Posts Tagged ‘Divinity: Original Sin’

The Beginner’s Guide: A Journey Through Genres

One day I’ll write a Desert Island Discs about the games I’d keep with me until the end of days, given a choice of ten. It’ll no doubt be a Desert Island Digital Downloads given the absence of physical media in my life. I live with the ghosts of entertainment.

Rather than compiling the list of games I’d take to the Vault with me though, today I’m aiming to put together a collection, one from each genre, that I’d use to introduce those genres to a PC gaming newcomer, or a lapsed gamer. A friend inspired this particular bundle of joy, someone who grew up with an Amiga but developed other interests and hasn’t touched a game for more than a few minutes at a time, either console or PC, for over fifteen years. A recent illness has left him unable to engage in his usual outdoor hobbies and games have filled the gap.

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Divinity: Original Sin Enhanced Edition Is Out

We knew that Divinity: Original Sin – Enhanced Edition [official site] was coming today, so its arrival is no surprise. We knew what to expect too: split-screen co-op; improved graphics; more voice-over; controller support; a reworked story; revamped loot and economy systems; an overhauled skill system; and so on. I’m still impressed looking at the changelist detailing almost 1,300 changes that are now here for Larian’s fantasy RPG – and that’s excluding bug fixes and things too minor to mention.

You go on ahead and download the Enhanced Edition now – it’s a separate download, but free to all Original Sin owners – and I’ll pick over the changelog.

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Before/After – Divinity: Original Sin’s Enhancements

In a typically laid back yet pleasantly upbeat and enthusiastic dev video, Larian Studios have detailed all that is new and fresh and shiny in their Divinity: Original Sin – Enhanced Edition [official site] ahead of its release next week.

Adam was impressed by what he played of the Enhanced Edition at Gamescom earlier this year, and now you can see many of its improvements side-by-side with the original in this here video below:

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The RPG Scrollbars: Oktoberquest

This month, it seems like just about every major RPG out there is getting a major update. Divinity: Original Sin. Wasteland 2. Guild Wars 2. Even Deus Ex! All we need is for someone to announce that they’ve secretly been upgrading Darklands on the sly and we’ll have the whole set. Here’s a quick look at what’s taking a level up on a PC near you.

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The RPG Scrollbars: The Lost Magic Of Magic

Given a choice, I almost always play as a mage. Swords? Pah. Divine magic? Save it for Sunday School. Give me control over the elements, the power to reshape the very building blocks of the universe according to my every whim, and if at all possible, a cool hat. It’s an easy fantasy to indulge in almost any RPG out there.

I just wish it was a more satisfying one.

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Divinity Original Sin 2’s Competitive Roleplaying And Diverging Narratives Are Boldly Inventive

Divinity: Original Sin 2 [official site] has just landed on Kickstarter but we’ve already played an early build. It’s an ambitious sequel, supporting up to four players who will now be able to compete as their objectives overlap and diverge. As well as bringing about the life and death of the party, Original Sin 2 brilliantly overhauls its predecessor’s turn-based combat and introduces multiple playable races and an origin system that defines each character’s evolving place in the world.

Bold and inventive, it adds complex layers of overlapping narrative consequences to Original Sin’s world of interlocking systems. This is how it works.

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Divinity: Original Sin II Heading To Kickstarter This Month

At Gamescom, I spent some time with Larian and Divinity: Original Sin’s Enhanced Edition [official site]. It’s almost completely redesigned, adding controller support for splitscreen local co-op, containing considerable rewrites and additions, and retooling everything from specific quests to the entire loot system. There’s also full voice acting and a revamped character development system, which should maintain interesting progression right through the end-game.

Pleasing as it is to see improvements to a great game, it’s even more pleasing to hear news of an innovative sequel. Divinity: Original Sin II will be coming to Kickstarter on August 26th and we’ll be taking a close look at the plans next week. From previous conversations with the devs, I reckon the intent is to push the simulation of the world and I’m hugely excited to see what that involves.

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