday in Montreal, we’re opening our doors to do an Open House. We’re inviting the public, the families of the employees, and even the competition to come walk through our studios and see what we’re all about. In the future, if there are some fans that would like to come down to Montreal for whatever reason and go through our studio, it would be our pleasure to organize something. We really want to work closely, not behind closed doors.

Alas, that’s the Saturday that’s just gone otherwise we’d have worked out if any RPSites were in Montreal and sent an agent.

Harvey Smith Is A Lone Ranger

Blimey, it’s been a busy day for videogame gossip. And there’s more.

Harvey's the one on the right.

As you probably already heard, Harvey Smith has left Midway a couple of days after his rather ineloquent comments about BlackSite: Area 51. His infamous “so fucked up” speech really did sound like the last thing anyone gets to say when representing a company. And indeed, it was.

After his tribute to Gerald Ratner questions were asked about how likely Smith would be to stay on to develop BlackSite 2. But then the explanation was given that his job had come to an end before the words were uttered.

Not so, say Shacknews, accompanied by an “allegedly”. The site is reporting that he was still on the payroll at the time. According to their source,

A Midway executive allegedly referred to Smith’s talk as “his public resignation.”

Mr Smith, we have a suggestion. We’ve heard rumblings that there’s a new project going on at Eidos Montreal, for a game you might recognise. And come on, Montreal’s far lovelier than Austin. Go on. Goooooo on.

Deus Ex Crystal Therapy

Develop magazine have reported that Deus Ex 3 will be made in the Tomb Raider engine.

Talking to Eidos Montreal’s new head honcho, Stéphane D’Astous, they learned the new team has plans to use Crystal Dynamics’ engine, which they intend to develop further. He explains,

“In former positions where I worked technology was always a grey zone, a question mark. I’m relieved that here at Eidos we have two great internal engines – one from IO Interactive and one from Crystal. We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios.”

The rest of the Q&A can be found here.

So we should probably add a remark about JC Denton leaping from cliff-face to tree branch, shooting a tiger, then swimming in insane circles before drowning under a rock. But it seems like good news to us. While for the sake of Tomb Raider, the engine is forced into a distinctly tile-based design, breaking free of that will hopefully let it shine as strongly as it did in the wonderful waterfall scene in Tomb Raider: Legend. It’s capable of looking extremely beautiful.

Deus Ex: Unravelling the Conspiracy

Ooh, that Anna was a bad 'un.

So, we’re going to have a Deus Ex 3 then. As our hefty thread suggests, it’s something we’re all going to be interested in. In fact, with Bioshock 2 at least a couple of years away, this is the next hope for a hefty immersive sim. And we don’t know anything about it.

Except that’s not true. There’s clues out there and I thought a post which actually drags everything together in one place could be useful. From what I can see, there’s three major areas, and we’ll explore each beneath the cut. One, the absolute surface level. Second, the stuff which is buried a little. And thirdly, what we actually know about the developers – which is more than you may expect.

All beneath the cut, obviously. I suspect this may ramble. Oh – some spoilers for the first two games too.
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Deux Ex 3: Yes

Well here’s some rather big news.

Eidos have announced Deus Ex 3.

Some early concept art.

Details have emerged on Gamasutra that Eidos’ new Montreal studio will be developing the third part in the Deus Ex saga as their first project.

Almost nothing is known beyond that the developers have passed a proof of concept for the game. Stéphane D’Astous, Montreal’s general manager told Gamasutra,

“”We’re only working on AAA, major titles. We’re going to be developing only major AAA games, using only next-gen technology. We will want to limit our dev teams to a human-sized team of 80 people at the very highest of the peak in the production cycle. We don’t want to become a huge studio where there’s over 100 people on a title. We want a smaller, multi-discipline group that are tightly knit together. But by doing so, we will give them at least 18 to 24 months for the production cycle.”

However, it’s extremely unlikely Deus Ex’s daddy, Warren Spector, will have anything to do with the project, as Shacknews points out. His Junction Point Studios was recently bought by Disney, keeping him tied up in big-money development for the foreseeable future. Nor does it seem likely that designer Harvey Smith will be involved, being all wrapped up with the development of Blacksite 2 down in Austin, Texas.

While opinion was divided over the second game (seriously, if you’re in a pub with Alec and Kieron, bring it up: hilarious), our crazed love for the original Deus Ex is enough to have excitement oozing from every pore of the RPS bodymass, even with just a name announcement. Oh, and Eidos? Make sure it appears on PC. We have sticks.

Trailer below the clickileap.

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