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Posts tagged “difficulty”

Microsoft share their accessibility guidelines for the benefit of all developers

Xbox have been doing rather well with accessibility lately. But as well-considered as things like the Adaptive Controller (and Logitech's recently-launched suite of plug-in pads for the thing) are, getting into the game is only half the fight. This week, they released a set of accessibility guidelines which Microsoft say they formed "in partnership with industry experts and members of the gaming and disability community.Dense…

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Sekiro: Shadows Die Twice tool lets you slow it down or speed it up

If you're grooving the vibe of Sekiro: Shadows Die Twice but think you might enjoy it more at a slower pace, hey, you can do that. The game may not have difficulty options but a player-made tweaktool does grant the ability to futz with the speed of not only the whole game but your fella specifically too. If you want to stretch time just a…

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Feature: Cuphard

Why Cuphead’s simple mode shouldn’t cut content

In my review of Cuphead [official site], I praised the inclusion of a much easier ‘simple’ mode that also strips out some of the game’s content. It’s true that Cuphead could have just had a single difficulty setting, and the game is better for simple mode’s inclusion. But what would have been lost if simple mode included everything, and just made the game easier?

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Feature: Shodan Have Done This

On Difficulty: A Few Hours With System Shock 2

We all have our embarrassing secrets. For instance, Jim has never hopped, too scared to take such a risk with gravity. Adam never realised you were supposed to apologise to ducks. And I've never played System Shock 2. It's not my fault - I was busy. But with my first gap in my schedule since August 1999, I've been having a go at the freshly…

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