Posts Tagged ‘Deus Ex: Human Revolution’

The RPG Scrollbars: Artbooks Of Adventure

I’m a big fan of artbooks, which is quite lucky since not only are there plenty of them around right now, the quality of them has never been better. Forget the scrappy little affairs that used to be used to bolster out the Collector’s Editions of games, much as concept art used to fill in for interesting secrets to unlock. Today’s artbooks are typically huge, prestigious affairs, that come hardbound and printed on excellent quality paper. You might not put them on your coffee table, but they certainly look great on the shelf. This week, I thought we’d take a look at a few of the RPG ones that have found their way to mine – not all the recent ones by any stretch, but a few.

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Deus Ex’s Adam Jensen Doesn’t Care, So Why Should I?

Adam Jensen experiences an emotion, yesterday

Deus Ex: Mankind Divided [official site] has a problem, and his name is Adam Jensen. Human Revolution’s returning protagonist has been my single greatest obstacle to enjoying a game I had, frankly, taken it for granted that I would enjoy. I don’t understand why this is his game – other than on a commercial level, of course. In the public eye, the Deus Ex brand is not the DIY route and vaguely philosophical reality-questioning that it might be to an older PC gamer. It’s The One With The Bearded Bloke With The Elbow Swords And The Sunglasses Built Into His Eye Sockets. That’s why Jensen’s back, not because the story DXMD is trying to tell needed him. If anything, he undermines it.
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I’ve Forgotten Everything About Deus Ex: Human Revolution

I’ve never been able to remember what happened in Bond films. I’m not sure what this says about me. Perhaps it’s as simple as, “I’m an idiot”. Perhaps it’s something about their structure that my brain just can’t find the energy to care about enough to keep up with. But in any Bond film, or similarly twisty-turny goodies-are-baddies-are-goodies action film, I get to the end assuming everyone’s happy with how things turned out, hopefully having enjoyed the explosions. I’m concerned my brain is rejecting Deus Ex’s current plots for the same reason.

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Pip And Alice Chat: What Is Deus Ex Anyway?

With Deus Ex: Mankind Divided [official site] coming out on Tuesday (read our review), Pip comes to Alice with an important request.

Pip: ALICE!

Alice: Hullo there, old chum! What’s cracking?

Pip: The internet under the strain of all the Deus Ex: Mankind Divided reviews popping out of their embargo wombs, through the various CMS birth canals and into the digital world, I should think. On a related note, I have a question…

Alice: You evidently already know where babies come from, so what can I help you with?

Pip: Alice, I don’t get Deus Ex. Explain to me Deus Ex.

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Deus Ex: Mankind Divided’s Transhuman Future Feels Too Cautious For Comfort

Shower scenes seldom Make You Think, unless it’s about what exactly you’re getting for that Premium Netflix subscription, but if anything sticks out for me about the impressive yet oddly unexciting Deus Ex: Mankind Divided [official site], it’s the sight of Adam Jensen washing his hair. Eidos Montreal’s latest presentation begins in Jensen’s new Prague apartment – a casually affluent man-den where you can phone other characters, watch newscasts that track your decisions through the story, answer emails, tinker with crafting resources, and generally get acquainted with the sleek, cadaverous sort-of-human in your charge.

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My Favourite Game Trailer: Deus Ex Human Revolution

I love game trailers. When they’re at their best they can be tiny films that in just a few minutes reflect the themes, story and mechanics of a game, and when they do those things well I find them enjoyable entirely separate from whether the eventual game is any good.

In the case of my favourite, however, the game was good. It’s the extended CGI trailer for Deus Ex: Human Revolution.

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Have You Played… Deus Ex: Human Revolution?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Human Revolution has myriad faults, but they hardly matter to me. Square Enix Montreal’s first crack at replicating Deus Ex is a perfect example of how the right creative decisions can make up for any number of constraints.

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