Posts Tagged ‘Doom II’

High Noon Drifter brings Doom to the Weird West

High Noon Drifter

One of the best things about Doom is that there’s a version of it for everybody. If you like your weapons a little more old-school and your Westerns thoroughly Weird, then High Noon Drifter might just be what you’re looking for in a retro FPS.

It’s High Noon (or was when I was writing this), so dust off your hat and slip into the well-worn cowboy boots of ghostly drifter Corzo for your regularly scheduled fix of demon-slaughter across a thousand worlds with an arsenal of chunky revolvers, lever-action shotguns and a vicious whip.

Read the rest of this entry »

Castlevania: Simon’s Destiny is a treat of a Doom mod

castlevania

Skeleton Appreciation Month has been, gone and shuffled back off to its grave, but I figure we can afford to extend the spooky festivities just a little while longer, especially with gems like this having snuck out in the final hours of October.

Castlevania: Simon’s Destiny was released on Halloween day, and is a genuinely impressive fan-game, remaking the entirety of the original NES game in first-person perspective, all built on the open-source (and increasingly flexible) GZDoom engine. Well worth a play, if you feel you could do with a little more Dracula in your life.

Read the rest of this entry »

Brutal Doom’s latest beta remixes the classics

Brutal Doom

Brutal Doom in a nutshell: Doom 2‘s familiar (iconic?) Icon Of Sin battle re-purposed into the very image of heavy metal excess; No longer just a wall texture, the monster bobs and sways, protruding out from a wall of giant intestines surrounded by torrents of blood pouring into the arena, all whilst the player gracefully extends a middle finger on each hand.

It’s been nearly two years since this juggernaut of Doom modding saw a major release, with its creator taking some time off to remake Doom 64 in the interim. Missing Halloween by just one day, this week saw the release of version 21 (albeit in beta form) and it feels like a milestone in its transformation into something almost entirely new, and distinct from both Doom of 1993, and Doom of 2016.

Read the rest of this entry »

Skulldash brings high-pressure arcade thrills to Doom

Skulldash

This is Doom. You know this. The rhythms have been burnt into your DNA by this point: Gun, demons, maze, exit. Now add a ticking time limit forcing careful target prioritisation and precise movement and a level full of floating tokens which require collection (most of them, at least) before the exit will reveal itself. This is Skulldash: Expanded Edition, a massive mod re-released for the GZDoom engine today, and it’s really quite brilliant so long as you don’t mind being a little hurried.

Read the rest of this entry »

Idle Doom mod turns Doom 2 into an idle game

The thrills of gibbing demons and sitting still watching numbers go up combine in Idle Doom, a mod turning id Software’s seminal face-paced FPS into an idle game where you watch a machine kill monsters so you can upgrade to a bigger monster-killing machine. It is exactly what it sounds like: a Doom idle game. It’s just the ticket for people who want to feel like they still strafe rough and frag hard but, really, they’re quite tired so it would be grand if they could put their feet up with a cuppa and let someone else handle things for a bit and oh please turn the light off on your way out, ta. Read the rest of this entry »

John Romero wants you to buy his Doom 2 floppies

Would you like a $3,000 copy of Doom 2? Sure, that’s a little bit more expensive than the £5.99/$4.99 Steam version, but you’d be getting five whole floppy disks! When the world ends, that plastic might be valuable. Still not convinced? Well then, I guess John Romero will have to sell his copy to someone else.

Read the rest of this entry »

Have You Played… Doom II: Hell on Earth?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I change my mind whenever anyone asks me (important: no-one ever asks me) whether Doom or Doom II is the best Doom game, but one thing that was always certain was that Doom II was the best Doom sequel. Nowadays, I’m not so sure. Read the rest of this entry »

Delightful Doom mod Run For It! gives everything legs

I adore mods which give new life to mundane objects. Every crate in the crate-filled warehouse of CrateDM is potentially a player waiting to frag you. Prop Hunt modes put us in the mindset of level designers placing rocks and buckets. In Run For It!, a new mod for old Doom, objects which didn’t have legs do now have legs. Ammo packs, lamps, trees, barrels, weapons, corpses and goodness knows what else have sprouted arms and legs to run around. Yup, it’s as daft as it sounds. Watch this trailer, which comes complete with Doomy Yakety Sax: Read the rest of this entry »

WAD The Hell: Foursite Is A Three-Hour Doom Level

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. Read the rest of this entry »

Former Doom II Mod Unloved Bursts Onto Steam

Back in 2010, a chap named Paul Schneider brought Doom II fans an exciting mod in the form of Unloved [official site]. A traipse through the classic shooter several shades darker (way more than fifty shades) than fans were used to, it was an exercise in serving up entrails as floors and chunks of flesh scattered throughout each level.

Most importantly, it was good. It could have become its own game, honestly. Oh, wait. It looks like it has! Unloved has broken out on its own as a fully-fledged horror shooter after escaping the confines of Steam’s Early Access. It’s available in full now, in fact, and looks like it’s well worth trying.

Read the rest of this entry »

Autobiographical Architecture Is A Personal Doom Mod

After two decades, Doom still has a vibrant modding community. Now game designer JP LeBreton has opted to draft his autobiography, Autobiographical Architecture [official site], as a Doom II mod, deeming the game a perfect medium for the multi-volume telling of his life. Doom has been a huge influence on LeBreton. He started out making his own Doom levels in his bedroom, later finding a career including working on BioShock, becoming lead level designer for its sequel, and being a designer at Double Fine Productions, before going solo. Here’s a trailer showing a little of the mod:

Read the rest of this entry »

Blade Of Agony Is An Incredible ‘WolfenDoom’ Mod

Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular.

Read the rest of this entry »

This Seinfeld Doom 2 Mod Is A .Wad About Nothing

Of all the genres I would choose if someone held a gun to my head and forced me to make a Seinfeld video game, I can’t say a first person shooter would be high on my list. But hey, that didn’t stop Doug Keener from trying that very thing using Doom II, and dammit he has done a fine job.

Read the rest of this entry »

Static Scares: Check Out Doom II Level Dead.Wire

I realise the new hotness in demonic dismemberment is Doom Notfour but this weekend I popped back to Doom II to check out a new(ish) player-made level. One of you lovely readers recommended dead.wire by ‘Xaser’ to Adam because our lad’s into spooky stuff, then he shared it with me because I like fraggy stuff. Sure enough, dead.wire is both spooky and fraggy, travelling inside a strange facility where the sky burns with white noise, bits of the level appear from nowhere, and… oh no, where are the monsters?

Read the rest of this entry »

Brutal Doom’s Story Campaign Released

Brutal Doom [official site] isn’t your grandfather’s Doom II, is the sort of thing I’d say if I wrote for a games magazine in the ’90s. Its reworked weapons, enemies, and combat do change Doom an awful lot, making it an ultraviolent new game with a friendly old look. Now Brutal Doom has its very own story campaign, blasting through a Mars base, down to Earth and across Los Angeles, then into Hell. Skipping through a few maps, I larked about in toxic waste, lead an AI squad through demon-infested city streets, fought the biggest dang Cyberdemon I’ve ever seen, and generally had a gay old time.

Read the rest of this entry »

Doom Over The World: The 2015 Cacowards

Ask me “Alice! You like Doom and player-made stuff and player-made Doom stuff – what’s this year’s best?” and I’ll sheepishly reply “Ah, heck, I don’t play nearly enough to know. The selfie mod was funny, wasn’t it? With the selfie stick? Right? Jokes? Oh, hey, did you see the Doom Mixtape? Look I need to…” Don’t ask me that.

Some people who do play an awful lot of Doom, mind, are the Doomworld lot. Every year on December 10th – Doom’s birthday, it’s now 22 years old – they hand out gleaming Cacowards to their favourite new Doomy creations, which are often a handy pointer towards good and fun new things. This year’s results are in, so go a-Dooming!

Read the rest of this entry »

Hellevision: Watch Liz Ryerson’s Doom Mixtape

This one's from A.L.T.

Many things can be improved by boshing them into Doom, and that goes for games criticism too. Liz Ryerson, a musician, Doom enthusiast, and the developer of Problem Attic, has written some of my favourite games criticism of recent times, and in March started recording the Doom Mixtape. It’s a video series where she plays through favourite and curious player-made Doom levels, picking over what makes them interesting and spiralling out to talk about all sorts of things connected to games creation, culture, communities, and commercialism. It’s pretty great. Plus, Doom.

Read the rest of this entry »

Rip And Tear: Brutal Doom V20 Released

Ripped and torn.

Brutal Doom [official site] may be the best evidence yet that our entire world is inside the mind of a child in 1995 in bed hallucinating gore, fatalities, mutilation, gore, guns, gore, and swear words, their Global Hypercolor t-shirt turning a lurid shade of turquoise around the neck and armpits to indicate a terrible fever.

Creator Sergeant Mark IV this weekend released version 20 of the Doom mod after 18 months of work. V20 brings new gore, new dual-wielding weapons, new gore, better stealth mechanics (no, really), new gore, fancier graphics, bullet penetration, more gore, and more. And more gore.

Read the rest of this entry »

Brutal Doom V20 Ripping And Tearing Into June

Well then.

I’ve been trying to change my use of ‘awesome’ from the ’90s exclamation of bodaciousness to the more reverent and terrified connotations it once had. But no, the mod Brutal Doom [Mod DB page] is totally awesome, not to mention tubular, radical, excellent, gnarly, wikkid, sikk, righteous, and wikkid sikk. It’s the gory fever dreams of a child of ’90s excess after a hard day’s fragging.

The long-delayed version 20.0 finally has a release date – June 5th – and a new trailer shows off so many ridiculous things that I had to laugh. A Baron of Hell picks up and tosses an explosive barrel, monsters lose limbs and keep on coming, you dual-wield big guns, and Doom Guy punches and kicks and rips and tears, and everyone explodes into bloody little bits. Awesome!

Read the rest of this entry »

Beautiful Nightmare: Doomdream Recreates FPS Dreams

I think of the ultra-bloody mod Brutal Doom as how Doom is to the imagination of an ten-year-old, with all the guts and the gore and the ripping and the tearing. Ian MacLarty’s Doomdream [official site] is a very different imagined take on Doom.

Doomdream’s a curious free little game that MacLarty calls “An impression of my dreams after I’ve been playing Doom all day.” It’s an abstract explore ’em up that doesn’t look like Doom, yet still feels a lot like it. Have a look.

Read the rest of this entry »