Posts Tagged ‘Devolver’

This tiny man in Minit is my fave character of 2018 so far

minitlighthouse

Minit gives you sixty seconds to achieve great things. As soon as you wake, in whichever place you’re currently calling home, a timer begins to countdown and when a minute has expired, you die and restart. In that time, you might find a useful item, which will be close at hand in the next life, or you might discover a new area and start to formulate a plan for exploration and infiltration a few lives down the line.

It was during my second life that I found the lighthouse. By the lighthouse, an old man stands, crooked of spine. He tells you everything you need to know about Minit’s wit and central conceit, and he does that with nothing more than a text box and a very clever monologue.

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Podcast: The GDC special (with bonus Far Cry 5 chat)

An artist's impression of the Game Developer's Conference 2018

♪♫ When you go to San Fraaaanciscooo, be sure to wear a lanyard with ‘Media’ inscribed on it round youuur nnnneck ♪♫ That’s what Adam, John and Brendan sang to each other as they gleefully skipped through the streets of California’s tram-infested hill city. The crew were in town for the yearly Game Developer’s Conference where they spoke to developers, played games, and gambled on the results of the annual awards show. Now they’re back and ready to tell you all about their Stateside adventures on the latest RPS podcast, the Electronic Wireless Show. Read the rest of this entry »

Wot I Think: The Red Strings Club

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The Red Strings Club is a narrative driven adventure game that explores transhumanism, AI and morality against a cyberpunk backdrop. If you asked me to choose three things that I like to talk and think about, there’s a good chance I’d pick out those three – so Deconstruteam would have been hard pressed to not keep my attention even if they’d somehow failed to take their subject matter anywhere interesting.

Oh boy, is the Red Strings Club interesting.

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The Joy Of Absolver’s social fight clubs

My career in Street Fighter was a painfully short-lived experience. For a long time, I’d been trying to find a fighting game to really get into and to help me understand a genre I’d always been quietly interested in but entirely apart from. After being gifted Ultra Street Fighter 4 back in 2014, I was quickly hooked on the technical mastery and quick action – a few runs of Arcade, and I was even starting to feel competent. But getting good at Street Fighter, or any traditional fighting game, requires a strong level of commitment: lonely hours spent mastering frame data, grinding against opponents and the local competition. After a disastrous showing at a Dundee tournament, I was out.

Fighting games, I figured, just weren’t for me – until Absolver came around.

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Lurid rooftop rampage High Hell is out now

Pew pew

High Hell is a game that just screams Devolver. While the indie publisher may not produce much directly, they have curated a house style that is unmistakable. Lurid colours, offbeat (and often crude) humor, low-fi graphics and deep, bassy beats. Developed by Terri Vellmann of Heavy Bullets and with a soundtrack from rapper Doseone (Enter The Gungeon, Gun Godz, Samurai Gunn – he likes guns), High Hell is out now.

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Ruiner’s first patch makes cyber-life a little less ruinous

Ruiner

Grungy cyberpunk hack n’ slasher Ruiner [official site] was well-received at launch, but developers Reikon Games are still tweaking and tuning it behind the scenes. They’ve just rolled out the game’s first major patch (full notes here) since launch, with an emphasis on smoothing out some kinks in the difficulty curve, and making bullets the deadly people-killing projectiles they’re meant to be, as opposed to a poor man’s melee substitute.

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