“Hunting for distribution rights is essentially detective work,” says Marcin Paczyński, Head of Product at GOG. “Rights can repeatedly change hands or be split up between different parties, and it’s our job to get to the bottom of what happened.”
Preservation of old games involves more than just an extra patch. The journey from dusty unplayable relic to polished, cross-platform installer is a minefield of technical and legal obstacles. The team at Good Old Games remain the industry leaders in the restoration of classic PC games, tasked with reverse engineering code written more than 20 years ago, unraveling knotty licensing issues left behind by defunct development studios, and battling lethargy on the part of skeptical publishers. It’s a thrilling and, at times, gruelling process, but – as the GOG team will testify – it never fails to surprise.