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Posts tagged “Die Gute Fabrik”

Local Multiplayer Party Time! Sportsfriends Released

What are you playing this weekend? No, shut up. I don't want to hear it. Call up some friends, get them over, tell them to bring snacks and drink, and play Sportsfriends until Fanta drips down your giggling chins. The bundle of J.S Joust and other ace local multiplayer games finally arrived on PC last night, after yonks of only being found at games events…

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Pixellated Pixies: Where Is My Heart?

I've mentioned my fear of puzzle games before. Where Is My Heart?, a port of a Playstation Mini game that preceded developer Die Gute Fabrik's Sportsfriends compilation, threatened to break my tiny mind as soon as the core concept was introduced. Each level is a single screen, fractured so that one fragment on the far left might lead to a platform in the top-right corner.…

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Feature: Beyond The Joystick

Of Mice And Gamepads: The Future Of Controllers

If I’m going to be dull and reductive about it, playing videogames works like this: we tell a game something through an input device – say, a gamepad, motion contoller, touch screen or keyboard – and get a response back in the form of images or sound. It’s like a conversation, but it’s shaped by the devices we use to talk. Without the Wiimote, there…

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Feature: Die Gute Fabrik does the chat

IGF Factor 2012: Johann Sebastian Joust

Next up in our series of chats with this year's Independent Games Festival finalists is Doug Wilson of Die Gute Fabrik, creator of Mac-based, screen-free party game Johann Sebastian Joust, which quite rightly has a bit of a Zeitgeist thing going on right now. It's up for the Nuovo award and the Seamus McNally Grand Prize. Here, Doug talks about graphics-free gaming, deliberately broken games,…

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