Posts Tagged ‘Doom II’

John Romero wants you to buy his Doom 2 floppies

Would you like a $3,000 copy of Doom 2? Sure, that’s a little bit more expensive than the £5.99/$4.99 Steam version, but you’d be getting five whole floppy disks! When the world ends, that plastic might be valuable. Still not convinced? Well then, I guess John Romero will have to sell his copy to someone else.

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Have You Played… Doom II: Hell on Earth?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I change my mind whenever anyone asks me (important: no-one ever asks me) whether Doom or Doom II is the best Doom game, but one thing that was always certain was that Doom II was the best Doom sequel. Nowadays, I’m not so sure. Read the rest of this entry »

Delightful Doom mod Run For It! gives everything legs

I adore mods which give new life to mundane objects. Every crate in the crate-filled warehouse of CrateDM is potentially a player waiting to frag you. Prop Hunt modes put us in the mindset of level designers placing rocks and buckets. In Run For It!, a new mod for old Doom, objects which didn’t have legs do now have legs. Ammo packs, lamps, trees, barrels, weapons, corpses and goodness knows what else have sprouted arms and legs to run around. Yup, it’s as daft as it sounds. Watch this trailer, which comes complete with Doomy Yakety Sax: Read the rest of this entry »

WAD The Hell: Foursite Is A Three-Hour Doom Level

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. Read the rest of this entry »

Former Doom II Mod Unloved Bursts Onto Steam

Back in 2010, a chap named Paul Schneider brought Doom II fans an exciting mod in the form of Unloved [official site]. A traipse through the classic shooter several shades darker (way more than fifty shades) than fans were used to, it was an exercise in serving up entrails as floors and chunks of flesh scattered throughout each level.

Most importantly, it was good. It could have become its own game, honestly. Oh, wait. It looks like it has! Unloved has broken out on its own as a fully-fledged horror shooter after escaping the confines of Steam’s Early Access. It’s available in full now, in fact, and looks like it’s well worth trying.

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Autobiographical Architecture Is A Personal Doom Mod

After two decades, Doom still has a vibrant modding community. Now game designer JP LeBreton has opted to draft his autobiography, Autobiographical Architecture [official site], as a Doom II mod, deeming the game a perfect medium for the multi-volume telling of his life. Doom has been a huge influence on LeBreton. He started out making his own Doom levels in his bedroom, later finding a career including working on BioShock, becoming lead level designer for its sequel, and being a designer at Double Fine Productions, before going solo. Here’s a trailer showing a little of the mod:

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Blade Of Agony Is An Incredible ‘WolfenDoom’ Mod

Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular.

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This Seinfeld Doom 2 Mod Is A .Wad About Nothing

Of all the genres I would choose if someone held a gun to my head and forced me to make a Seinfeld video game, I can’t say a first person shooter would be high on my list. But hey, that didn’t stop Doug Keener from trying that very thing using Doom II, and dammit he has done a fine job.

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Static Scares: Check Out Doom II Level Dead.Wire

I realise the new hotness in demonic dismemberment is Doom Notfour but this weekend I popped back to Doom II to check out a new(ish) player-made level. One of you lovely readers recommended dead.wire by ‘Xaser’ to Adam because our lad’s into spooky stuff, then he shared it with me because I like fraggy stuff. Sure enough, dead.wire is both spooky and fraggy, travelling inside a strange facility where the sky burns with white noise, bits of the level appear from nowhere, and… oh no, where are the monsters?

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Brutal Doom’s Story Campaign Released

Brutal Doom [official site] isn’t your grandfather’s Doom II, is the sort of thing I’d say if I wrote for a games magazine in the ’90s. Its reworked weapons, enemies, and combat do change Doom an awful lot, making it an ultraviolent new game with a friendly old look. Now Brutal Doom has its very own story campaign, blasting through a Mars base, down to Earth and across Los Angeles, then into Hell. Skipping through a few maps, I larked about in toxic waste, lead an AI squad through demon-infested city streets, fought the biggest dang Cyberdemon I’ve ever seen, and generally had a gay old time.

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Doom Over The World: The 2015 Cacowards

Ask me “Alice! You like Doom and player-made stuff and player-made Doom stuff – what’s this year’s best?” and I’ll sheepishly reply “Ah, heck, I don’t play nearly enough to know. The selfie mod was funny, wasn’t it? With the selfie stick? Right? Jokes? Oh, hey, did you see the Doom Mixtape? Look I need to…” Don’t ask me that.

Some people who do play an awful lot of Doom, mind, are the Doomworld lot. Every year on December 10th – Doom’s birthday, it’s now 22 years old – they hand out gleaming Cacowards to their favourite new Doomy creations, which are often a handy pointer towards good and fun new things. This year’s results are in, so go a-Dooming!

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Hellevision: Watch Liz Ryerson’s Doom Mixtape

This one's from A.L.T.

Many things can be improved by boshing them into Doom, and that goes for games criticism too. Liz Ryerson, a musician, Doom enthusiast, and the developer of Problem Attic, has written some of my favourite games criticism of recent times, and in March started recording the Doom Mixtape. It’s a video series where she plays through favourite and curious player-made Doom levels, picking over what makes them interesting and spiralling out to talk about all sorts of things connected to games creation, culture, communities, and commercialism. It’s pretty great. Plus, Doom.

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Rip And Tear: Brutal Doom V20 Released

Ripped and torn.

Brutal Doom [official site] may be the best evidence yet that our entire world is inside the mind of a child in 1995 in bed hallucinating gore, fatalities, mutilation, gore, guns, gore, and swear words, their Global Hypercolor t-shirt turning a lurid shade of turquoise around the neck and armpits to indicate a terrible fever.

Creator Sergeant Mark IV this weekend released version 20 of the Doom mod after 18 months of work. V20 brings new gore, new dual-wielding weapons, new gore, better stealth mechanics (no, really), new gore, fancier graphics, bullet penetration, more gore, and more. And more gore.

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Brutal Doom V20 Ripping And Tearing Into June

Well then.

I’ve been trying to change my use of ‘awesome’ from the ’90s exclamation of bodaciousness to the more reverent and terrified connotations it once had. But no, the mod Brutal Doom [Mod DB page] is totally awesome, not to mention tubular, radical, excellent, gnarly, wikkid, sikk, righteous, and wikkid sikk. It’s the gory fever dreams of a child of ’90s excess after a hard day’s fragging.

The long-delayed version 20.0 finally has a release date – June 5th – and a new trailer shows off so many ridiculous things that I had to laugh. A Baron of Hell picks up and tosses an explosive barrel, monsters lose limbs and keep on coming, you dual-wield big guns, and Doom Guy punches and kicks and rips and tears, and everyone explodes into bloody little bits. Awesome!

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Beautiful Nightmare: Doomdream Recreates FPS Dreams

I think of the ultra-bloody mod Brutal Doom as how Doom is to the imagination of an ten-year-old, with all the guts and the gore and the ripping and the tearing. Ian MacLarty’s Doomdream [official site] is a very different imagined take on Doom.

Doomdream’s a curious free little game that MacLarty calls “An impression of my dreams after I’ve been playing Doom all day.” It’s an abstract explore ’em up that doesn’t look like Doom, yet still feels a lot like it. Have a look.

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InstaDoom Mod Adds Selfie Stick And Filters

I feel a bit guilty for mostly posting Doom mods that are a bit wacky when so many fab mods and levels are still coming out. Well. Here, I’ll tell you to play the excellent Demonsteele and then I’ll feel less guilty posting about a Doom mod which adds a selfie stick and Instagram colour filters.

The first version of InstaDoom launched over the weekend, and I’m sure you’ll be rushing into hell to start snapping away, so here, I have a video with a few tips for you:

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Bang Pow Growl: Mouthy Doom Replacement Sounds Mod

GRUNT POW BANG BOOM GRRRRKKK!

Do you remember that impressive Half-Life 2 mod where a chap replaced all the sounds with new versions he’d made himself with his mouth, lips, tongue, saliva, and perhaps other parts of his gastrointestinal tract? What a silly sausage! Now someone has done the same for Doom. Shotguns, rockets, growls, elevators: you name it, they’ve recreated it with their mouth. What could be more Doom-y than an offering of flesh and spittle?

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Cacowards Celebrate 2014’s Best Doom Mods And Levels

THAT DEMON SNATCHED MY TROPHY

John Romero celebrated Doom’s 21st birthday last week by sharing a load of neat-o unseen art and photographs from his personal archive, but in my gushing I missed a big Doom birthday tradition. For 11 years now, the Doomworld community have marked the day with the Cacowards, a celebration of the Doom mapping and modding community’s best from the past year. They’re still going strong! If you’re out of touch with recent Doom developments but fancy playing something new, the 2014 Cacowards winners are a fine place to start.

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Doomdump: Unseen Treats From Romero’s Archives

Shoot me from my good side.

“HAPPY 21ST BIRTHDAY, DOOM!” John Romero tweeted yesterday. “In honor of this legal drinking age birthday, I’m about to release some never-before-seen DOOM game art!”

I know what you’re thinking – “21 years old! The US drinking age is barbaric.” Then you pause and realise “Wait, never-before-seen Doom art? Ooh!” And yes, it is splendid. Since then, the id co-founder has shared treasures including scans of the clay models id turned into monster sprites, and all sorts of abilities, textures, and gore that never made it into Doom. It’s a joyous Doomdump.

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Survival Mod Total Chaos Pretties And Uglifies Doom II

Earlier this week I wrote about DayZ mod for Doom which you can play right now, but here’s another, potentially more ambitious still survival remix of id’s finest hour. Total Chaos for Doom II is a massively-modified ( to the point of being unrecognisable) singleplayer open world survival horror mod, which uses GZDoom (engine) and Zandronum (multiplayer infrastructure) and – GASP! – features no guns.

But… but… is this not like curry without beer, a Florida vacation without Disney World, or the Velvet Underground without feedback?
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