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Posts tagged “develop”

Feature: The best horrors from five years of Asylum Jam

Priceless Play – 20th October 2018

So often, it can feel like horror is preying on fears of mental illness. How many video games are set in abandoned psychiatric institutions? What about deeming antagonists “criminally,” or otherwise, “insane”? Sure, I love Until Dawn, but I don’t care for its takes on psychotherapy. I am put off by Outlast, despite its clever mechanics and tight design. Comstock’s House in BioShock Infinite somehow…

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Tell Us: How Long Is A Game Of String?

A few years ago, games were mocked for 'only' being ten hours long. Now, increasingly developers aren't simply coming in under that on a regular basis, but potentially aiming even shorter - as seen in this Develop 2011 session written up by Gamespot the other day. Some are arguing the audience doesn't have the patience to last for ten hours with a game. So how…

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Spector: Games Are Not Meant To Be Movies

Warren Spector has been making some interesting comments at GDC Europe, regarding the differences between games and film. And more specifically, developers who are trying to make the former like the latter. Stop it, he cries. "If you want make your game as a movie," Develop reports the Epic Mickey developer saying, "you should be making movies”. He then goes on to discuss what games…

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Develop 10: Molyneux On Fable III

The Fable 3 demonstration starts a little late, due to Peter Molyneux being a little too reliant on his SatNav. Which is the sort of thing which strikes me as a workable critique of the “bread-crumb” hand-holding in Fable 2, but we're probably denying the existence of that non-PC Game. Which is going to make writing about the first public European showing of Fable III,…

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Develop 10: The Microstudios Panel

The Microstudios panel proved to be the most controversial and widely talked about at Develop 10, but the exchange of commentary followed by detente wasn't all that was worth taking away from the gathering, where Beatnik's Robin Lacey (Plain Sight), Positech's Cliff Harris (Kudos, Democracy, Gratuitous Space Battles), Introversion's Mark Morris (Darwinia, Defcon, Uplink) and Hello Games' Sean Murray (Joe “They'll all be in” Danger…

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Develop 10: Schafer On Future & New Games

I zombie-walk into the back of the hall, to have Doublefine's industry-legendtm Tim Schafer on stage saying something along the lines of “You always have something to learn about hard drinking from the British”. As a pallid spirit powered solely by the ghost of spirits, I fear he has nothing to learn from me – bar, don't do it. However, we do learn from him…

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Develop 10: Developers Stuff Faces With Cake

Hot news from the develop free delegate lunch. Of the two varieties of cake provided, the micro-chocolate cakes disappeared with unseemly haste into the ravenous maws of sugar-depleted developers. Their attention turned to micro-Pavlova, which were in turn devoured. At the time of writing, it's impossible to ascertain whether this famine of micro-chocolate cakes is due to a difference in the supply of the two…

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Develop 10: Zeschuk On How Bioware “Do It”

The day's first Keynote is from Bioware, with Dr Greg Zeschuk is flying solo, as Ray is up to day 5 in the world series poker. I've just arrived in Brighton to find myself staring at the title: “Creative Game Development: How We Do It At Bioware”. And I'm sniggering to myself like an nine-year old, because I'm wondering whether it's going to be a…

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Develop 10: Culture Minister Is Console Scum

Ed Vaizey has appeared at the Develop conference in Brighton to confirm that not only does he play console games, but he confirms that Miyamoto's designs are suitable for casual incompetents. “I play Super Mario Wii," said the UK Culture Minister, "That's all I'm capable of”. We tried to reach Nintendo for comment, but failed, because we didn't try very hard. He also faced stiff…

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Levine On His Next Game, Bioshock 2 & Rumour

Kieron's currently out at the Develop conference for us, so expect exciting missives soon. Or, more likely, incoherent booze-addled rambling about Kenickie. So, while he struggles manfully to work out what a wireless internet is, we can instead harken to reports from elsewhere in gamingdom. Specifically Videogaming247's coverage of Ken Levine's bravely-named "BioShock and Awe: Immersing the Gamer in an Alternate World Without Drowning Out…

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