Posts Tagged ‘Diary’

Metal Gear Solid V: Fobbed Off

Oh God suddenly my private desert adventure is a PvP game in which other players can invade my base and steal my stuff and my men at any time. THIS WASN’T WHAT I SIGNED UP FOR HELP HELP

Read the rest of this entry »

MGSV: Horrible Boss

Continuing a diary series in which an MGS virgin plays the Phantom Pain.

The real trouble with Quiet is that she’s lazy. Or so I incorrectly thought for the longest time.
Read the rest of this entry »

MGS V: I Bless The Rains

Continuing a diary series in which an MGS first-timer plays The Phantom Pain.

On the one hand, the openness and rogue weather of Metal Gear Solid V’s second zone is a spectacular, tactics-altering change from the dusty, mountainous, barren Afghanistan I’ve spent dozens of hours in. On the other, no, it’s different, it’s not the same, it’s all weird, I hate it I hate it I hate it.

If you want to go into the game completely clean, the below piece spoils what that location is, but doesn’t cover any plot stuff.
Read the rest of this entry »

Big Boss vs Best Boss

I quailed at even the idea of bosses in MGSV [official site]. It’s my desert, leave me alone to do my thing, and that thing most certainly does not involve filling something big with as much heavy ordinance as is possible. A couple of encounters with the teleporting zombie super-soldiers known as The Skulls had already left a bad taste in my mouth. While stealth, or at least avoidance was possible to some degree, they were exactly the sort of bullet-sponge nightmare I was afraid of. Would this be pre-Director’s Cut Deus Ex: Human Revolution’s bosses all over again? I would be abandoning this game halfway through, of that I was increasingly sure.

Then I met Quiet. Spoilers for an early boss fight follow.
Read the rest of this entry »

The Importance Of Pink, Puppies & Kim Wilde In MGSV

Continuing a diary/review-in-progress of MGSV [official site], from the perspective of someone who hasn’t really played Metal Gear Solid before. There are no plot spoilers in this one.

Metal Gear Solid V is a videogame in which I travel around on a bright pink helicopter which blares Kim Wilde’s Kids In America from a loudspeaker. Then I go home to my bright pink oil rig in the Seychelles and roll around on the floor with a one-eyed puppy for a while, before delivering a savage and unprovoked beating to the men who work for me. They thank me for my cruelty, and demand I hit them harder.

11/10
Read the rest of this entry »

Seven Reasons Why MGS V’s Stealth Is A Joy

Continuing a diary/review-in-progress of MGSV [official site], from the perspective of someone who hasn’t really played Metal Gear Solid before. This entry contains possible spoilers for some early in-game mechanics, but no plot stuff.

I suspect the craziness of Metal Gear Solid V’s prologue is as much the ‘true’ MGSV as are the rather more sober missions, so I don’t want to making wild proclamations about how I’m now onto the real deal. However, the missions, with their wide-open stealth sandboxes, already feel like a reason to stay in the game, rather than just hoot uproariously at it from afar. The stealth is good. Good. And the game comes up with some smart, and funny, reasons why you would always want to play it as a stealth game rather than a straight shooter. And I don’t just mean the balloon-based animal abductions pictured above.
Read the rest of this entry »

A Bastard In Neverwinter: Part Two – Tipping The Tables

As I replay Neverwinter Nights 2, being as horrid as possible, I’ve noticed how much my year of playing a table-top D&D game is affecting my experience.

In the last year, I’ve begun playing my first ever real-life D&D game. We’ve the mighty Jim Rossignol as our Dungeon Master (DM), and alongside me at my dining room table sits RPS’s own Graham Smith and Marsh Davies. Together we adventurers from Far Lotus explore the lands in search of signs of an old god that Marsh’s bonkers zealot cleric Tiefling worships. And as someone who’s played RPGs since the 80s, it’s been quite an interesting process to finally learn from where it all came. It certainly influences how I’m seeing Neverwinter Nights 2 this time around.

Read the rest of this entry »

A Bastard In Neverwinter: Part One – Bastardly Beginnings

When it comes to reeling off the great RPGs, names like Baldur’s Gate, Planescape: Torment and Dragon Age: Origins are likely among the first to come to mind. Ask again and you’ll likely hear Pillars Of Eternity, Diablo II, Knights Of The Old Republic, Mass Effect 2… For some reason it takes far too long before the name Neverwinter Nights 2 gets a mention. But is that right?

Written by Chris Avellone, and created by Obsidian, the hugely ambitious sequel to BioWare’s Neverwinter Nights decided to not only redevelop the tools for allowing players to create their own D&D stories, but to put enormous effort into creating a unique Forgotten Realms tale of their own. I remember it as being a triumph. In fact, it’s one of three games I ever gave 90% in a decade on PC Gamer. But that was 2006, and it seems so forgotten now. How does it fair in 2015? I needed to find out.

Returning to it nearly a decade on, I decided the best approach would be to experience its tale of silver shards and evil invasions from the King Of Shadows in a very different way than before. I’d be evil.

Read the rest of this entry »

A Witcher 3 Diary, Day 6: Bloodied

Concluding – for now, at least – a short, primarily in-character chronicle of adventures in The Witcher 3. Please be aware that this entry contains spoilers for ‘The Bloody Baron’ line of sub-quests, though does not reference the wider story. Please also be aware that it covers subjects which some readers may find upsetting.

He’s a monster. Everything I know about him, everything he’s admitted to – I should strike him down where he stands. But all I want to do is put my arm around him and say how sorry I am.
Read the rest of this entry »

A Witcher 3 Diary, Day 5: Stream

Continuing a (mostly) in-character diary of my adventures in The Witcher 3. No spoilers in this one.

It’s in the trees. It’s coming. I’m coming. A grizzled thunderbolt, sprinting fury and hunger, a destination in mind but a supreme willingness to be distracted by anything en route. Snatch flowers, hurdle fences, charge and charge, looking for trouble, hoping for trouble.
Read the rest of this entry »

A Witcher 3 Diary, Day 3: We’re Going On A Bear Hunt

fear my gardening gloves

Continuing a (mostly) in-character diary of my adventures in The Witcher 3 [official site]. Probably contains spoilers. N.B. critical opinion & technical complaints are happening elsewhere on the site.

I’m going on a bear hunt.
I’m going to catch a big one.
What a beautiful day!
I’m not scared.

I’m also wearing nothing but my underpants.
Read the rest of this entry »

A Cities Skylines Succession Diary: The End

Sorry for the delay on concluding this – one person got behind, then we had a domino effect where everyone else was off-schedule, then we got distracted by a bumblebee and… Here it is, though: the final part of the Cities: Skyline succession game I’ve been playing with Jonathan Shipley and Dan Corns, in which we pass our savefile onto the next person whenever our shared city levels up. In this last part: so much death, and yet not enough.
Read the rest of this entry »

A Witcher 3 Diary, Day 1: Beyond The End Of The World

glaring eyes

Richard is handling opinions on The Witcher 3 [official site] (including tech issues and similar fun), but as a man without 200-odd hours to spare on questing, quaffing, sexing and beard-growing, I shall instead run a (mostly) in-character diary series covering my adventures in, presumably, just the earlier stages of CDP’s saucy roleplayer. But for the record, it runs OK if I turn Fancy Hair off but it has crashed twice so far.
Read the rest of this entry »

A Cities Skylines Succession Diary Part 3 – Firefighting

The penultimate part of a series in which three players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

This time: roads, garbage truck gridlock, smell refutation and New New Dansville.

Read the rest of this entry »

A Cities: Skylines Succession Diary, Part 2: Necropolis

Continuing a series in which players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

When last we left you, we foretold an apocalypse. Here’s how The Brown Plague took 1,600 lives and very nearly killed the entire city.
Read the rest of this entry »

Breaking History: A Crusader Kings II Journal – Part One

Let’s Play Crusader Kings II [official site]. Or rather, let’s watch Crusader Kings II play itself.

Partly inspired by the ongoing Civ V AI Battle Royale and partly by my own longstanding interest in the interplay of game mechanics without player intervention, I’ve decided to run a Crusader Kings II campaign, beginning at the earliest possible start date. I’ll be running the game in observer mode – that is to say, there will be no human player – and I’ve drawn up a set of rules to govern which parts of the world I’ll be observing most closely. Empires will rise, Kingdoms will fall. The mighty will end up rotting beneath carparks in Leicester.

Read the rest of this entry »

A Cities: Skylines Succession Diary, Part 1: Crimewave

Batman mod needed ASAP please

Cities: Skylines is great and all, but I must confess to being hamstrung by my imagination, or lack thereof. Once I’ve unlocked everything there is to build, I kind of run out of steam, because I don’t have a designer’s mind and complicated road systems scare me. But a friend, also playing the game and experiencing similar handicaps, had an idea: a succession game in which three of us take turns to co-operate on one city, passing on the savefile to the next person every time the city levelled up, and hoping something beautiful rather than catastrophic would emerge.

Given we’ve managed to suffer two major disasters (and bear in mind that this is not a game which usually invites much disaster) within the game’s earliest stages, so far I’m leaning towards catastrophic.

Read the rest of this entry »