Posts Tagged ‘Devolver Digital’

Wot I Think: Dropsy

Dropsy [official site] is a game in which kindness and love are hidden beneath smears and clots of greasepaint, and oedemic grotesqueries. It’s perhaps fitting that the game itself contains moments of strange beauty hidden in the cracks of its cumbersome design but I’m not entirely happy in its clammy embrace. Here’s wot I think.

Read the rest of this entry »

It’s Hug Time! Dropsy Released

Dropsy may look like a clown from your childhood nightmares, but he only wants to make people happy. From humble beginnings in a choose your own adventure comic run through the Something Awful forums, the fire-starting funster now has a game of his very own. Dropsy [official site] has the tagline “a point and click hugventure” because he’ll be giving out a lot of those as he roams an open world trying to redeem himself after accidentally burning down his circus. Oh it’s a bit dark all right, but also sweet and funny and yeah okay a bit nightmarish and surreal at times too, as its sing-a-long launch trailer shows:

Read the rest of this entry »

Do A Bodacious Grind In OlliOlli2, Out Today

I have never felt a greater urge to put on a pair of reading glasses and start smoking a pipe in a dressing gown than writing this. It's like I'm aging in real time. Imagine every word read out by that old blind guy from Game of Thrones.

Because I know what a rad bunch of dudes, dudettes and dudeys you are, I bring news of the release of OlliOlli 2 [official site] on PC. Fully titled ‘Welcome to Olliwood’ it’s the follow-up to 2014’s hottest PC skateboarding sim that let you kick-flip on a dinosaur’s back. This one features just as many mad locations and odd places to grind, with a bunch of new modes, options and variations as well. They’re all laid out in the below launch trailer which my decidedly uncool brain understands roughly 20% of. At most.

Read the rest of this entry »

Clowning Around: Dropsy Dropping By In September

“OMG” cried our John, showing a new trailer for Dropsy [official site] around the RPS treehouse. For those of you not fluent in middle-aged dad, I’ll translate. I believe he was trying to say “This upcoming adventure game looks funny and trippy and a bit gross and I really dig it but I’m a bit afraid of clowns and don’t want to look at Dropsy’s maw any longer and I don’t like writing news posts, so if someone does like writing news and isn’t afraid of baggy trousers would like to…?”

Hi there.

Read the rest of this entry »

Wot I Think: The Talos Principle – Road To Gehenna

The Talos Principle [official site] arrived very late in 2014, such that it erroneously missed out on the Game Of The Year accolades it unquestionably deserved. It had puzzles to match the exquisite Portal 2, and a story which fascinatingly and engagingly explored the philosophy of consciousness and existence. But hurrah, it can now return to our attention some seven months later with the addition of Road To Gehenna – an extensive expansion pack with a whole new story. Here’s wot I think:

Read the rest of this entry »

Turn-Based Cyberninja Action: Ronin Out Of Early Access

You're about to get stabbed, son.

I dug the demo of turn-based stealth-o-swordfighter Ronin [official site], and the more-complete Steam Early Access version that Marsh prematurely evaluated sounded even better. It’s a clever blend of real-time sneaking with gadgets then simultaneous turn-based sword combat when that goes tits-up, turning fights into careful ballet of thrown blades and dodged bullets. Playing it made me feel like the coolest cyberpunk assassin, which is of course the highest class of murderer.

I’ve been waiting for the full release before picking it up, and today it finally arrived.

Read the rest of this entry »

Shadow Warrior 2 Slices ‘N’ Dices In 13 Mins Of Gameplay

Shadow Warrior 2 [official site] looks full of places I’d like to swim, and I can’t think of a higher compliment to pay a game’s environment artists.

Shadow Warrior 2 also looks full of some of the nicest-looking first-person shooting I’ve seen out of E3. A new 13-minute gameplay trailer shows off the demo build they took to E3, with Lo Wang and a co-op pal fighting demons through a village’s streets and over its rooftops, into a temple. The speed and slickness of it all looks cool as heck. Check out this cool murder:

Read the rest of this entry »

Devolver’s Latest Excess: Mother Russia Bleeds and Eitr

Too much desaturation? Too many games with numbers in the title? Too many military bottoms? Perhaps these two games from Devolver, publishers of cracked independent fare, will break through your ennui. I like the look of one and my roll my eyes into the back of my skull at the other, but I suspect a fair few of you will have entirely the opposite reaction.

Read the rest of this entry »

Hatoful Boyfriend: Holiday Star Remaster Due In Autumn

np.

You may have thought yourself an animal lover before, but Hatoful Boyfriend taught us to really love animals. The dating sim starring a human girl in a school for birds – actual, proper birds – fizzed with madcap charm, and it was grand when Mediatonic and Devolver Digital remastered it to introduce it to a larger audience. Now they’ve having a crack at the sequel, Hatoful Boyfriend: Holiday Star. This Christmassy tail [tail, like a bird’s tail] is due to arrive this autumn.

Read the rest of this entry »

Premature Evaluation: Ronin

It’s doubly tricky to avoid setting off alarms in Ronin because the levels occasionally repopulate with extra enemies who stumble upon your trail of corpses - corpses which you have no means of hiding. This is a terrible shame because furtively stacking corpses in closets is my number one favourite thing to do in stealth games, and probably also number one in the list of macabre game mechanics that you should not admit to enjoying loudly in public.

Each week Marsh Davies slices open Early Access like the soft belly of a hapless Yakuza goon and roots around inside for any stories he can find. This week he’s playing Ronin – a game about infiltrating 2D-cutaway buildings and dicing their occupants up via a sharp-as-hell turnbased combat system.

“Tip: this is not Gunpoint,” says a little message on the screen. It’s not wrong. While playing Gunpoint, for example, I never punched my monitor so hard that it flickered to a blank white for several seconds, during which I fearfully grovelled in apology to the gods. Ronin is heavily inspired by Gunpoint, however – a fact which, to forestall the needlessly defensive cries of “Clone!”, seems to delight Gunpoint’s creator, my good chum Tom Francis. And regardless of its origins, Ronin now plays really quite differently (not least because of the tantrum-inducing lack of a manual save system). You can still leap across moonlit rooftops in elegant parabolas, scuttle up the sides of skyscrapers and sling yourself through their plate glass windows, but, once inside, the player’s purpose is less about open-ended stealth puzzling than it is strategic slaughter.

Read the rest of this entry »