20 years later...
Unreal turned 20 years old this month. The extraterrestrial first-person shooter spawned (and showcased) a game engine whose descendants still motor on today. To commemorate all those screaming prisoners and innocent alien creatures killed at the hands of jumpy players, I got in touch with a handful of the original team and asked them to share their memories of making the first Skaarj conflict. This is how Unreal was made, from the perspective of the programmers, designers, artists and musicians who were there. Read the rest of this entry »
Everything you need to know
Warframe is almost impressively obtuse. The free-to-play loot shooter layers systems upon systems upon systems, all of which have an impressive amount of depth to them. Unfortunately, the game is almost aggressively uninterested in making sure you understand any of it.
There’s Warframes to mod, guns and swords and crossbows to craft in the Foundry, Dojo rooms to build, Endo and Mutagen Samples and Argon Crystals and, well, a whole bunch of other stuff. Like, a lot of other stuff. Be ready to grind.
To help you on your journey into one of the biggest — and best! — free-to-play loot games out there, we’ve got a bunch of tips and tricks for making your Tenno the best Tenno that it can be. Read the rest of this entry »