Someone needs to tenderly stroke the asteroids and wing tips of the latest Limit Theory development diary. If Craig was here, he’d probably be bouncing up and down with excitement about the game’s procedural ambition, its electric-coloured interface, and developer Josh Parnell’s relaxing voice. Craig isn’t here though. Instead you’ve got me, and I’m trapped in a post-bank holiday mental fug. I’m going to stumble through this introduction like I’ve never written a paragraph before and quickly point you to the new video down below, which shows the newly implemented simulation of the game’s commodity market.