Posts Tagged ‘Dishonored’

Prey’s creative director and founder of Arkane Studios, Raphael Colantonio, steps down

Raphael Colantonio, the founder and president of Arkane Studios and creative director of recent fuzzy alien basher Prey, has stepped down from the studio after 18 years. “It is time for me to step out to spend some time with my son,” he wrote in a statement, “and reflect on what is important to me and my future.” Colantonio was also the co-creative director on Dishonored, and the man who once referred to us grubby journalists as “press sneak fucks”.
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Dishonored’s new expansion is about killing the Outsider

I haven’t yet got round to playing Dishonored 2 despite loving the first, so it seems awfully rude of Bethesda and Arkane to announce Dishonored: Death of the Outsider [official site]. It’s a standalone expansion about trying to assassinate The Outsider, the magical goth who gifts powers to the protagonists in Dishonored games and prattles in an irritating way. Watch a cinematic trailer and find details below.

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The 50 Best FPS On PC

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

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Steam’s Autumn sale has begun – here’s some picks

Aside from starting a new tradition of unusually-named Steam Awards, Valve have also pulled out their worn and adored bargain bucket and have begun to fill it with games you’ll enthusiastically buy and probably never play. Yes, it’s their Autumn Sale. In the streets, the apocalyptic jockeying for TVs and blenders has started. The moon has turned blood red. And I looked and behold a pale horse, and his name that sat on him was Black Friday, and sales followed with him.
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Wot I Think: Dishonored 2

Dishonored 2 [official site] creates a greater sense of place than just about any other game I’ve played. That’s true whether you’re standing on a balcony, looking out toward a distant objective across the chaos of the city streets between you and it, or picking through an apartment building, floor by floor, and seeing all the signs of life you’d expect to find. It’s a remarkable game, and in many ways a true heir to the legacy of Looking Glass’ immersive sims, and it features some of the most spectacular world-building you’ll ever see.

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Dishonored 2 Is The Thief Successor We Deserve

I’ve been playing Dishonored 2 [official site] for nine hours but I’m not here to spoil any surprises for you, so don’t worry about precisely how much I’ve seen or what beans I might spill. What I want to do is to reassure you that developers Arkane haven’t fluffed their lines with this sequel. Quite the opposite in fact – they’re firing on all cylinders.

Even if the remaining levels are so badly designed that I find them intolerable, and there’s absolutely no reason to believe that would be the case, I’ve already explored enough beautifully realised and densely packed areas to see this as a sequel that understands what its predecessor did well, and knows precisely how to do it better. Here, with no spoilers, are my thoughts on what I’ve seen so far.

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Dishonored 2 Trailer Champions A Cutthroat Empress

I know how much you like slitting throats, so I got this Dishonored 2 [official site] launch trailer for you. It’s got a lot of your stabby bloodshed in it, but also some other powers available to the discerning murderer, including ‘annoying flies’, the ‘mini warp’ and ‘becoming a living avatar of chaos’. It’s nothing we haven’t seen before but there’s some bits of plot thrown in for good measure. Which is good because plot is your second favourite thing after slitting throats.
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Bethesda Outline Anti-Consumer Review Policy

Bethesda, developers of Elder Scrolls and Fallout and publishers of Dishonored, Doom, Wolfenstein and more, say that their policy now is to send out “media review copies” one day before their games come out. That’s what they did with DOOM earlier this year and that’s what they intend to do with the approaching releases of both Skyrim Special Edition and Dishonored 2.

We think this is a bad thing for you and for everyone other than Bethesda.

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Hone Your Skills With Creative Kills: Dishonored 2

Have a whale of a time with…no. These creative kills are whale-y good. Oh no no no.

I understand the appeal of playing a game like Dishonored 2 [official site] without killing a single person, I really do, but Arkane are sorely tempting my no harm, nn foul-festering-bloodfly-feeding-frenzy policy. A new video shows both Emily and Corvo using their supernatural skills to create deftly calculated carnage. There are doppelgangers, body-swaps, blink-kicks that send people flying through the air like footballs, and combinations of time manipulation, razor traps and vertical violence that make a stab to the back seem so simple as to be uncouth.

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Generation Next, Part 4: Procedural Generation’s Future

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the final in a four part series examining what generating this kind of social detail can bring to games.

In this series so far we’ve examined the current state of procedural generation (PCG) in game design and outlined what a greater engagement with ‘qualitative’ PCG might bring to games (in Part 1), talked through in detail the process for creating a richly detailed PCG element of social life (in Part 2) and given an overview of my own work in this area (in Part 3). For this final part we will now zoom out somewhat and talk about game design and the games industry as a whole, and where we might want to position qualitative PCG more broadly, both now and in the near future. There are two core propositions I’d like to put forward: firstly, that we should regard qualitative worldbuilding detail as being integral to the future of games, instead of an intriguing aside; and secondly, that the demographics of developers and players of PCG games are going to shape the direction that procedural generation evolves in.

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Dishonored 2 Gamescom Trailer Shows Emily’s Skillz

There will be many ways to play Dishonored 2 [official site], rewarding players for stealth and more brazen maneuvers both. We got a glimpse of some of Corvo’s more aggressive skills at QuakeCon. Now, with Gamescom festivities well underway, Arkane gives us a glimpse at what empress Emily Kaldwin has up her sleeve, and she is easily just as vicious. Take a look!

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BioShock, Firewatch, Dishonored & More: How Well Do Non VR Games Work In VR?

I’ve got two VR headsets in my inappropriately small home, and I spend more time feeling guilty that I’m not using them than I do using them. Conceptually I love the tech, and I sporadically have a fine time with ‘experiences’ – i.e. virtual tourism to real or made-up places – when it comes to games-games I’m yet to get all that much out of it. But what about non-VR games rendered after-the-fact in VR? Could this be the full-fat virtual reality gaming I’d imagined when these headsets were first announced?
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The Assassin’s Guide To The City: Dishonored 2

During one decade in the late eighteenth century, one gang was reportedly responsible for around 80% of bank robberies in America. That gang was led by George Leonidas Leslie, an architect and a criminal genius. He utilised his knowledge of buildings and their secret ways to break them down piece by piece, building scale models of targets, and replicas of their safes and vaults, planning for years. Like many master burglars, he could look at an exterior and understand the interior it hid.

Designing a game like Dishonored 2 [official site] requires some of those same skills.

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Our Steam Sale Picks, Round Two

We already chose 13 of our favourite games in the current Summer Steam sale, but more games have been discounted since. So, based on the entirely correct hypothesis that you all have completed every single one of our first round games and are now thirsting for more, here are 18 more to throw your spare change at. Everyone on the RPS team has picked three stone-cold personal favourites, making for a grand old set of excellent PC games: here’s what we chose and why.

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Twisting Time And Space: Dishonored 2 Gameplay Trailer

Bethesda’s E3 showcase wrapped up this evening (LA time) and I was there, in an enormous hangar, as new things were announced (Prey! Quake!) and more details of the games we’ve already played or heard about were released. The pick of the crop was Dishonored 2 [official site], which had that rarest of things: an E3 showing that involved an actual dev walkthrough of a mission and the new character abilities. Beats even the shiniest of trailers. You can see a trailer below, captured in-game, along with thoughts on the wonderful time-twisting mechanic.

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Honouring Dishonored: Celebrating Three Little Details

A couple of weeks ago I was teasing splendid Kotaku writer Jason Schreier after he tweeted describing Dishonored as “still underrated.” Underrated?! The PC version has a Metacritic rating of 91! There’s only one score (or “rating”, you might say) under 8/10, and that review is silly. This is one of the most highly rated games ever!

Since I’ve started replaying it, once again attempting to rescue the young empress from an evil regime, I keep thinking to myself, “Man, this game was underrated.” Sorry Jason.

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The Games I Won’t Uninstall

As much as PC gaming hardware has changed and improved over the years, there’s always been one constant: the limitations of disk space. Granted, it’s far cheaper and easier (no more absurdly tiny Master/Slave toggles) than it used to be to grab a new hard drive, but the rise of ever-faster but more expensive SSDs set things back a bit in that regard. With new mainstream games regularly asking for as much as 30 Gigabytes I remain, as I always have, in a battle for space. Which means I’m constantly uninstalling half-finished stuff in order to make space for the next big thing. Sometimes it’s heartbreaking. But there’s a line. There are a few games I can never uninstall, because it would hurt too much. Granted, they change a little over the years – new ones come in, old ones finally, finally lose their lustre (or I give up entirely on the belief that I will ever go back), but here’s how that list of inviolable treasures looks right now.

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Perusing The Main Menu At The In-Game Cafe

Hey, good to see ya, how ya doin’? Take a seat anyplace you like – we got window seats, we got booths, we got stools over here at the counter. I’d keep shy of the table just at the back there – it’s reserved, on a strictly unofficial basis, and the guy who plants hisself there most days ain’t exactly particular about whose keister he puts his boot into, if you catch my drift.

Now, what’ll it be?

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What Makes A Videogame House A Videogame Home?

Oh boy, am I conflicted. Fallout 4’s main plotline requires that I do this thing and as far as things go, it’s a pretty major thing and a major thing that you’d expect someone with the maternal instinct of my character Halle to crack on with straight away. The trouble is, rather than doing this major thing, for at least an hour now, she, and when I say ‘she’, I mean ‘I’, have been poking around Sanctuary, scrapping anything that glows yellow so I can salvage enough materials to build a house big enough for me and my Minutemen companions. I had largely avoided Bethesda’s drip-feed of Fallout 4 pre-publicity but when I somehow found out that the game had settlement building, I think I might have involuntarily passed a little wind in joyous anticipation.

That’s because I’ve felt a similar rosy inner glow while hanging around other hubs and houses in many other games I’ve played. I think it’s easy to underestimate the value of having a ‘home’ base option, especially in open world games where there is a free-roaming element, but it’s a part of why I love certain games.

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The 25 Best Stealth Games On PC

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end.

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