Posts Tagged ‘Devolver Digital’

Humble Devolver Bundle: Not A Hero, Titan Souls & Talos

The games that fly under publisher Devolver Digital‘s banner are often funny, sometimes silly, and always quirky. Frantic shooter Not A Hero revels in its messy, hedonistic chaos; Dropsy tells the tale of sad, social misfitting clown; and The Talos Principle is a wonderful game about philosophy and mind-boggling puzzles, to name but a few. The Humble Devolver Bundle has them all and more and is live right now.

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Sometimes Always Monsters, Sometimes, Always Always Sometimes Monsters – Sometimes, Monsters

2014’s Always Sometimes Monsters is a curious RPG, about an author crossing the USA to break up a wedding after being kicked out their apartment, with plenty of unpleasant decisions, prejudice, and hardship along the way. Ben’s Wot I Think called it “brilliant but flawed.” Now developers Vagabond Dog are showing off more of their sequel named Sometimes Always Monsters [official site], which surely won’t cause any confusion. Good news: everything turned out great! Bad news: it’s all going wrong!

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Crusader Kings Meets Tinder: Reigns

Swipe left to appease the peasants, swipe right to buy new golden mitres for the clergy. Or perhaps it’s left to repel a viking invasion using force or right to offer them half of your worldly goods in the hopes that they’ll take pity and lay off the pillaging for a while.

Reigns [official site] is a new game from London-based Nerial, to be published this summer by Devolver, and it crams an entire kingdom-management and monarch life simulation into a series of binary choices. Swipe left to win the day, swipe left to lose your head.

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Premature Evaluation: Block’hood

One of the major selling-points of Cities: Skylines was that, unlike SimCity, its maps would let your cities sprawl for miles until they became the San Angeles-style megalopolises of your dreams (though with a cheerier, Scandinavian aesthetic sensibility and fewer killer androids. Run out of space for that next critical piece of utility infrastructure? No problem, just annex another 25 square miles of land and “bring the city to the water”, in the words of Chinatown’s Noah Cross.

Plethora-Project’s Block’hood [official site] takes the opposite approach. It describes itself as a “neighborhood builder” rather than a city-builder, and even its most generous maps limit your total buildable area to roughly the size of a postage-stamp… or one of my old apartment buildings. No sooner have you started placing buildings that you’ve run out of space to expand. In order to keep growing and developing, you only have one choice: to grow up.

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Experimental Architecture: Block’hood On Early Access

If you’re the sort to dream of utopian megablocks in elaborate, irregular shapes with crops and wind turbines on the roof and trees all around, you might be interested in Block’hood [official site]. If you’re me, I might mean. I’m interested in Block’hood. It’s a sim about building and managing small neighbourhoods, balancing commerce, energy, food, pollution, waste, and so on in an urban ecosystem. It looks somewhere between SimCity and SimTower, with maybe a touch of The Sims. And it looks pretty. And it has launched on Steam Early Access today.

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Enter The Gungeon Sets Sights On April Release

“I just picked up a gun that fires t-shirts,” begins Steve Messner’s recent hands-on with Enter the Gungeon [official site]. Now, from the footage I’ve come across so far, if ever there was a way to describe hyper-zany, ultra-chaotic, lightning-paced bullet-fest that is Dodge Roll’s incoming roguelikelike shooter in just one sentence, then that is most likely it. Today, publisher Devolver Digital announced that we’ll finally have access to the Gungeon come April 5, and marked the occasion with a new trailer.

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