Posts Tagged ‘Dota 2’

Dota 2 Ranked demands digits to squish smurfs

Here’s a joke you can borrow for when you’re necking jars and dropping bantbombs with the lads tonight:

Q: What do Gargamel and Dota 2 Ranked matchmaking have in common?
A: They both hate smurfs.

Steel yourself for some jolly vigorous high-fives from the lads there.

To crack down on Doters playing across multiple accounts, Valve will soon start requiring players register a phone number to play Ranked Dota 2 [official site]. Smurfs muck up the fun, you see, dropping into lower-level games with their higher-tier skillz. Ooo those smurfs make me sick! I must catch them! Read the rest of this entry »

With ice and fire! Dota 2 launches revamped Jakiro

Jakiro from Dota 2 [official site], once thought to be the world’s most popular flying plastic bag since that one in American Beauty, has been revealed as a two-headed dragon. Valve yesterday pumped out a Dota 2 update which included the long-promised new model for the support character(s), which makes clear that Jakiro are actually a dragon and not a burst bin bag. Who knew! The new Jakiro mostly follows the same concept, though Blue Head’s cute beard o’ barbels has become a jawline so stern even Judge Dredd would envy it. Update v7.03 also brought a fair few balance tweaks, and one of those mega-expensive ‘Arcana’ cosmetic sets for Juggernaut. Read the rest of this entry »

Dota 2 celebrates Lunar New Year with Dark Moon event

A new temporary game mode has arrived in Dota 2 [official site] with the ‘Dark Moon’ event to mark Lunar/Chinese New Year. Prizes are up for grabs! Dark Moon is a PvE wave survival mode, with five heroes beating back hordes of nasties in a way that feels a lot like many Warcraft 3 mods. Well, in WC3 modland it’d likely also have shoddy Spider-Men and hilariously overpowered items but hey, we can’t have it all.

Valve have also launched the Winter 2017 Battle Pass, the combination sticker album and gift bag leading into April’s big tournament, the Kiev Major. Read the rest of this entry »

Steam Top 100 reveals 2016’s money-making Steamers

Valve capped off 2016 by revealing the year’s 100 highest-grossing games on Steam, which is a pretty interesting list. If you’ve been following Alec’s prolonged breakdown over the weekly charts you’ll not be shocked by revelations that Grand Theft Auto V and Counter-Strike: Global Offensive are near the top, but you might not expect them to be joined by the likes of No Man’s Sky or the free-to-play Dota 2.

When I asked Alec if he fancied writing up this chart too, he began hissing “The Venga Bus is coming the Venga Bus IS coming the Venga Bus is coming to take me away ho-ho hee-hee ha-haaa” so you get me and my GIFs instead. Read the rest of this entry »

Dota 2: The New Journey – why update 7.00 is such a MASSIVE game-changer

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For an idea of how much Dota 2’s New Journey/7.00 update is A Big Deal, consider this: Dota, in general, has been in version 6.somethingsomething since 2005 – the Dota All-Stars mod days. It was around this time that the mysterious Icefrog originally took over development. That’s endured all the way through Valve’s Dota 2, right up until now, when all our expectations of the game’s patch number conventions crumbled like so many tango-munched trees.

Moreover, the preceding patch – 6.88 – is held in unusually high esteem by both the community at large and the professional/competitive scene. Other than the questionable strength of certain illusion-spam lineups, 6.88 was remarkably well-balanced, with almost no heroes considered unviable and a relatively broad range of strategies, from drawn-out split pushing to full-davai five-man gank rushes being employed in games at all skill levels. [Don’t worry about the terminology if you’re less steeped in on Dota slang – just know that 6.88 was really versatile! – Ed]

Nonetheless, Valve – and Icefrog – have held little back for 7.00, introducing not only a new hero in Monkey King, but the kind of fundamentals-altering additions that go even further than what skipping 0.11 version numbers would suggest. Perhaps the most impactful of these changes are Talents. Read the rest of this entry »

Dota 2 Boston Major: Highlights and must-see matches

Boston Major

Another multimillion-dollar Dota 2 Major tournament has come to a close this weekend as top teams from all over the world battled for the Boston Major‘s Eaglesong trophy and a share of the $3m prize pool. Would OG be able to defend their title with a remixed lineup or would some feisty newcomers be able to snaffle it away? In case you’re still avoiding spoilers all of this will be revealed after the jump, as well as the must-watch matches so you can condense your viewing into a single action-packed evening! Read the rest of this entry »

Dota 2’s 7.00 update changes everything, brings Monkey King and backpacks

Viper remodel

As the confetti fell on the end of the Dota 2 [official site] Boston Major tournament its developers, Valve, announced a significant update to their MOBA: update 7.00. I scanned the notes yesterday (once the website was able to cope with the strain of the traffic) and had a couple of games on the test client and GOOD LORD, it’s a doozy! There are Heroes of the Storm-ish talent trees, the jungle has changed so much I actually got lost, Roshan has upped sticks and moved to the northern bit of the river, Monkey King is a total (cool) jerk, the HUD has slimmed right down, illusions offer bounties and all kinds of other nonsense.

We’ll have a proper thorough patch analysis a bit later as the update is going live today but here are a few impressions after playing on the test client: Read the rest of this entry »