For several years of this website’s existence, our most-read post was my short, hasty, freeform, crude, drunken poem lamenting videogames’ excessive use of locked doors to gate progress or pretend that an area is larger than it really is. I’m not proud, not even slightly. But it is a universal frustration, which is why the piece took off as it did. So very often, we play as action heroes capable of amazing feats of strength, skill and survival, but give ’em a wooden door or chainlink fence and they’re totally confounded.
Resident Evil 7 [official site] is my favourite new game of January, a master-crafted slice of tension and gross-out excess, yet its over-reliance on evidently flimsy yet entirely impassable obstacles is very nearly its undoing. Read the rest of this entry »