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Posts tagged “Diary”

Feature: The post-apocalypse is a real grind

Death of a skater boy in Cataclysm: Dark Days Ahead

It wouldn't be a post-apocalypse without a diary piece. Cataclysm: Dark Days Ahead is an old-fashioned roguelike that drops you into a crumbling world full of grumpy walking corpses. These zombies may be represented by a shambling ‘Z’, in keeping with the game’s ASCII origins. But they can also be rendered in gooey sprite form for ASCII-phobes. This is a cleaner-looking version that makes grass…

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Feature: An imbalance of the humours

The Yawhg: an end of the world diary with leeches

The Yawhg is a game about what happens if the end of the world is coming but you don’t know that, and thus don’t care, and carry on doing whatever it was you were going to do anyway. Would it help? Would it matter? Would you survive? It's a PC game but plays like a board game, almost. There are four characters who take it…

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Feature: Trials and ambulations

Halloween 2018 Special: how Creatures taught me I am not cut out to be a father

Alice Bee told me we were doing a day of adorable, heart-warming video game escapades. She charged me with the care of some artificial lifeforms: ensuring they were nourished, cherished and ready to flourish. I intended to teach my Creatures how to live the good life. I failed to teach them how to use a lift.

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Feature: Eat your words

Chapter Two of The Brief and Incredibly Poetic Life of Bañec Hazyblockades: a Dwarf Fortress diary

We return to the exciting conclusion of the tale of Bañec Hazyblockades, a brave hero who set out to conquer the world of Dwarf Fortress with only the power of poetry. In last week's episode, our hero was attacked for no reason by a vicious, but apparently undernourished, archer. It looked like this was the end for Bañec, until suddenly - - he runs. He…

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Feature: Pen =/= sword

The Brief and Incredibly Poetic Life of Bañec Hazyblockades: a Dwarf Fortress diary

This is a Dwarf Fortress adventurer mode journal, in which I live (and, perhaps die) by the poem. The goal is simple: try to survive and thrive in Adventurer mode of Dwarf Fortress by relying mostly on the poetry and language skills. Read on to hear the tragic riddle of Bañec Hazyblockades, poet of the Mortal Society of the Released Union, who sang her own…

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Feature: Punks

A Frostpunk diary of certain doom, finale: democracy is death

Concluding my brutish and short first play of survival-management curio Frostpunk. When last you left us, we had survived disaster by the skin of our teeth, and even welcomed a giant robot into the fold. Now, as the nights draw in and the fires dim, can my proud people survive the rest of this calamitous winter?

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Feature: Jeff Freezos returns

A Frostpunk diary of certain doom, part 3: small mercies

The ongoing tale of a desperate first run in survival/management sim Frostpunk. When last we spoke, everyone was starving, everyone was ill, there weren't enough homes and people were choosing death over amputation. It's day 10 in the frozen remnants of what was once Britain, and it looks like it's all over already. Oh ye of little faith.

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Feature: Too many people, not enough people

Jeff Freezos: a Frostpunk diary of careless cruelty, part 2

Continuing an increasingly doomed attempt to survive the endless winter of Frostpunk. Overwork and hunger: the very bedrock of a failed society. Strained beyond belief mere days into proceedings, my people fall ill faster than the attendees of a three-year-old's birthday party in an airless room. We need all hands on deck to gather supplies for the building of a hunter's shack and cookhouse, but…

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Feature: Trousers for tents

Jeff Freezos: a diary of Frostpunk doom, part 1

The fate of humanity, or at least a slim and freezing remainder of it, rests upon the bewildered shoulders of someone who can't even keep a basil plant alive for more than 24 hours. Frostpunk does not forgive. Frostpunk does not have mercy. Frostpunk will kill everyone. Unless I can stop it.

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Feature: How to lose a planet in 20 turns

Into The Breach: a diary of doom

With apologies about continued teasing you with something you can't have quite yet, I wanted to follow-up our recent chat about the stressful wonders of FTL follow-up Into The Breach with an after-action report. This takes you through how the game actually works, and demonstrates the kinds of decisions, sacrifices and face-palming involved in every moment of it.

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Feature: Ah for just one (more) time

Northwest Passages: The final storm

It’s almost over. My valiant journey from ocean to ocean via the infamous Northwest Passage is coming to an end. It took the autonomous crew of sailing simulator Sailaway and I a total of 2 months and 5 days, much of which was spent stranded in a pleasant little place called Terror Bay. But we’ve hoisted the mainsail for the final time. With just 39…

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Feature: Paying the piper

Zafehouse Diaries 2: The battle of Cleveland, pt 2

Concluding a diary of zombie doom, in which five four survivors attempt to escape an infected town in strategy-management-RPG Zafehouse Diaries 2 [official site]. Problem being, they straight-up hate each other. In this second and final part: death! Duplicity! Arguments about cleaning! And... a hero.

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Feature: A zombie survival diary

Zafehouse Diaries 2: The battle of Cleveland, part 1

Seven streets, five survivors, one zombie apocalypse (and, therefore, infinite zombies). What's the worst that could happen? No, scratch that - what's the best that could happen? I don't include "just this once, everybody lives!" as a realistic possibility here, but perhaps one or two of them could make it out alive? On Cleveland Rd they will make their stand, as they skirmish against an…

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Feature: Tracing one warm line

Northwest Passages: Reaching for the Beaufort Sea

My noble mission to travel the infamous Northwest Passage using only my wits and salty sailing sim Sailaway [official site] continues with all the recklessness of a manic toddler. Last time the crew and I got stuck in water a metre deep after we made the definitely joint decision to detour into a place called Terror Bay. But nothing can stop this valiant vessel. The…

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Feature: Doing the double can't be that hard

Football Manager 2017 pass-and-save diary, part four: Hell in a handballcart

Adam hands me the pass-and-save Football Manager Touch 2017 file with the following pep talk: "I got us to the semi-final of the FA Cup, and the draw for that is coming up shortly, and we're through to the 2nd Knockout Leg of the European Champions League,which is a big deal. We might end up playing Barcelona or Bayern Munich in which case we're probably…

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Feature: Four players, one manager

Football Manager 2017 pass-and-save diary, part one: A game of four halves

Two of us know far too much about football. Two of us know far too little. Together, we will create chaos for once-proud Premiership club Leicester City. Here's the deal. In Football Manager Touch 2017 (chosen over the full-fat version as it'll move quicker), we take control of Leicester for the 2016-2017 season, which is effectively working just a few months behind what's actually happening…

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Feature: I wish I was in Sherbrooke now

Northwest Passages: Sailing into Terror Bay

What ho! The voyage of the Bluster & Guesswork, my beautiful boat in realistic sailing sim Sailaway [official site], continues at breakneck speed (0.9 knots). For those joining us, I have set out to conquer the Northwest Passage, that difficult and deadly route between Atlantic and Pacific ocean. But one month into the journey and we have been, er, delayed. As captain, I refuse to…

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Feature: Space turtles come out of their shell

Stellaris: A utopian race of multicultural turtles, part 2

Last time in this diary on grand space strategy Stellaris, my species of sugary, democratic Tortals invited everyone to their space nation regardless of race, creed or culture. It was a burgeoning multicultural utopia called the Open Gates. Then a terrifying horde of transdimensional beings arrived and started to eat everyone like a rack of saucy ribs, which is against the rules. The Tortals and…

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Feature: The fall of Bilge Finger

My Town Of Bones In Thea: The Awakening, Part 2

Thea: The Awakening [official site] is a turn-based game of survival and strategy set in a dark world of Slavic myths. As a group of humans, you have emerged from an era of bad times and must regrow your village into something resembling a society. In the conclusion of this two-part diary, Brendan loses control. You can read part one of the Thea diary here.…

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Feature: Beyond the sea

Bold Steps, Cold Wars: Civ VI Diary Part Three

This is the third part of a Civilization VI [official site] diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here, part two is here. There's something special about taking a first trip over-seas. Whether you're a child or teenager taking a vacation away from your homeland for the first time, or the leader of a…

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