Posts Tagged ‘disney’

To Infinity And Not Beyond: Disney Infinity Discontinued

This is some bad news for my nephew: Disney are stopping production of Disney Infinity, their ‘toys to life’ series. They’re also effectively exiting the games publishing business in the process, and closing down Infinity developers Avalanche Software. My nephew won’t know what those bits mean though.

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Imperial: Revisiting X-Wing And TIE Fighter

To commemorate the digital release of classic Lucasarts games X-Wing and TIE Fighter [Steam or GOG for the best versions here and here], we commissioned Rob Zacny to take a trip down memory lane and into the laser-singed spaces between the stars. He came back with extensive thoughts as to the quality of the games, and their place in Star Wars lore and legend.

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Disney Offers Up IP For Healthy Living Projects

Disney Infinity

Disney is opening up its entire IP catalogue for game developers and tech companies who want to create healthy living projects.

The initiative – the Disney Healthy Living Digital Project – is a collaboration with not-for-profit organisation, Creative England, and is looking to commission a project “aimed at encouraging families to be more actively engaged with their own wellbeing”. That means you can submit games, apps, tools, video – basically it just needs to be digital – and can take advantage of smart tech and wearables (so virtual and augmented reality are possibilities as is stuff like fitness monitoring bands). You can use stories and characters from the Disney, Marvel and Star Wars universes to fulfil the brief.

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Excelsior! Disney Infinity 2.0 Now On PC

Heavy boots of lead.

Disney Infinity 2.0 would’ve been the stuff of dreams when I was a young’un: a game about Marvel superheroes where toys you buy actually become characters in the game. I’d point it out whenever I saw it in a shop window, try to get invited over by friends who had it, circle it in the Argos catalogue before Christmas, then receive something thoughtful but practical because the only video games we could afford were mid-’80s 10-in-1 consoles from car boot sales. Oh boo hoo, you big baby.

2.0 is out on PC now, following its console release in September, is what I’m trying to say.

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Grim Fandango Gets New-Fangled At Last, But…

Also in ‘hey, PS4, get orf moi land‘ news, it seems Sony’s latest under-telly monolith has managed to hoover up a surprise remastered version of beautifully bittersweet, death-themed adventure game Grim Fandango. No fair – so many of us PC types have been desperately wailing for these last ten years or so. The last great LucasArts game would enormously benefit from some modern spit’n’polish, especially to see its wonderful, weird scenes looking sharp and clear on our big, high res screens. To think that we may be denied it on our PCs is heartbreaking.

Fortunately, I spotted an update from Tim Schafer on the matter, clarifying that PS4 won’t be the only platform, when I was only halfway through necking that bottle of bleach, so perhaps I’ll be out of hospital in time to play the strongly-implied PC version.
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Win-Toy Soldiers: Disney Infinity – Marvel Super Heroes

Whenever I’m reminded that Disney Infinity exists, I’m amazed that it doesn’t have a terrifying claim on parental wallets worldwide. The $75 starter pack that is the gateway into the console toybox has racked up more than three million sales and while the PC version has an initial free download and doesn’t support the physical figures that plug into the game, Skylanders-style, it is otherwise almost equivalent to the console versions. Purchasing the characters online as digital downloads does detract from the urge to collect ‘em all but also means additional PC content is a little cheaper.

In Autumn, Infinity is expanding and the 2.0 release will contain twenty new characters plucked from the Marvel universe. Millions of wallets suddenly cried out in terror and were suddenly silenced. Perhaps that quote will actually be relevant when Disney unleash Infinity 3.0 to coincide with the cinematic release of Star Wars VII: The Generation Gap.

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Interview: Spector On Cartoons, Cyberpunk And Failure

In this second part of my conversation with Warren Spector, we discuss the good and bad of Disney, Spector’s new role as an Academy director, the benefits and drawbacks of growing up as a gamer, and the parallels between Hollywood in the late forties and the games industry now. Also, why indie development is the place to be.

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