Posts Tagged ‘Dota 2 Reborn’

Source Engine 2 Live In Dota 2 Reborn Beta

Dota 2 [official site] has jumped to Valve’s shiny new Source 2 engine with the open beta release of the Reborn update. The main version of the game will still run on the old engine until after this year’s International tournament, but everyone can now poke at the new one.

If you dig Dota 2, hey, go have a poke at what’s to come; your match history, matchmaking rating, cosmetic items, and so on are shared across both versions, unlike normal Dota 2 test clients. If you just want to know more about Valve’s new tech, the engine that’ll be free(ish) for everyone to make games on, read on.

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Dota 2 Reborn: Mod Support Bringing New Valve Modes

Valve have made a new Dota 2 [official site] mode for the full launch of Custom Games (mods, basically) in their free-to-play lords management game. Custom Games will let folks create their own levels and gameplay rules, and will have a nifty-looking in-game hub to find and play them. A video showing off Valve’s newest Hammer editor makes them look surprisingly easy to make too.

They’re a big part of the Dota 2 Reborn update that’s due to enter open beta testing this week. Other big changes are a new UI and a switch to a new engine which they don’t name but come on it’s obviously gonna be Source 2 right?

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Dota 2 Reborn: New Engine, New UI

Valve formally announced Source 2 in March, long after we first saw scraps of it in Dota 2 [official site], but when will get to properly play games in it? Soon, is the answer, and it looks like the first will indeed be Dota 2.

The company last night announced Dota 2 Reborn, a revamp of the free-to-play lords management game switching it to a new engine (they don’t name Source 2, but c’mon) with a new UI, revamped spectating, what I imagine is support for custom game modes, new ways to ease new players in, and more. This version will launch into open beta next week, then properly launch after August’s big tournament The International.

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