Posts Tagged ‘Diary’

Football Manager 2017 pass-and-save diary, part four: Hell in a handballcart

It's all going well

Adam hands me the pass-and-save Football Manager Touch 2017 file with the following pep talk:

“I got us to the semi-final of the FA Cup, and the draw for that is coming up shortly, and we’re through to the 2nd Knockout Leg of the European Champions League,which is a big deal. We might end up playing Barcelona or Bayern Munich in which case we’re probably doomed, but HOPE SPRINGS ETERNAL. The League is dead though. Nothing good can happen there.”

Good pep talk, Adam. Top management. Read the rest of this entry »

Football Manager 2017 pass-and-save diary, part one: A game of four halves

Two of us know far too much about football. Two of us know far too little. Together, we will create chaos for once-proud Premiership club Leicester City.

Here’s the deal. In Football Manager Touch 2017 (chosen over the full-fat version as it’ll move quicker), we take control of Leicester for the 2016-2017 season, which is effectively working just a few months behind what’s actually happening now. That being that Leicester won the title last year, but are having a hard time this year. You ain’t seen nothing yet, lads. Every quarter of a season, whoever’s in charge passes their savegame onto the next player. As we’re alternating between people who know what they’re doing and people who don’t, this is going to involve quite some degree of calamity and, hopefully, salvation.

It starts with me. Graham, Pip and Adam will follow. Adam has observed that if the club is not in the relegation zone when the save reaches him, he will consider it a great victory. Oh dear. Read the rest of this entry »

Northwest Passages: Sailing into Terror Bay

What ho! The voyage of the Bluster & Guesswork, my beautiful boat in realistic sailing sim Sailaway [official site], continues at breakneck speed (0.9 knots). For those joining us, I have set out to conquer the Northwest Passage, that difficult and deadly route between Atlantic and Pacific ocean. But one month into the journey and we have been, er, delayed. As captain, I refuse to take responsibility. My crew have been slack and disobedient. I am confident my journal will exonerate me of all blame.
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Stellaris: A utopian race of multicultural turtles, part 2

Last time in this diary on grand space strategy Stellaris, my species of sugary, democratic Tortals invited everyone to their space nation regardless of race, creed or culture. It was a burgeoning multicultural utopia called the Open Gates. Then a terrifying horde of transdimensional beings arrived and started to eat everyone like a rack of saucy ribs, which is against the rules.

The Tortals and their compatriots have now escaped in a flotilla of refugee ships to the Shell, a corner of space where they hope to be safe. They are far from the Unbidden, the aforementioned interdimensional gatecrashers, but now they have new neighbours in the form of of two very large despotic empires. And, as any cultured dictator knows, shells usually contain something tasty and soft inside. Read the rest of this entry »

My Town Of Bones In Thea: The Awakening, Part 2

Thea: The Awakening [official site] is a turn-based game of survival and strategy set in a dark world of Slavic myths. As a group of humans, you have emerged from an era of bad times and must regrow your village into something resembling a society. In the conclusion of this two-part diary, Brendan loses control. You can read part one of the Thea diary here.

Bucket Girl is dead. The village came under attack by bears, wolves and ‘hulking rats’. They savaged her in the card-based foray. She survived the battle, only to die of the wounds a day later. It was a dark time for the citizens of Bilge Finger. She is survived by her widower Bogart McTrout and her other widower, Funky Frida. The game is sad for me, offering its condolences in the form of a dialogue box. “And so more souls go to the beyond,” it says. “+1 XP”.
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Bold Steps, Cold Wars: Civ VI Diary Part Three

This is the third part of a Civilization VI [official site] diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here, part two is here.

There’s something special about taking a first trip over-seas. Whether you’re a child or teenager taking a vacation away from your homeland for the first time, or the leader of a nation sending explorers out into the wider world, it’s a magical time.

We are Japan. Having established a now-peaceful dominance over our neighbours, we craved new lands to occupy. The discovery of cartography gave even our smallest seafaring vessels the knowledge to navigate their way across deep waters and soon we were carving up the fog of war that lay between the world’s two great landmasses. What we found when we reached the other side changed everything.

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My Town Of Bones In Thea: The Awakening, Part 1

Thea: The Awakening [official site] is a turn-based game of survival and strategy set in a dark world of Slavic myths. As a group of humans, you have emerged from an era of bad times and must regrow your village into something resembling a society. In the first of this two-part diary, Brendan attempts just that.

I have 5 bones, 77 meats and 6 children. Those are my village’s resources. There’s a lot of other things, of course, but those are the most important. The children will one day grow into fully-fledged villagers but for now, they are marked as a resource, possibly stored in the same warehouse as the coal and vegetables. But it is their potential that keeps the rest of us going – the thought of a brighter future that makes life worth living in the town of Bilge Finger. I wonder what happens when you drag the children to this box?

“You are about to destroy 3 x Child. Are you sure?”

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