Posts Tagged ‘Diablo III’

Blizzard Take Another Legal Crack At Cheat Makers

I miss the days when cheats for multiplayer games were quaint little things which didn’t quite work – wallhacks which turned levels into confusing glass mazes, aimbots which mostly missed unless you had a really low ping. I almost felt sorry for people using them. Now cheats are everywhere, they’re horrible, and they’re difficult to stop. Blizzard are going straight to the source, recently filing a lawsuit against a company who make and sell hacks for WoW, Hearthstone, Diablo III, Heroes of the Storm, and, most recently, Overwatch [official site]. Well, they’re going after them again.

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Blizzard’s Battle.net Authenticator Goes One-Button

Blizzard’s Battle.net Mobile Authenticator app is now less of a faff, simply showing “Approve” and “Deny” buttons for authorising logins. Previously, it’d generate a code folks would need to type out while logging in to play Overwatch, StarCraft II, and whatnot. It’s a tiny change but removing any faff from security procedures is always good. If you already use the authenticator, hooray for less faff! If you don’t use it because you don’t like faffing about, mate, come on, how much simpler can it get?

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Diablo III Director Jay Wilson Leaving Blizzard & Games

Jay Wilson minutes after clearing his desk

Jay Wilson, the designer perhaps best known as Diablo III’s [official site] game director, has announced that he will be leaving Blizzard and the games industry after almost two decades. He broke the news on twitter last night and has been replying to well-wishers ever since. Along the way, he’s provided some insight as to what comes next.

“I’m moving back to the Pacific Northwest, where I used to live. Going to pursue writing, see if I’m any good at it.”

Don’t accidentally turn into Alan Wake, Mr Wilson! Though Diablo III is the giant bookend to his career, Wilson’s work at Relic should not be forgotten, nor should his work as a level designer on Blood. Work on Blood, you get a free pass for life from me.

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Diablo 3’s Mini-Expansion Patch 2.4 Hits Next Week

After a few months steeping on the PTR, it’s time for another massive Diablo III [official site] patch. Like, surprisingly massive. The type of content a different developer might package up, slap a name on, and sell for a fiver.

Want the rundown?

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Diablo III Patch 2.4 Out On PTR Next Week

Have you played Diablo III [official site]? For me it’s one of those games I find myself drawn back to time and time again for reasons I’m not entirely sure I can explain. I love messing about with it, basically, tinkering with builds, developing individual traits, I can never seem to be finished with it. The latest patch – number 2.4 – is huge and brings with it plenty more reasons why I won’t be done with it anytime soon.

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Diablo 3 Patch 2.3.0 Arrives With New Magical Cube

The four-year wait between the announcement of Diablo III [official site] in 2008 and its release felt like an eternity but dang, Blizzard have spent almost that long continuing to work on the game after launch. Last night brought a hefty update, Patch 2.3.0, with new monsters, areas, items, a persistent progression track with goals and rewards, and a magical new cube a bit like Diablo II’s Horadric Cube. With the ability to reforge Legendary items, transmute materials, and extract powers, it sounds quite a treasure.

Come have a peep at all the patch adds in this here viddy vid:

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Diablo Too’d: Heroes Of The Storm Gets A New Champ

Blizzard continue to add to their bubbling amalgam of SuperBrands by introducing the Monk character from Diablo III – a new playable dude for the company’s MOBA offering Heroes of the Storm [official site] in a big patch this week.

Sexy, topless MuscleMonk Kharazim was detailed earlier on in the year – He’s the first support-class character to be added to HotS from the Diablo series. He’s a healer with offensive fighting potential and some nice mana restoration abilities.

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