Posts Tagged ‘Doom 3’

A People’s History Of The FPS, Part 3: The Postmod

“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of non-industry involvement in the first person genre. This is part three. [Part one. Part two.]
Read the rest of this entry »

Giger Encounter: Prometheus Built In Doom 3

So the idea of building a mod all on your lonesome seems like folly, right? We all know mods are basically games that don’t have money or offices or rooms full of snacks. Please just agree with my blanket statement so we can move on to my real point. Anyway, if the very act of making mod is folly, what about making a mod based on Prometheus, when Prometheus is the folliest of follies? It was folly in 3D. It should have been called “Follytheus”. I’d say the act of a single person making Doom 3 Prometheus total conversion is folly squared, which is the right amount to get me interested.
Read the rest of this entry »

Doom 3 BFG Edition Reveals “The Lost Mission”

BFG! That was almost funny once.
Lost? Or did this level just forget to get out of bed on the day Doom 3 was released? Either way it’s turned up eight years on for the re-release of Doom 3 dubbed “BFG Edition.” The Lost Mission apparently consists in eight new levels of the full game, although I’ve no idea how long one Doom 3 level actually lasted, so I’m hard pressed to say how much game time that actually adds. I believe there were 26 levels in the original game.

BFG Edition is arriving on October 19th for £20. There’s a trailer for the Lost Missions stuff below.
Read the rest of this entry »

Resurrection of Resurrection of Evil: Doom 3 BFG Date

Mancubus! Like a succubus, but *a man*

Aha, I was a bit worried this might not see a PC release. Weird on both counts, given PC was originally its lead platform and, well,
it’s a pretty boring game so it’s strange that I’d care. Absent makes the heart grow less exasperated, I suppose. Yes, Doom 3 BFG, complete with new sections, improved levels, tuned controls, added checkpoints and sweet mother of God a mounted-flashlight, will be out on PC. When? MAYBE I’M NOT GOING TO TELL YOU.
Read the rest of this entry »

Pinky: Doom 3 Gets “BFG Edition”, Mounted Flashlight

Bethesda send word that they’re re-releasing Doom 3, with a few changes. It’ll release with Doom 3 itself and expansion Resurrection of Evil, but there will be seven new levels – constituting “The Lost Mission” – and the feature we were all crying out for the first time around: the “armour-mounted flashlight.” Now you’ll be able to illuminate stuff and shoot at the same time!

BFG Edition will arrive in the Autumn. Trailer below.
Read the rest of this entry »

The Dark Mod Update, Aiming For Standalone

Thief-inspired Doom 3 mod The Dark Mod has received an extensive new update over here. What’s most interesting about this appears at the end of the announcement, saying that the build does not utilize the recently-freed Doom 3 source code (and as such requires Doom 3 multiplayer to be installed), but that the team are going to try and start integrating the mod using it, so that they can create a standalone game. The team have asked for help in making this happen: “The Dark Mod can not be a standalone release until all the Doom 3 art assets and animations have been fully replaced. If you wish to help with that effort, please visit The Dark Mod forums and post in the “I Want to Help” sub-forum.”

Free* Doom 3 Source Code Available

You too could craft this face.

Do you know, it was probably to me that John Carmack first revealed he was intending to release the Doom 3 source code. I’m pretty sure. During an interview for PC Gamer in late 2008, I asked him if he’d be continuing his practice of making previous code available once the next big engine was out, and he explained that with Bethesda now owning id he didn’t know if it would be more difficult, but he was “almost certain we will wind up releasing the entire Doom 3 code base once Rage ships.”

So, with Rage safely released, it’s finally happened, and published under the GPL. Not before an emergency recoding of the shadow tech, after BethSoft lawyers got the squits over a possible patent issue.

Read the rest of this entry »