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Posts tagged “DevLog Watch”

Feature: Learn how games are made.

DevLog Watch: The Best GIFs Of In-Progress Games

You asked for it. Or specifically, users Ninja Dodo, Lexx87 and Llewyn asked for it in the People's Games Journalist: the return of DevLog Watch. Where the old column was weekly, this one will likely be monthly. More time to pick the best game GIFs from developer updates about in-progress games, and to procrastinate by staring out the window at the sparrows. What are you…

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Feature: Watch This Please

DevLog Watch: That Which Sleeps, Limit Theory, [encrypted]

When this column first started there were a dozen devlogs to choose from which had been running for years. Now, to avoid repetition, the column hungers for fresh meat - new games, new developers, and untold stories of variables and arrays. Perhaps there is value in holding up older, previously covered games as examples, though. Perhaps they might act as loss-leaders, luring in the timid…

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Feature: LevDog Watch would be better

DevLog Watch: Everything Will Be Procedural Eventually

How many in-development games are there? There are infinite numbers of in-development games. Unfortunately not every one of those in-development games can afford the time or money to produce eye-catching trailers or to send out brain-catching press releases. Instead their harried creators make short GIFs and blog furiously about feature design, art creation and whatever remains on their todo lists. These are devlogs. And this…

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Feature: Games In Their Earliest Stages

DevLog Watch: Super III, Prune, Book Of Dwarf, More

Last week I was in Switzerland on holiday, which meant I wrote a devlog watch but every update was about the mountains I hiked, the cowbells I heard, and the fresh baked bread I ate from my sunbaked patio. It was glorious. Can videogames compete? Probably not, but devlogs featuring alien platformers, nuclear strategy, puzzling trees and simulated dwarves give it a good try below.

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Feature:

DevLog Watch: Tim Cosmonaut, Path To The Sky, More

Hype gets a bad reputation. If you think of it as nothing more than advertising, then there's always the chance that these screenshots, trailers, GIFs and promises add up to nothing more than disappointment and an empty wallet. But if you think those same things as a form of entertainment and a source of enjoyment in their own right, then you've got nothing to lose.…

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Feature: AMAZING DREAM GAMES

DevLog Watch: FAR Colony, Her Story, Prophour23, More

Games are far weirder and varied than most people realise, which is why we must do our utmost to constantly remind ourselves and look further than that which is advertised to us. We must even seek out those little dream games when they're incomplete, because that's the only way dreams will ever become reality. That's also why the header image on this post includes a…

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Feature: A Work In Progress

DevLog Watch: Submerged, Biome, Theme Parkitect, More

What could be more in keeping with the theme of in-development indie games than this column being delayed? At least its release was only pushed back a week; I could have extended it for years and called my continued absence performance journalism. But no. There's too many embryonic games to discover. Drowned worlds! Drown-able worlds! Corporate spies! A game called "Theme Parkitect"!

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Feature: The Logging Industry

DevLog Watch: Blackshirt, Party Animals, Neon Struct, More

This is the tenth DevLog Watch column since the series began. If this was a devlog for a game, maybe around this time I'd release the first playable build to a few commenters so I could start to gather feedback. Instead all I can offer is a GIF high-five for those who've been reading thus far. Oh, and another batch of developer insights about unfinished…

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Feature: Watch this

DevLog Watch: Space Death, Curious Expedition, Firewatch

Patch notes DevLog Watch v0.0.09 - Fixed recurring bank holiday Monday freeze bug. - Added games from places other than the TIGSource forum. - Added game from the TIGSource forum. - Double-checked games for juvenile hate speech. - Temporarily cut 'archive' section. - BUG: Intro text gimmicks still need work. Spaceships! Procedural butterflies! And have you heard about the Firewatch sasquatch?

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Feature: At A Snail's Pace

DevLog Watch: Gastropoda, Gangster Tactics, M.I.N.T.

Mr. Rainweather is not amused. The stacks of letters I receive from developers have begun to overflow from every surface in RPS' office, and Rainweather, the office temp, has done nothing but stack and alphabetise since he got here a fortnight ago. He tells me that each missive is brimming with enthusiastic detail about unknown videogames, but I don't have time to read them in…

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Feature: Watch this! Mum! You're not watching!

DevLog Watch: Cogmind, Fritz, Tiny Wizard

CONNECTING... CHECKING STATUS... LINK ESTABLISHED > ARE YOU RECEIVING THIS? > Sorry, I had caps lock on. I've been trying to contact you for a fortnight, but a sinister threat has kept us apart. These "bank holiday Mondays" can only be the work of the Indie Cabal, hoping to keep their ranks closed by preventing the dissemination of hot, new GIFs and links to in-development…

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Feature: A Log Of Itself

DevLog Watch: Augen Der Welt, Heat Signature, Relativity

Last week's DevLog Watch was an hour-long GIF of me, sat on my couch, stuffing my face with a bank holiday-worth of olives and chocolate. Development stalled when I became too full to eat anymore, but the column is back this week with new games from old developers, new developers, old journalists, and, uh, new sources of old archives... Stealth Breakout! Stealth spaceships! Unconcealed Escher!

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Feature: Please review log.txt for details

DevLog Watch: The Hit, Infinitesimals, The Masterplan

current mood: Optimistic current song: Lou Reed - NYC Man It's a Monday and you're back at work, but outside your window the sun is shining. You know you're going to go into it later and have an adventure, but for now things aren't so bad. You have friends here. You have music playing. Boots had your favourite sandwich in stock for your £3.29 lunchtime…

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Feature: Log On

DevLog Watch: XenoRaptor, Citybound, Dwarf Fortress

It's Monday and, if you have the same system shocked headache as I do, you might find it comforting to peruse a selection of in-development games. There are videos, there are GIFs (but only one!), there are fine anecdotes. There are promises of a brighter future somewhere on the horizon. It's videogaming ibuprofen. Cyberdragons! Colour blindness! Dwarven rumours!

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Feature: I Am The Log Lady

DevLog Watch: Curious Expedition, Lift, Office Management

The problem with turning this into a regular column is that I have to write it regularly. I have clearly failed this week, but that shouldn't stop you enjoying day-late development blogs and GIFs from around the web. Includes: dinosaurs, Nikola Tesla, flight sandboxes, conference tables, 'game jams'.

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Feature: Who Logs The Loggers?

DevLog Watch: Trees, Religions, Spaceships

GIFs aren't only the internet's favourite medium for sharing slapstick animals. They're also a tool for democratising promotion and marketing. Can't afford the time or money necessary to edit together a slick trailer? Don't worry, a three-second GIF may better convey what's smart, cool and interesting about your game. Or if your game doesn't have animation just write really long posts detailing the making of…

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Feature: My Log Saw Something That Night

DevLog Watch: Kaiju Panic, Somewhere, CrossCode, More

When I was first following along with videogames on the internet, there were these things called .plan files. They were essentially blogs, or Twitter before Twitter, but they were updated by game developers like John Carmack, Cliff Bleszinski, Randy Pitchford and more before everyone grew too busy, too old, or too ensconced in the PR machine to speak so openly and frequently. They were great,…

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