Posts Tagged ‘Dice’

Star Wars: Battlefront 2 launching reworked loot boxes next week

Four months after turning off microtransactions in Star Wars: Battlefront II following the big stupid loot box mess, EA are about ready to launch a revamp of the game’s progression system and microtransaction monetisation. The good news: nothing that actually affects the action will be purchasable with real money. The so-so news: yes it still has a lousy damn progression system getting in the way of the game. The weird news: it seems the only thing EA will sell for money is character skins, contrary to an exec’s mutterings about the risks of upsetting people with a pink Darth Vader. Read the rest of this entry »

Rumour-o-rama: Battlefield V revisiting WW2 this year

How do war game makers pick which war to fight in their next game? It’s a little-known fact that the games industry unites every year to settle this by drawing balls. It’s important that games don’t all pick the same war, after all, and draws were deemed the best method after several disastrous years of paintball tournaments. Call of Duty got the much-coveted World War 2 ball last year, and rumours are now saying that DICE are the lucky ones in 2018. Battlefield V will take the series back to World War 2 this year, rumours say. They’re only rumour, mind. Read the rest of this entry »

Battlefield 1’s final DLC, Apocalypse, thunders in next month

Battlefield 1

All good things must come to an end. Not to imply that World War 1 was good in the slightest, but the fanciful and oft-spectacular playground of historical inaccuracy that is Battlefield 1 is finally reaching the end of its extended development cycle.

Battlefield 1’s final DLC pack, Apocalypse, will launch in February. Set in the closing months of WW1, it brings the usual bundle of guns, vehicles, gimmicks and new features you’d expect from a Battlefield expansion, as well as an aerial-only playmode and five maps, although that number might seem a little cheeky if put under closer scrutiny.

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Pink Vader comes to Star Wars Battlefront 2 in mod

You don't know the POWER of the pink side

“You probably don’t want Darth Vader in pink,” said Blake Jorgensen, chief financial officer of Electronic Arts. “No offence to pink but I don’t think that’s right in the canon.”

That was a month ago. Jorgensen was speaking at a technology conference about his company’s latest shooter, Star Wars Battlefront 2, and the furore about loot crates which had engulfed the game upon release. At the time, EA had decided to temporarily disable the unpopular microtransactions, but resisted changing the system outright. For example, they didn’t want to make it so loot boxes contained only cosmetic things like character skins. The reason, said Jorgensen, was that this risked breaking Star Wars canon.

It is 36 days later and you can now download Darth Vader in pink. Read the rest of this entry »

Star Wars Battlefront 2’s free Last Jedi DLC marches out today


Oh look, Star Wars has snuck up on me again. At midnight tonight, cinema goers that are enthusiastic enough to brave the crowds will get to ogle The Last Jedi, sci-fi’s premier space wizard opera. Cinema screens aren’t the only place you’ll find new Star Wars, though – EA are dropping a batch of free Star Wars Battlefront 2 content today, giving you the chance to get new Star Wars under your fingers as well as across from your eyeballs. That stuff gets everywhere.

The Last Jedi DLC brings a couple of new heroes, multiplayer maps and ships, though I’m most interested in the three new chapters for the singleplayer campaign.

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Star Wars Battlefront 2’s update aims to fix progression


Keeping up with what the heck is going on with Star Wars Battlefront 2 is a tall order. The first-person shooter is now inextricably linked to the loot crate debate and the subsequent temporary removal of microtransactions, though the change did little to improve the game’s reputation. The developers are still trying though: ahead of tomorrow’s season of content themed around The Last Jedi, DICE has pushed out an update that tackles the game’s main bugbears, the economy and progression. The good news is that the focus seems to be on giving players more rewards, but the process is ongoing.

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Star Wars Battlefront 2’s microtransactions unlikely to include a pink Darth Vader

When Electronic Arts turned off microtransactions in Star Wars Battlefront 2 over that whole stinking loot crate progression system mess, they said they would bring ’em back after a rethink. Well, EA’s chief financial officer said on Tuesday that is still very much the plan. While he isn’t sure how and when microtransactions will return, he seems fairly certain they wouldn’t include cosmetic items which seem goofy or out-of-place in Star Wars – no pink Darth Vader, for starters. Read the rest of this entry »

Star Wars Battlefront 2 gets its first major patch


Star Wars Battlefront 2 has no end of health problems, though at least it’s now had some of its rougher edges patched up. The first official update, Patch 0.2, fixes save issues and spawn problems, as well as vehicle damage being calculated incorrectly and more. The devs also boast that they’ve made “major improvements” to the games stability and performance, so it might be worth checking to see how the game runs now if your computer was having problems before.

One of the fixes concerns players receiving high level Star Cards when they shouldn’t have, which means that one of my gripes with the progression system was the result of a bug. Don’t get too excited though – I’ve got plenty of other gripes.

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Star Wars Battlefront 2 turns off microtransactions, but don’t get cocky


EA’s fully armed and operational microtransaction station has fallen, for now at least – but in-game payments will return to Star Wars Battlefront 2. The sci-fi FPS has been making headlines for all the wrong reasons over recent days, due to the inclusion of a paid loot crate system that, many felt a) gave people who paid an unfair advantage and b) was arranged in such a way as to unduly coax people into repeatedly paying.

It’s a story that has eclipsed the release of the game itself. And that’s apparently the reason behind EA’s unexpected announcement that they’re turning off SWBF2’s microtransactions.
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Podcast – Star Wars Battlefront 2 and Need For Speed

"It's a giant slug or something!" - "Kill it before we get attached!"

The hosts of the RPS podcast, the Electronic Wireless Show, have accidentally overdosed on EA games this week, and they don’t like it. You could say they’re in a … critical condition! Ha ha ha. But seriously, don’t buy the new Need For Speed. Read the rest of this entry »

Wot I Think – Star Wars Battlefront 2 single player campaign


Star Wars Battlefront 2’s campaign is a gorgeous shooting gallery that takes you to amazing planets, both old and new. But is it any more than that? These are my thoughts on the single player part of the game, and I’ll be following up with a review of the multiplayer after the game properly comes out this Friday.

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How loot crates and unlocks really work in Star Wars Battlefront 2


A long time ago, a man worked out how to merchandise popular entertainment at a hitherto unprecedented level. 40 years later, C-3PO lunchboxes in Woolworths have given way to microtransaction loot crates in EA’s Star Wars Battlefront 2. With the game out this week, millions of voices are already crying out in terror about the time and/or costs involved in accessing every character, weapon and rechargeable grenade variant. I’m here to cut through the noise and examine how loot crates, unlocks, payments, and grind work within SWBF2 – and how incorporating this oh-so-2017 goldrush into an online shooter disrupts the experience of playing it.

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Star Wars Battlefront 2 cuts top-tier hero unlock costs

Dice have boldly gone back to the drawing board once more to rework the progression system of Star Wars Battlefront 2, now making the high-end hero characters take less time to unlock. They’ve cut the unlock costs of fellas like Luke Skywalker and Darth Vader by 75%, meaning players won’t have to grind for squillions of ‘credits’ to play as their playground heroes. This follows Dice reworking — but not removing — the progression system of packing upgrades into loot crates. Those crates can optionally bought with real money, which is a whole other stink.

Oh and for fancy-pants Star Warriors with cash to flash, Battlefront 2’s Deluxe Edition is out now – but not its regular edition. Read the rest of this entry »

Star Wars Battlefront II’s free December DLC revealed

"Beam me up, Scott."

We’ve already been told that Star Wars Battlefront II will hand out expansions, maps and characters for free a la Titanfall 2. But we weren’t totally clued in about what that stuff would be. Well, we are now. Sadly, there are no laser glaives, the iconic weapon beloved by fans. But there are: ships, maps, gear and a campaign expansion. Remember that on top of this two new characters will arrive – the coward and imperial whistleblower Finn, and heroic tin woman Brianne of Tarth Captain Phasma. Read the rest of this entry »

Star Wars Battlefront 2 reworking loot crates

What a time we live in, when Star Wars is crassly monetised. What a world! The idea this dear little mom & pop franchise of movies, comics, cartoons, toys, novels, statues, t-shirts, nappies, waffle irons, Christmas decorations, and tiki mugs could ever be used to wring pennies from pockets… it doesn’t bear thinking about. But EA were trying to do just that with Star Wars Battlefront 2, packing upgrades into virtual loot crates that can — optionally — be bought for real money. Scandalous! So with the game’s launch now mere weeks away, EA have announced changes to make loot crates and progression slightly less gittish. Read the rest of this entry »

See what you’ll see at sea in Battlefield 1’s Turning Tides

Battlefield 1 [official site] is off to sea sea sea in its next expansion, Turning Tides, so come see what you will see see see. EA today blasted more details on the DLC, explaining about flying airships over the Gallipoli peninsula, cruising the waves of Heligoland Bight in a new destroyer, and shooting guns whose names have a lot of letters and numbers. It’s still weird to me that Turning Tides is split into two releases — most of it coming in December, then the rest in January 2018 — but better two parts than a delay for the lot I suppose. Read the rest of this entry »

EA respond to Star Wars Battlefront 2 loot crate concerns


The recent Star Wars Battlefront 2 [official site] open beta showed the game itself has come on leaps and bounds since the first one, but the way progression was tied to a loot crate system left a sour taste in a lot of people’s mouths.

EA have responded to that criticism, and released a statement that clarifies some things about how the system will work when the actual game comes out. Players that pay will still have an advantage over those that don’t – at least in the short term – but the most powerful items will be unlocked independently of loot crates.

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Star Wars Battlefront 2 open beta extended two days

The free open beta test for Star Wars Battlefront 2 [official site] was supposed to end last night but Electronic Arts have decided to continue its mission to explore strange new modes, to seek our new players and new impressions, to boldly go where all those movies and books and comics and toys and cartoons and t-shirts and waffle irons and popcorn makers have gone before. The open beta will run for another two days and now end on Wednesday. You might fancy a go, as young Matthew Cox declared that “while Battlefront 2 surpasses the audio visual spectacle that was the only exceptional feature of the first entry in the series, it’s also a deeper and more interesting game.” Read the rest of this entry »

Star Wars Battlefront 2’s beta suggests a massively improved sequel

Star header

Star Wars Battlefront 2 [official site] can make the same claim as its predecessor: you’ve never seen Star Wars looking this pretty outside of the movies. Birds flutter around the lush vegetation on Naboo and Takodana, and explosions scatter dust and dirt everywhere as laser fire lights up the battlefield.

I’ve been playing in the beta, and I’m happy to report that while Battlefront 2 surpasses the audio visual spectacle that was the only exceptional feature of the first entry in the series, it’s also a deeper and more interesting game. Read the rest of this entry »