Posts Tagged ‘difficulty’

Why Cuphead’s simple mode shouldn’t cut content

cupbird header

In my review of Cuphead [official site], I praised the inclusion of a much easier ‘simple’ mode that also strips out some of the game’s content. It’s true that Cuphead could have just had a single difficulty setting, and the game is better for simple mode’s inclusion. But what would have been lost if simple mode included everything, and just made the game easier?

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On Difficulty: A Few Hours With System Shock 2

It's not a very happy game, really.

We all have our embarrassing secrets. For instance, Jim has never hopped, too scared to take such a risk with gravity. Adam never realised you were supposed to apologise to ducks. And I’ve never played System Shock 2. It’s not my fault – I was busy. But with my first gap in my schedule since August 1999, I’ve been having a go at the freshly re-released version on Steam. It’s… it’s not easy, is it?

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