Posts Tagged ‘Diary’

Sol Searching: Being A Galactic Robot Dad In Stellaris

Stellaris has accosted the RPS clan with its sci-fi strategy and alien-on-alien diplomacy. Adam thinks it is an elegant and joyful strategy and story-making machine, while Alec thinks its menus are annoying and John reckons it’s nothing but inaccessible gubbins. Now, we are unleashing Brendan into this political maelstrom, where he will assume the role of an all-loving ‘father’ race of robot Overseers. What could possibly go wrong?

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XCOM 2: Here Come The Grunts

Continuing an XCOM 2 [official site] Iron Man diary starring the staff and readers of RPS. Full explanation and the story so far here here, and you can download the characters for your own game here.

It was the worst of times, it was the worst of times. John, Graham, Pip and Alice are all dead, as are some of our most senior readers, leaving Team XCOM in the perpetually-wounded hands of just Adam and Alec. Could there possibly be a way back?

Damn right there was.

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XCOM 2: The Wipe

Resuming an XCOM 2 [official site] Iron Man diary starring the staff and readers of RPS. Note: this diary went on hiatus for a while, because post-patch XCOM 2 kept crashing on my PC. That problem has resolved itself as suddenly as it arrived, so back into the meatgrinder we go. Full explanation and the story so far here here, and you can download the characters for your own game here.

You’re damn right I’m shaken.
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XCOM 2: Lucky Men & Lousy Hackers

I’m playing and diarising XCOM 2 on Commander difficulty in Iron Man mode, using characters based on the staff of RPS, replaced by readers as and when they die or go out of action. Full explanation and intro here, download the characters for your own game here.

Important lessons learned: Alice is a dangerously incompetent hacker, Pip can’t run very far and Adam is a dirty, dirty boy.

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An XCOM 2 Diary: The Wizened + The Doomed, Day 1

It’s tradition now: when an XCOM game comes out, you recreate your friends, colleagues and record-collection-stealing former lovers then send them out to be murdered by aliens. Basically, it’s the Sims with Sectoids rather than sex.

So let’s do it again: an XCOM 2 [official site] Iron Man/perma-death diary starring the staff of RPS, who you can download and add to your game below.

But they’ll only star briefly. Whenever someone dies, they’ll be replaced by one of this site’s readers. Who will also almost certainly die. That’s how much we love you.
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Your Chance To Star/Die In Our XCOM 2 Diary

Supporters! Hello! Love you! I’m going to start writing an XCOM 2 diary in the not-to-distant, which will initially star recreations of the great and good staff of RPS, and also me. I’ll be playing on a relatively high difficulty and in Ironman perma-death mode, so basically Adam, Alice, Graham, John, Pip and I are all doomed to die within the first mission. I’ll need reinforcements pronto.

Would you like to be one of them?
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Fallout 4: The Lighthouse Family

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

You voted that I swim out into the poison sea, to find out what lies beyond the water. I’m afraid I can’t honour that.

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The Boston Bastard: Being A Dick In Fallout 4 – Part 3

In the third and final part (parts one and two here) of my attempt to be as arbitrarily cruel and murderous in Fallout 4 as I can, I – well – fail. Am I a person who can’t be a dick in this game, or is this a game that just won’t allow me to be a dick? My concluding thoughts are below. Clearly there are ample spoilers throughout.

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The Boston Bastard: Being A Dick In Fallout 4 – Part Two

I’ve decided to play Fallout 4 [official site] as a complete prick. Just killing indiscriminately, to see what might happen. Knowing Bethesda’s propensity for adjusting to a player’s approach, I wondered if this might bring out aspects of the game missed by the goodie-two-shoes reviewers before me. As you might imagine, that means this contains spoilers from the off.

In part one I successfully took out the Brotherhood Of Steel’s small enclave in Cambridge. This time, things start to get a bit… weirder.

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Fallout 4: Michael Radiatin’, Day 2

Continuing a perma-death Fallout 4 diary, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

Eastward ho, then. I crawl along the edge of the Fallout 4 [official site] world, some unknown force preventing me from heading any further North, but despite this strangeness it’s quite pleasant. It’s not obvious from here that the apocalypse ever happened. Here, it’s just quiet woodland. No leaves, admittedly, but it could be Autumn. A November ramble through the outer wilds of New England. No guns, no radiation, no factional warfare, no stuffing backpacks with old tableware and electronics. Just me, my bare-ass and the land.

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Fallout 4: Around The World With Michael Radiatin’

Beginning a new diary series, which will end upon my character’s first death.

I have already played through Fallout 4 [official site]’s campaign, which led me through a great many places in the central area of its large Massachusetts map, but only a handful on its periphery. There is so much more still to see, but I’m increasingly finding that my level 30 character suffers from usual Bethesda game curse of premature godliness, and fear that further exploration would simply mean routine clean-up. So, time to start anew, and add fresh spanners into otherwise over-familiar works.
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The Last Eight Years Of Gordon Freeman’s Unpublished Diaries – RPS Exclusive

An envelope arrived in the post this morning. Thick, stuffed with books. Diaries, in fact. Someone has sent me Gordon Freeman’s diaries from the last eight years. I don’t really know what to do about this. I mean, this is obviously big news, but this is also someone’s private life. But what if it was Gordon himself who sent them? What if he wants the… the misery therein to be exposed?

I’ve decided on a compromise. I’m going to publish some extracts, picked almost at random from the lot. If Freeman wants them taken down, he can get in touch and we’ll honour that right away.

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Metal Gear Solid V: Fobbed Off

Oh God suddenly my private desert adventure is a PvP game in which other players can invade my base and steal my stuff and my men at any time. THIS WASN’T WHAT I SIGNED UP FOR HELP HELP

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MGSV: Horrible Boss

Continuing a diary series in which an MGS virgin plays the Phantom Pain.

The real trouble with Quiet is that she’s lazy. Or so I incorrectly thought for the longest time.
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MGS V: I Bless The Rains

Continuing a diary series in which an MGS first-timer plays The Phantom Pain.

On the one hand, the openness and rogue weather of Metal Gear Solid V’s second zone is a spectacular, tactics-altering change from the dusty, mountainous, barren Afghanistan I’ve spent dozens of hours in. On the other, no, it’s different, it’s not the same, it’s all weird, I hate it I hate it I hate it.

If you want to go into the game completely clean, the below piece spoils what that location is, but doesn’t cover any plot stuff.
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Big Boss vs Best Boss

I quailed at even the idea of bosses in MGSV [official site]. It’s my desert, leave me alone to do my thing, and that thing most certainly does not involve filling something big with as much heavy ordinance as is possible. A couple of encounters with the teleporting zombie super-soldiers known as The Skulls had already left a bad taste in my mouth. While stealth, or at least avoidance was possible to some degree, they were exactly the sort of bullet-sponge nightmare I was afraid of. Would this be pre-Director’s Cut Deus Ex: Human Revolution’s bosses all over again? I would be abandoning this game halfway through, of that I was increasingly sure.

Then I met Quiet. Spoilers for an early boss fight follow.
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The Importance Of Pink, Puppies & Kim Wilde In MGSV

Continuing a diary/review-in-progress of MGSV [official site], from the perspective of someone who hasn’t really played Metal Gear Solid before. There are no plot spoilers in this one.

Metal Gear Solid V is a videogame in which I travel around on a bright pink helicopter which blares Kim Wilde’s Kids In America from a loudspeaker. Then I go home to my bright pink oil rig in the Seychelles and roll around on the floor with a one-eyed puppy for a while, before delivering a savage and unprovoked beating to the men who work for me. They thank me for my cruelty, and demand I hit them harder.

11/10
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