Posts Tagged ‘develop’

Tell Us: How Long Is A Game Of String?

Ah, Homefront. About 38% of Homefront, if memory serves. Probably should have added a spoiler warning...

A few years ago, games were mocked for ‘only’ being ten hours long. Now, increasingly developers aren’t simply coming in under that on a regular basis, but potentially aiming even shorter – as seen in this Develop 2011 session written up by Gamespot the other day. Some are arguing the audience doesn’t have the patience to last for ten hours with a game.

So how long should games actually be? How much do you insist on getting for your money?

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Spector: Games Are Not Meant To Be Movies

Lovely Warren Spector.

Warren Spector has been making some interesting comments at GDC Europe, regarding the differences between games and film. And more specifically, developers who are trying to make the former like the latter. Stop it, he cries. “If you want make your game as a movie,” Develop reports the Epic Mickey developer saying, “you should be making movies”. He then goes on to discuss what games should be doing differently. But I’m not sure I agree.

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Develop 10: Molyneux On Fable III

This head in the foreground is the best head in all my develop photography. Go Head!

The Fable 3 demonstration starts a little late, due to Peter Molyneux being a little too reliant on his SatNav. Which is the sort of thing which strikes me as a workable critique of the “bread-crumb” hand-holding in Fable 2, but we’re probably denying the existence of that non-PC Game. Which is going to make writing about the first public European showing of Fable III, it brings directly to mind its direct prequel.
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Develop 10: The Microstudios Panel

Hot hot hot developers!

The Microstudios panel proved to be the most controversial and widely talked about at Develop 10, but the exchange of commentary followed by detente wasn’t all that was worth taking away from the gathering, where Beatnik‘s Robin Lacey (Plain Sight), Positech‘s Cliff Harris (Kudos, Democracy, Gratuitous Space Battles), Introversion‘s Mark Morris (Darwinia, Defcon, Uplink) and Hello Games‘ Sean Murray (Joe “They’ll all be in” Danger “if there’s not a PC port”) talked about the state of the Microstudio. Starting with what a microstudio is anyway…
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Develop 10: Schafer On Future & New Games

I have no idea how I have created this line. Please feel free to debate it.

I zombie-walk into the back of the hall, to have Doublefine’s industry-legendtm Tim Schafer on stage saying something along the lines of “You always have something to learn about hard drinking from the British”. As a pallid spirit powered solely by the ghost of spirits, I fear he has nothing to learn from me – bar, don’t do it. However, we do learn from him – not least, the first information of the four (count ’em!) games Doublefine are working on.
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Develop 10: Developers Stuff Faces With Cake

Hot news from the develop free delegate lunch. Of the two varieties of cake provided, the micro-chocolate cakes disappeared with unseemly haste into the ravenous maws of sugar-depleted developers. Their attention turned to micro-Pavlova, which were in turn devoured. At the time of writing, it’s impossible to ascertain whether this famine of micro-chocolate cakes is due to a difference in the supply of the two cakes, or whether there has been a fatal overestimation of the micro-Pavlovas amongst the games industry community on the part of the Develop Caterers.

Develop 10: Zeschuk On How Bioware “Do It”

The day’s first Keynote is from Bioware, with Dr Greg Zeschuk is flying solo, as Ray is up to day 5 in the world series poker. I’ve just arrived in Brighton to find myself staring at the title: “Creative Game Development: How We Do It At Bioware”. And I’m sniggering to myself like an nine-year old, because I’m wondering whether it’s going to be a guide of how they “do it” at Bioware. Tell me about the romance options, Dr Greg!

Alas, the reality is a little more prosaic.
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