Posts Tagged ‘Divinity: Original Sin’

The RPG Scrollbars: The genius in the inventory

I forget which game it was, exactly. If I had to pick one, I’d say probably the text adventure Humbug. It doesn’t really matter, as it’s not really the game’s fault, but I still remember the sadness of being told to go into the inventory and realising that while I was thinking of a big room full of bubbling liquids in interesting flasks and other cool science stuff, the game was actually saying ‘look in your pockets’. Especially as if it was Humbug, it’s a game about wandering around and exploring your crazy inventor grandfather’s house. I must have searched for whole minutes, back in 1990.

There’s never been a game that really harnessed that desire, but still, it explains a lot about one of my favourite things in RPGs – particularly those of the early 90s – that the inventory often was a place to experiment rather than simply pluck the correct item at the correct time. Even if then, as now, it’s often been more accident than design.

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Some Little Things I’ve Loved In RPGs, Vol 1

One of the main reasons I got into RPGs back in the day was that if you bought one, you were getting a lot of game for your money. That was important when there was only one birthday and one Christmas a year, and not much chance that some relative might pop their clogs in sync with Ultima VI coming out. Years later I no longer need the Grim Reaper’s help to fill my collection, and other genres have done their best to replace scouring maps for objectives with, y’know, game, but there’s still few that can match it in terms of raw Stuff. It takes a lot of content to fill an RPG.

This week then, I’m turning the spotlight on a few small bits and pieces from various games that I think back on fondly. Not entire games. Just a few ideas and moments from them that stuck with me, whether I liked the actual game they were in at all. Add yours in the comments, yadda yadda, you know the drill. Also, I thought I’d try and pick a few things that aren’t brought up that often, hence the lack of, say, Heather Poe from Vampire: Bloodlines or any of The Witcher III’s awesome stuff. Got that? Cool.

Note: you can browse through the list using the arrows alongside the image at the top of the page, or using the left and right arrows on your very own keyboard.

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Divinity: Original Sin 2 Now On Steam Early Access

Divinity: Original Sin 2 [official site] launched into early access today, less than a year after wrapping up its Kickstarter. The fantasy RPG’s initial release is quite small, and waiting for the full version before even thinking about touching it is certainly a reasonable idea but, y’know, maybe Adam’s raving has got you pumped. Original Sin 2 “improves almost every area” of the original, he said – and it was no slouch.

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Divinity: Original Sin 2 Smartly Reinvents The RPG Party

Divinity: Original Sin is one of my favourite games of recent years. It’s a systemic toybox with the skin of a fantasy RPG. I spent an evening playing the sequel [official site] a couple of weeks ago and it improves almost every area. At the foundations, there’s a more interesting world, with a stronger set of characters, but there are also improvements to combat, and the smartest twist on cooperative multiplayer that I’ve seen since Dark Souls.

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2016’s Most Promising RPGs

We’re almost half-way through the year, and it’s not been a bad one. The finale of The Witcher 3. Dark Souls III, for those players who consider it an RPG. A couple of late-arrivals, like Dragon’s Dogma. But as the nights again start to draw darker, what’s up next? Here’s some of the big quests still promised for 2016. As ever, don’t be too surprised to see a few more jump from A to B.

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The RPG Scrollbars: Seeking Mr Eaten’s Name

Full disclosure time. I’m about to talk about Fallen London [official site] by Failbetter Games, a game and company that I’ve now done a fair amount of writing for. Please pause to get the necessary pinch of salt to take with anything that follows, if you wish. However, my love for this crazy Victorian universe goes back a lot further than that, and this week I’m not going to talk about anything I’ve had a hand in. Instead, I thought I’d discuss Seeking the Name. It doesn’t sound like much, but it’s one of the most interesting, disturbing quests you’ll ever regret taking on.

Some minor lore spoilers follow, but nothing too deep.

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Love And Games: Long Distance Wizard-Killing

I was in a long distance relationship for over two years and gaming was incredibly useful for keeping in touch with my partner*. But not every game was a good fit, either because of relative game experience or temperament or any number of other things. So here are some of the games which worked and some of the games which didn’t. I’m going to explain them from my point-of-view because I don’t want to presume to know exactly what his experience was!

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