Posts Tagged ‘Doom II’

WAD The Hell: Foursite Is A Three-Hour Doom Level

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. Read the rest of this entry »

Former Doom II Mod Unloved Bursts Onto Steam

Back in 2010, a chap named Paul Schneider brought Doom II fans an exciting mod in the form of Unloved [official site]. A traipse through the classic shooter several shades darker (way more than fifty shades) than fans were used to, it was an exercise in serving up entrails as floors and chunks of flesh scattered throughout each level.

Most importantly, it was good. It could have become its own game, honestly. Oh, wait. It looks like it has! Unloved has broken out on its own as a fully-fledged horror shooter after escaping the confines of Steam’s Early Access. It’s available in full now, in fact, and looks like it’s well worth trying.

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Autobiographical Architecture Is A Personal Doom Mod

After two decades, Doom still has a vibrant modding community. Now game designer JP LeBreton has opted to draft his autobiography, Autobiographical Architecture [official site], as a Doom II mod, deeming the game a perfect medium for the multi-volume telling of his life. Doom has been a huge influence on LeBreton. He started out making his own Doom levels in his bedroom, later finding a career including working on BioShock, becoming lead level designer for its sequel, and being a designer at Double Fine Productions, before going solo. Here’s a trailer showing a little of the mod:

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Blade Of Agony Is An Incredible ‘WolfenDoom’ Mod

Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular.

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This Seinfeld Doom 2 Mod Is A .Wad About Nothing

Of all the genres I would choose if someone held a gun to my head and forced me to make a Seinfeld video game, I can’t say a first person shooter would be high on my list. But hey, that didn’t stop Doug Keener from trying that very thing using Doom II, and dammit he has done a fine job.

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Static Scares: Check Out Doom II Level Dead.Wire

I realise the new hotness in demonic dismemberment is Doom Notfour but this weekend I popped back to Doom II to check out a new(ish) player-made level. One of you lovely readers recommended dead.wire by ‘Xaser’ to Adam because our lad’s into spooky stuff, then he shared it with me because I like fraggy stuff. Sure enough, dead.wire is both spooky and fraggy, travelling inside a strange facility where the sky burns with white noise, bits of the level appear from nowhere, and… oh no, where are the monsters?

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Brutal Doom’s Story Campaign Released

Brutal Doom [official site] isn’t your grandfather’s Doom II, is the sort of thing I’d say if I wrote for a games magazine in the ’90s. Its reworked weapons, enemies, and combat do change Doom an awful lot, making it an ultraviolent new game with a friendly old look. Now Brutal Doom has its very own story campaign, blasting through a Mars base, down to Earth and across Los Angeles, then into Hell. Skipping through a few maps, I larked about in toxic waste, lead an AI squad through demon-infested city streets, fought the biggest dang Cyberdemon I’ve ever seen, and generally had a gay old time.

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