Posts Tagged ‘Doom’

You Asked For It: The Steam Charts Return

Out with the old, in with the new. By which I mean ‘and our weekly Steam Charts, showing the ten games which sold best over the previous week, returns – replete with most of the same names as last year.’

SHOULD AULD ACQUAINTANCE BE FORGOT AND NEVER BROUGHT TO MIND?

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Enter Gutworld with Doom’s final multiplayer DLC now

The third and final multiplayer DLC for D44m [official site], one of our favourite games of 2016, is now out. The ‘Bloodfall’ DLC adds the usual assortment of new equipment, a new playable demon, and new maps including one ↑ which looks awesomely like a world of ribs, guts, teeth and pus. Publishers Bethesda are still keeping mum about potential singleplayer add-ons, which does leave me hopeful that some sort of standalone expansion may be brewing, or at least that id Software won’t go twelve years between Dooms again. Anyway, more about Bloodfall! Read the rest of this entry »

RPS 2016 Advent Calendar, Dec 13th: DOOM

SKULLS AND CHAINSAWS AND SHOTGUNS AND HELLFIRE. Day thirteen of The RPS Advent Calendar, which highlights our favourite games of the year, brings…

It’s the year’s second-best Hell, DOOM [official site]!

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Wot I Think: Pinball FX2 – Bethesda Pinball

DOOM, Skyrim and Fallout have been recreated as Pinball FX2 [official site] tables. Because nobody else at RPS has the flippin’ guts to take on such a massive task, I’ve spent a couple of hours with each, and have now judged them. Short version, I like them about as much as I like the games they’re based on, which means one is great, and the other two are a bit of a ballache. To find out precisely what I mean by that, join me below.

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Doom adds AI bots and demonic ballsport

From the author who brought you such cutting insights as “Whaaat? id Software released a game without deathmatch?” comes the shocking follow-up “Huuuh? It didn’t have bots either?” Doom [official site] now has bots, which I suppose means it hasn’t had bots the past seven months. ‘Update 5’ launched yesterday afternoon, boshing in AI bots to battle in deathmatch and deathmatch along with a new multiplayer that’s a bit like extra-violent rugby played with a cute demonic eyeball. Futuresports!

Oh, and Bethesda say the final bit of multiplayer paid DLC will launch next week. Read the rest of this entry »

DoomRL becomes DRL and goes open source after legal warning from ZeniMax

The creator of hell-inspired roguelike DoomRL [official site] has changed the game’s name to DRL and shared its source code with the world after receiving a legal warning from ZeniMax, the owners of the Doom trademark, late last week. The letter had demanded the removal of “all ZeniMax trademarks from meta tags, keywords, media, and other visible or concealed text that are connected to [the] website”. And that’s why the website now looks like this.
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Delightful Doom mod Run For It! gives everything legs

I adore mods which give new life to mundane objects. Every crate in the crate-filled warehouse of CrateDM is potentially a player waiting to frag you. Prop Hunt modes put us in the mindset of level designers placing rocks and buckets. In Run For It!, a new mod for old Doom, objects which didn’t have legs do now have legs. Ammo packs, lamps, trees, barrels, weapons, corpses and goodness knows what else have sprouted arms and legs to run around. Yup, it’s as daft as it sounds. Watch this trailer, which comes complete with Doomy Yakety Sax: Read the rest of this entry »

Skyrim, Fallout, and Doom tables flip into Pinball FX2

I’ve been playing a fair bit of actual physical pinball lately, having discovered a half-dozen machines across nearby pubs. My favourites put their themes into motion, like the NBA table where I get to launch the ball at a hoop (aided by mystical magnetism). The selection isn’t ideal, mind; I’m not much into basketball and Monopoly is so undesirable. No, digital pinball is a far better way to #engage with your favourite modern #brands in #brandball. Look, here come three new Bethesda-y DLC tables for Pinball FX2 [official site], plinging balls into Skyrim, Fallout, and Doom. Come see! Read the rest of this entry »

Steam Charts: And we all sing along like before

Had a week off. (No, not a holiday, no such thing when there’s a three-year-old in the house). Bit of a break from writing about games. Though I’d rebuild and resupply a little, come back fighting fit, ready for anything GAMESWORLD might throw at me next.

Anything but this. Read the rest of this entry »

DoomRL dev receives legal letter from ZeniMax

Fan projects based on existing games are always at risk from publishers and other trademark holders who might decide to take legal action, removing a piece of media from distribution, or taking other less punitive measures. There’s a line of thought I see circulating among game journos whenever a decent fan project starts to receive attention: “Writing about this is worthwhile because it is great, but we would be summoning the Eye of Sauron.”

DoomRL [official site], the Doom-themed roguelike, has had press attention for years now, but ZeniMax hadn’t made any legal demands in relation to the Doom trademark until late last night. Now they have, but it doesn’t look like the end of the world.

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Steam’s Autumn sale has begun – here’s some picks

Aside from starting a new tradition of unusually-named Steam Awards, Valve have also pulled out their worn and adored bargain bucket and have begun to fill it with games you’ll enthusiastically buy and probably never play. Yes, it’s their Autumn Sale. In the streets, the apocalyptic jockeying for TVs and blenders has started. The moon has turned blood red. And I looked and behold a pale horse, and his name that sat on him was Black Friday, and sales followed with him.
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The 10 most intriguing PC gaming trends of 2016

As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it’s natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we’re keeping our focus firmly on the world of PC games, where we’ve identified ten trends that may not have defined 2016, but have certainly helped to shape it. We delve into Sorcery and synthwave, DOOM and Danganronpa, and much more besides.

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Itsa Me, Ripandteario: Brutal Doom 64 Released

Borrow a seven-year-old child, fill them with sweeties and juice, make them spin in circles for five minutes, give ’em a nip of whisky, and have them play Doom for fifteen minutes then describe it to you. Whatever giddy image of Doom their imaginations vomit up, Brutal Doom actually is: a frenzy of ultraviolence with gibs by the bucketload. Now it’s slopped all over Doom 64, the game release on Nintendo 64 in 1997. Unlike the Quake port for N64, I’m only now realising, Doom 64 was a new game with new levels, art, and weapons. And now Brutal Doom 64 [official site] is out to brutalise it. Read the rest of this entry »

Gristlegun And Cacoface In New Doom Multiplayer DLC

A new gristly lump of DLC for D44m [official site] has arrived and yes, this one is all-multiplayer too. Yes, id Software and Bethesda must feel a little silly for thinking multiplayer is what people would want more of. But hey, singleplayer stuff including a leaderboard-climbing Arcade Mode did arriving only last week for free in an update. Anyway! The ‘Hell Followed’ paid DLC launched today, most notably adding a new gun made of guts and the ability to transform into a Cacodemon and devour other players. Ah, smashing stuff – this reminds me of a childhood fear of Blurp Balls. Read the rest of this entry »

Bethesda Outline Anti-Consumer Review Policy

Bethesda, developers of Elder Scrolls and Fallout and publishers of Dishonored, Doom, Wolfenstein and more, say that their policy now is to send out “media review copies” one day before their games come out. That’s what they did with DOOM earlier this year and that’s what they intend to do with the approaching releases of both Skyrim Special Edition and Dishonored 2.

We think this is a bad thing for you and for everyone other than Bethesda.

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Pointybangs: Doom Free Update Adds Arcade Mode

You may have saved us all from demonic destruction in D44m [official site] but for what? To save your own skin? Maybe even as a good deed? Because chainsawing hellspawn is a lark? Pssh. No mate, we need real motivation: points.

Thankfully D44m now recognises the primacy of points, having last night boshed in Arcade Mode with the free Update 4. It pumps players full of weapons and upgrades then sends them to smash through the campaign scoring mega-points for mega-kills. Points, sadly, do not mean prizes, or at least not real ones – a dart board, a four-slot toaster, cuddly toy (wahey!), or jet ski – just bragging rights on the leaderboards. Read the rest of this entry »

WAD The Hell: Foursite Is A Three-Hour Doom Level

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. Read the rest of this entry »

Steam Charts: They Said It Could Never Happen

I had all the characteristics of a blogger — frayed jeans, opinions, laptop, tea — but my depersonalisation was so intense, had gone so deep, that my normal ability to compile charts had been eradicated, the victim of a slow, purposeful erasure. I was simply imitating top ten articles, a rough resemblance of a best-sellers list, with only a dim corner of my mind functioning.

And yet.
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Doom Update Brings Deathmatch, Private Matches

Free-for-all deathmatch has been the foundation of multiplayer in id Software’s shooters since, well, since they started making them, yet somehow D44m [official site] launched without it. Didn’t even get a half-hearted note from their mum (in handwriting suspiciously similar to their own) saying demons stole their deathmatch and threw it on top of the bikesheds. Well, deathmatch has finally arrived in D44m with the launch of Update 3 last night. That also brought support for Private Matches, where you can pick modes and settings as you play with your pals, along with bug fixes and such.

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