Posts Tagged ‘Devolver’

Wot I Think: The Red Strings Club

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The Red Strings Club is a narrative driven adventure game that explores transhumanism, AI and morality against a cyberpunk backdrop. If you asked me to choose three things that I like to talk and think about, there’s a good chance I’d pick out those three – so Deconstruteam would have been hard pressed to not keep my attention even if they’d somehow failed to take their subject matter anywhere interesting.

Oh boy, is the Red Strings Club interesting.

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The Joy Of Absolver’s social fight clubs

My career in Street Fighter was a painfully short-lived experience. For a long time, I’d been trying to find a fighting game to really get into and to help me understand a genre I’d always been quietly interested in but entirely apart from. After being gifted Ultra Street Fighter 4 back in 2014, I was quickly hooked on the technical mastery and quick action – a few runs of Arcade, and I was even starting to feel competent. But getting good at Street Fighter, or any traditional fighting game, requires a strong level of commitment: lonely hours spent mastering frame data, grinding against opponents and the local competition. After a disastrous showing at a Dundee tournament, I was out.

Fighting games, I figured, just weren’t for me – until Absolver came around.

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Lurid rooftop rampage High Hell is out now

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High Hell is a game that just screams Devolver. While the indie publisher may not produce much directly, they have curated a house style that is unmistakable. Lurid colours, offbeat (and often crude) humor, low-fi graphics and deep, bassy beats. Developed by Terri Vellmann of Heavy Bullets and with a soundtrack from rapper Doseone (Enter The Gungeon, Gun Godz, Samurai Gunn – he likes guns), High Hell is out now.

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Ruiner’s first patch makes cyber-life a little less ruinous

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Grungy cyberpunk hack n’ slasher Ruiner [official site] was well-received at launch, but developers Reikon Games are still tweaking and tuning it behind the scenes. They’ve just rolled out the game’s first major patch (full notes here) since launch, with an emphasis on smoothing out some kinks in the difficulty curve, and making bullets the deadly people-killing projectiles they’re meant to be, as opposed to a poor man’s melee substitute.

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