Posts Tagged ‘Devolver Digital’

Original Shadow Warrior alpha and beta released

Shadow Warrior [official site] has never been my favourite of the Build Engine games (it’s Blood all the way for me) but that entire FPS era has a special place in my heart. It’s also worth nothing that Shadow Warrior is kicking Duke’s ass when it comes to remakes and sequels. As of today, you can explore the history of the original 1997 release by playing the alpha and beta versions of the game, which are now available free on Steam. The 1997 original has been free for some time, but now you can choose to play either the final release or either of the pre-release versions through the launcher.

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Throwback shooter Strafe doesn’t manage to replicate Quake’s oddball cool

Strafe [official site] is steeped in love for Quake 1 & 2 (and to a lesser extent the original Doom), there’s no question about that. But it’s also saddled with a desperate desire to evoke retro-cool no matter the cost, clad as it is in ironic faux-’90s videogame advertising terminology, lascivious talk of gore and a widdly-widdly-woo soundtrack. Strafe tries far too hard, and it backfires. Strafe is a deeply dorky videogame. I quite like it anyway.
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Multiplayer meleefest Absolver punching out August 29

If you too want to grow up to be, be an Absolver and punch faces in online multiplayer melee action, make a note: Sloclap’s Absolver [official site] will launch on August 29th. That’s the news from publishers Devolver Digital, who have also whipped together a trailer explaining how Absolver’s biffing and learned custom fighting styles work. It looks smashing. Adam called it one of his favourite games at E3 last June and yup, I want a go too. Check this out: Read the rest of this entry »

Strafe is out now for you to shoot in

Strafe [official site], the shooty murdergame from “the past”, is out now to shoot and murder in. Alice thinks it looks a bit tryhard with all its 90s over-the-top-ness, but Adam thinks it is a glorious and brutal rampage that feels fresh despite its commitment to blocky textured throwbackism. So here I am with no idea who to trust. Adam went to a school for magicians, but Alice has attained immense knowledge from eating hundreds of lesser nerds. Whoever you side with in this great conflict, know that Strafe is out now, bloodfriends.
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Serious Sam’s Bogus Detour is already great before it’s even finished

Croatian developers Croteam have proven themselves a developer of two extremes. For many years they were about dumbfest shooter fun Serious Sam and Serious Sam alone, and then out of absolutely nowhere produced the cerebral and utterly brilliant The Talos Principle. Since then we’ve had a splendid expansion for Talos and a frankly peculiar number of Serious Sam VR games. Now comes Serious Sam’s Bogus Detour [official site], a rather brilliantly titled game resulting from a team-up with indie devs Crackshell, that fits in neither extreme, despite being entrenched in the IP of their most famous protagonist. A top-down twin-stick action game that eschews all the modern stylings of your Hotline Miamis in favour of something much more madcap, frenzied and enormous. Read the rest of this entry »

Serious Sam’s top-down Bogus Detour due in summer

Today on Oh Hey I Forgot This Was Being Made, Cool, Thanks for the Reminder, we have Serious Sam’s Bogus Detour [official site]. That’s the mega-bang top-down shooter with online co-op from the makers of Hammerwatch, which is a good thing for a game to be. And yup, it looks like it could be a lark in a new trailer released by Devolver Digital to let us know that the game’s coming some time early this summer. I look forward to shooting these shots with my shootpals. Read the rest of this entry »

Reigns update adds 100 cards, including fake elephant

“Game Of Thrones + Tinder = You Died,” Alec declared when he told us Wot He Thought of left-right-swiping monarch simulator Reigns [official site]. He enjoyed it, y’see, though I don’t know whether he engaged in intercourse with his PC or… I don’t know how this all works. Whatever he does, he (and you) can now do more of it, as a free update has added over 100 new cards, including new deaths and not an elephant. Read the rest of this entry »

Absolver’s multiplayer melee combat looks ace

When our Adam played Absolver [official site] last year, he declared the online melee murderfest “one of E3’s best games.” Oh we’re all very happy that you had such a good time, but what about us? We won’t get to play until later this year. No scampering around an open world duffing up enemies and other players, not for us yet. If it’s any comfort, we can watch a 15-minute new video with one of the devs explaining the ins and outs of PvP face-mashing. Hey, this does look fun. Read the rest of this entry »

Hands On with cyberpunk action shooter Ruiner

I’ve had my hands on a short demo of Ruiner [official site], the top-down twin-stick action-adventure hyphen-described cyber-thriller from oh-so-naughty publishers Devolver. Not a lot of it, mind, but enough for me to form a few impressions to share. Read the rest of this entry »

Shadow Warrior 2 gets new missions and guns for free

Seeing as Shadow Warrior 2 [official site] has been out for five months, by now you might have murdered millions of demons with every one of its dozens of weapons and be ready for something new. Good news: developers Flying Wild Hog today released a free ‘DLC pack’ adding new missions, perks, and weapons to the first-person looter shooter. Expect everything from a Medusa Ray to trouble with demonic rabbit lords. Have a look at the new weapons in this trailer: Read the rest of this entry »

Laaag! Strafe delayed

Bloodsoaked faux-’90s FPS Strafe [official site] has been delayed a touch, publishers Devolver Digital have announced. It was due later this month, on the 28th, but is now slated to arrive on May 9th. Strafe, to refresh your memory, is a roguelikelike FPS with procedurally-generated levels, a throwback style, and so very much gore. I find the wacky exaggerated xtremeness of everything surrounding the game more obnoxious than endearing but our Adam played a bit last year and said it was good stuff. Read the rest of this entry »

Ape Out demo samples Devolver’s primate rampage

Close your eyes and imagine the sort of game about an escaped gorilla that Devolver Digital would publish. Simple yet challenging combat? Buckets of blood and smashed limbs? Distinctive art style and music? Open your eyes and — gasp! — it wasn’t all a dream, you’ve imagined Ape Out [official site], which Devolver today announced they’ll release this summer. It sees an escaped gorilla smashing humans to pieces, whacking them, grabbing them, and hurling them. “It’s Hotline Miami with Harambe” I’d say if I were trying to get Devolver to quote me in a trailer, but it’s not and I’m not and that meme is awful.

Here, you can see in this trailer then play it yourself in a wee demo. Read the rest of this entry »

Wot I Think: Stories Untold

Gosh, we’re living in brilliant times for interesting games. It seems barely a month goes by now without something novel and fascinating appearing, pushing at the edges, upcycling old ideas for new minds, and messing with our brains. The latest that fits all these categories is the really very splendid Stories Untold [entirely pointless official site], ostensibly a collection of four novella-like adventures linked by an opaque theme. It’s part parser-based text adventure, part horror peculiarity, part 80s TV show… It’s unlike anything you’ve played before, despite being built from the half-remembered remains of a childhood of gaming.

So a familiar caveat to accompany such a review: if you trust me, if you want to experience the game with as little information as possible so everything’s a surprise, then take the above paragraph as everything you need and spend £6 on this. If you want more details (wonderfully written and spoiler-free), then read on. Read the rest of this entry »

Enter The Gungeon’s huge Supply Drop update is live

Top-down action roguelike Enter the Gungeon [official site] contains more sentient bullets than any other game I’ve ever played. Published by Devolver, it thoroughly tickled John’s fancy last year and I enjoyed what little time I spent with it as well. Just now, the first major update landed, adding almost 200 new rooms, along with new weapons, enemies, companions, bosses and shrines. One of the guns is called the Bullet Gun. It’s “a gun shaped like a bullet that shoots guns and those guns shoot bullets”.

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Bloody 90s-styled shooter Strafe is coming out in March

The blocky, gore-filled FPS Strafe [official site] is sidestepping onto PC on March 28, channeling the rocket launchers and shotguns of 1996 and combining them with some roguelite shiz. You pick a main weapon out of three guns to start then pile-drive through randomised levels, leaving the blood of your enemies behind as a “guidance system” – a blood-soaked corridor that shows you where you’ve been. It’s solid stuff, says our Adam, who wrote that it was more than a simple parody of the olden days and that “it has enough tricks of its own to feel elegant and modern, despite its grungy graphics”.
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Want more Wang? Shadow Warrior 2 adds trials

Shadow Warrior 2 [official site] is hardly story-heavy but if you simply want to launch yourself into a horde of monsters with your swords swinging, a new update has your back. Developers Flying Wild Hog last night boshed in trials offering a series of rewards as you murder the heck out a load of demons. Why delay? Murder today! Read the rest of this entry »

Shadow Warrior 2 Getting Free New Challenge Mode

Shadow Warrior 2 [official site] is “anarchic, excessive, ridiculous, occasionally spectacular and almost entirely wonderful”, our Adam will tell you. Now, I’m not saying you should do and believe everything Adam might tell you – please don’t worship him as a minor ale deity, not again – but he’s not wrong there. Now that it’s out, developers Flying Wild Hog and publishers Devolver Digital are gabbing about what’s next. Freebies including new missions and weapons, for starters. They’re a bit vague but hey, more of a good game is coming, and that’s good. Read the rest of this entry »

Wot I Think: Shadow Warrior 2

Shadow Warrior 2 [official site] could have gone horribly wrong. The 2013 reboot succeeded because it took the principles of a nineties FPS and dragged them kicking and bleeding into the twenty-first century, adding superb melee combat controls, a well thought-out upgrade system, but sticking with linear levels packed with easter eggs and secrets. It was the best of the old and the best of the new.

For their sequel, Flying Wild Hog have kept the fundamentals but built an entirely different game atop them. Part Borderlands, part interactive chainsaw massacre, it throws everything at the wall and hopes there’s enough blood to make most of it stick.

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