Posts Tagged ‘Don’t Starve’

Klei On Invisible Inc’s New Name, Difficulty, Release Plans

It’s been nearly a week since Klei ROCKED THE HEADLINES by changing its turn-based strategy stealth game’s name from Incognita to Invisible, Inc. “What could it possibly mean?” nearly every human on Earth pondered simultaneously. Then they all caught the hidden pun, embedded with a deadly precision, and chuckled in perfect harmony. With that blanket of sound covering their actions, Klei quickly slipped all sorts of new features into the rechristened game before anybody even knew what hit them. They thought they got away with it, but I knew what was up. I tracked designers James Lantz and Jason Dreger back to Klei’s secret cyber-noir rooftop lair and forced them to divulge secrets about the new name, the game’s (some would say) too-high difficulty, plans for upping replayability, how much content will be in the final game, and when Klei’s hoping to release it for real. All that and more is below. 

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Still Hungry? – Don’t Starve Expanding With Reign Of Giants

A giant, perhaps? Or maybe the smallest enemy in Don't Starve history, but under an extremely powerful microscope.

To those who haven’t invested tens of hours in Don’t Starve and uncovered every last one of its randomized secrets, it may seem like an endless onslaught of hungry, hungry horrors. Some people, however, have ventured deep into its howling forests and emerged with their stomach linings largely intact. They want more. They need more. One might say they are starving for more Don’t Starve. I wouldn’t, because I’m better than such an easy joke. You, though? Well, I won’t judge. At any rate, those people will get their wish soonishly when Klei unleashes Don’t Starve’s first major DLC expansion: Reign of Giants.

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Has-Been-Cognita: Klei’s Next Now ‘Invisible, Inc’

It’s dangerous being an international master of espionage. In between all the hideously interesting intrigue, early exposure to crazy cool tech, and bottomless piles of hot, filthy sex that just happen wherever you are, there’s all sorts of horrible stuff. You could, for instance, get captured and have your memories wiped, your entire identity brainwashed away as though merely gum on an old tennis shoe. I assume that’s exactly what happened to Klei’s espionage XCOM Incognita, which is now going by new alias Invisible, Inc for mysteeeeeeeeeerious reasons. I have inquired for further information, but for now we’ll just have to make do with a new trailer and information on the Early Access alpha‘s latest major update.

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Hungry For More Don’t Starve? Try The Screecher

He was like that when I got here!
Did anyone do anything for Halloween? I was left alone in an empty house, so I watched Ghost Watch and strutted fearlessly about the house, bravely turning all the lights on (to better see the ghosts and murderers). Klei Entertainment’s halloween celebration was a bit different than that. They held a Halloween modding game jam to [things that go] bump [in the night] up Don’t Starve’s mod count. But more importantly they released their own mod for Don’t Starve, one that turned the game of survival into a Slender Man-esque forest romp.
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Klei Xcommunicates Word Of Incognita’s Paid Alpha

Klei only removed the cloak of shadows (but thankfully not the trench coat; that would be weird) from espionage XCOM-ish strategy Incognita a couple months ago, but you can already play it. As in, right this very second. Following in the footsteps of endlessly bizarre survivalist megahit Don’t Starve, a paid alpha was in the cards from the get-go, but it’s still a pleasant surprise to see it on these rainslick, cybertronic streets so soon. What is Incognita’s alpha hiding? Tread lightly and you might just be able to sneak up behind a trailer and some impressions after the break.

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Mod Yays! Don’t Starve & Gateways On Steam Workshop

Strideerrrrrrrr!
The Steam Workshop is an interesting barometer of a game’s post-release success. Strike Suit Zero’s Steam Workshop has been live for a few months, but it only has eight lonely items populating its server space, and pointing it out is making me feel quite awkward. Erm, moving on. Don’t Starve’s new Workshop is a lot healthier. The cutest survival game you ever did see recently updated, adding a new level, more creatures, new items, and more importantly mod tools for players to do whatever they want to the game. And while I’m espousing indie modding, the lovely Gateways has also just added Workshop support, too.
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I Dream Of Eating: Do Play Don’t Starve

As far as near-universally applicable life advice goes, Don’t Starve is up there with “do breathe” and “do not play in high-speed traffic unless you are an RPS spambot programmer or a car.” Klei’s survival sim designed around that concept, however, is anything but simple. Instead, it’s a methodical, almost insanely hostile thing, requiring brains to triumph over a sickly lack of brawn, the ever-ticking clock of mortality, and  that most universal specter of them all: steroid-infused pig men. Wisely, then, Klei opted to put its delicate ramshackle shelter of cards through various phases of testing for quite some time, but now it’s finally and fully out in the wild. There’s a new trailer outlining the launch update after the break.

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The Blunder Games: Don’t Starve Diary, Part Two

The continuing adventures of hungry gent, Jeremy J Happenstance. For part one of this Don’t Starve beta diary, point your browser in this direction.

How many days had Happenstance been trapped in this nightmare? As he picked the husks of roasted seeds from between his teeth, shivering by the dwindling fire that was greedily consuming the last of his charcoal, he pondered the bizarre, violent and grotesque events that had led him to this terrible ending. It started, as so many unfortunate events do, with a distinctly un-neighbourly dispute with a distinctly noisome neighbour.

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The Blunder Games: Don’t Starve Diary, Part One

That is not my house. It is the house of my enemy, Jonathan Shanks. My house is basically a pile of leaves next to that fire.

Being the first part of a journal of adventures in the Don’t Starve beta.

Good day to you and allow me to introduce myself. I am Jeremy J. Happenstance, a gentleman scientist trapped in a barren and sometimes monstrous land. Regrettably, there is insufficient time to set up an embassy/laboratory from whither to study the inhabitants because, when night falls, the dark has teeth. And, besides, my stomach is rumbling. How much simpler could the instructions be? Don’t Starve. Better find some food then.

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The Hunger Game: Don’t Starve

Macabre survival nightmare, Don’t Starve, is available to play in beta form via Steam, in addition to the Chrome variant. Updates appear to be scheduled regularly, with the next due in a week, and I’ve been dabbling in preparation for a closer look at some point in the near future. There are no instructions provided, which is fitting because when lost in a weird world, a gentleman scientist does not receive an instruction manual. Instead, he must craft tools to exploit his environment and build fires to ward off the inky sea of night, and the horrors that scratch and squeal within the darkness.

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Food For Thought: Don’t Starve

This is essentially me as soon as I step outside the city limits

From Eets and Shank developers Klei Entertainment, Don’t Starve is the survival sim that Edward Gorey never quite managed to make. He was always plugging away at it, coding well into the night, but instead he sold out and made millions by selling macabre, morally-correcting pictures of dismembered children. I suppose whatever keeps the Dollars flowing was top priority for a man like Gorey, but Klei are following the path of art by releasing a demo and providing early access to the beta of their game for those who preorder. You can see why that might be a thing you’d like to do below.

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