Posts Tagged ‘Dota 2’

Dota 2 newcomer stream returns to megabucks tourney

The International 2017

With mega Dota 2 [official site] competition The International 2017 on the esports horizon, Valve have gone into more detail about what fans can expect from the tournament. There’s a new host in the form of Sean “Day9” Plott (you might know him from his work in the pro StarCraft scene, the Hearthstone scene, or the pro Dota 2 scene, or for hosting cheery fanzine PC Gamer’s E3 event) some scheduling details and HOLLER TO ALL OF YOU WHO WANTED IT BACK because the newcomer stream is happening again. Read the rest of this entry »

Podcast: The Electronic Wireless Show talk replayability, Slime Rancher and Playerunknown’s Battlegrounds

The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about “replayability” – what games are the most replayable? Why do we always go back to our “comfort games”? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in Slime Rancher, Adam tells us about his cowardice in Playerunknown’s Battlegrounds, and I am slumming it with another collectible card game, this time The Elder Scrolls: Legends. We’ve also got some reader questions and comments, all based on replaying old favourites. It’s a theme! Read the rest of this entry »

How Valve’s Majors and Minors can heal pro Dota 2

Dota 2 pro season changes

With the biggest event in the competitive Dota 2 [official site] calendar – The International 2017 – due to take place next month, it might be a little early to start thinking about The International 2018. Unless, that is, you’re Valve, who have revealed a massive overhaul to how the entire next professional season will play out.

Here’s an in-depth look at why these changes are so promising for the pro scene. Read the rest of this entry »

Dota 2’s underwater terrain has some gorgeous wildlife!

Fiiiiiiiish!

Remember how Dota 2’s current seasonal Battle Pass/money pit has an under the sea theme? WELL, my Battle Pass is now sufficiently levelled up that I can swap the usual map with its trees and woodland wildlife for an underwater variant called Reef’s Edge! After booting up a game replay I swapped to the free camera mode, ditched the HUD elements that were getting in the way of my watery tourism and went exploring. Seahorses, eels and clams were just some of the things I found! Come see! Read the rest of this entry »

13 recent games that run well on terrible laptops

‘Terrible’ only in the sense of their gaming capability. Honestly, I’m sure your laptop is lovely to look at and it was definitely a extremely sensible idea to spend all that money on it instead of buying a holiday or helping to save the pandas. Truth is, though, that playing recently-released games on the vast majority of laptops is about as effective as starting an online petition to uncancel your favourite television show.

A little discretion goes a long way, however. Sure, you may be denied the glossiest of exploding viscera, but it is entirely possible to keep up with the Joneses even on a Terrible Laptop that has no dedicated graphics card. Here are but twelve contemporary games – either recently released or still-evolving going concerns – that will indeed run on your glammed-up toaster. Additional suggestions below are entirely welcome.
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Do Valve own Dota? A jury may decide

Valve may make Dota 2 but who actually owns Dota? A jury trial may be called to decide who — if anyone — owns the copyright, Ars Technica report. Two mobile developers who are making Dota-y games and facing a legal attack from the combined forces of Valve and Blizzard have argued that the Dota copyright was abandoned so they’re free to use it, their logic rooted in Dota’s complicated origins in the Warcraft 3 mod scene. Given that Valve’s lawyers have previously fought the mighty Blizzard’s lawyers to a standstill in a trademark fight, I’d be surprised if this doesn’t go their way, but we’ll see! Read the rest of this entry »

Why OG winning their fourth Major isn’t bad news for professional Dota 2

OG winning Kiev

Four of the five Dota 2 [official site] Major tournaments have gone the way of team OG. But does that mean the professional Dota 2 scene is becoming predictable? Our James argues not…

Fans of professional magician-punching were treated to a familiar sight at the recent Dota 2 Kiev Major: team OG, suddenly $1 million richer and lifting yet another first-prize trophy.

As an organisation, OG now holds the enviable position of being four-time Major winners. That’s a pretty ridiculous achievement considering there have only been five total since the format was introduced in 2015. The European Dream Green dream team aren’t the only ones with an impressive record at Valve-sponsored events either; Evil Geniuses, in addition to winning The International 2015 outright, have placed at least top 4 at TI6 and all but one Major. Read the rest of this entry »

Dota 2 goes under the seeeeeeeeeeea with The International 2017 Battle Pass

Battle Pass

Do you have any idea how hard it is for me to concentrate long enough to write a “Dota 2’s Battle Pass for The International 2017 is now available” news story given the theme this year is UNDER THE SEA? I mean !!!!!!!!!!!!!!!!!!!! I have never felt more like a target market in my entire life.

You might be here for chat about the new co-op campaign thing or the ranked MMR wagering system or w/e though so let’s try and get through this together. Read the rest of this entry »

Watch wizards: Dota 2’s Kiev Major is now go

Monday can be a slow, quiet day but I’m certainly invigorated by the yelling and explosions of competitive Dota 2 [official site]. Valve’s second big tournament of the season, the Kiev Major, kicked off its Group Stage this morning. This is two days of Swiss group battling to determine brackets for the Main Event, which will start on Thursday. How’s it going so far? Well! I can tell you that there were wizards, then the wizards fought other wizards, then there were fewer wizards. As ever, the competition is streaming on Twitch and Dota 2’s ace in-game spectator system. Read the rest of this entry »

Dota 2 Ranked demands digits to squish smurfs

Here’s a joke you can borrow for when you’re necking jars and dropping bantbombs with the lads tonight:

Q: What do Gargamel and Dota 2 Ranked matchmaking have in common?
A: They both hate smurfs.

Steel yourself for some jolly vigorous high-fives from the lads there.

To crack down on Doters playing across multiple accounts, Valve will soon start requiring players register a phone number to play Ranked Dota 2 [official site]. Smurfs muck up the fun, you see, dropping into lower-level games with their higher-tier skillz. Ooo those smurfs make me sick! I must catch them! Read the rest of this entry »

With ice and fire! Dota 2 launches revamped Jakiro

Jakiro from Dota 2 [official site], once thought to be the world’s most popular flying plastic bag since that one in American Beauty, has been revealed as a two-headed dragon. Valve yesterday pumped out a Dota 2 update which included the long-promised new model for the support character(s), which makes clear that Jakiro are actually a dragon and not a burst bin bag. Who knew! The new Jakiro mostly follows the same concept, though Blue Head’s cute beard o’ barbels has become a jawline so stern even Judge Dredd would envy it. Update v7.03 also brought a fair few balance tweaks, and one of those mega-expensive ‘Arcana’ cosmetic sets for Juggernaut. Read the rest of this entry »

Dota 2 celebrates Lunar New Year with Dark Moon event

A new temporary game mode has arrived in Dota 2 [official site] with the ‘Dark Moon’ event to mark Lunar/Chinese New Year. Prizes are up for grabs! Dark Moon is a PvE wave survival mode, with five heroes beating back hordes of nasties in a way that feels a lot like many Warcraft 3 mods. Well, in WC3 modland it’d likely also have shoddy Spider-Men and hilariously overpowered items but hey, we can’t have it all.

Valve have also launched the Winter 2017 Battle Pass, the combination sticker album and gift bag leading into April’s big tournament, the Kiev Major. Read the rest of this entry »

Steam Top 100 reveals 2016’s money-making Steamers

Valve capped off 2016 by revealing the year’s 100 highest-grossing games on Steam, which is a pretty interesting list. If you’ve been following Alec’s prolonged breakdown over the weekly charts you’ll not be shocked by revelations that Grand Theft Auto V and Counter-Strike: Global Offensive are near the top, but you might not expect them to be joined by the likes of No Man’s Sky or the free-to-play Dota 2.

When I asked Alec if he fancied writing up this chart too, he began hissing “The Venga Bus is coming the Venga Bus IS coming the Venga Bus is coming to take me away ho-ho hee-hee ha-haaa” so you get me and my GIFs instead. Read the rest of this entry »

Dota 2: The New Journey – why update 7.00 is such a MASSIVE game-changer

Loading-in-screen

For an idea of how much Dota 2’s New Journey/7.00 update is A Big Deal, consider this: Dota, in general, has been in version 6.somethingsomething since 2005 – the Dota All-Stars mod days. It was around this time that the mysterious Icefrog originally took over development. That’s endured all the way through Valve’s Dota 2, right up until now, when all our expectations of the game’s patch number conventions crumbled like so many tango-munched trees.

Moreover, the preceding patch – 6.88 – is held in unusually high esteem by both the community at large and the professional/competitive scene. Other than the questionable strength of certain illusion-spam lineups, 6.88 was remarkably well-balanced, with almost no heroes considered unviable and a relatively broad range of strategies, from drawn-out split pushing to full-davai five-man gank rushes being employed in games at all skill levels. [Don’t worry about the terminology if you’re less steeped in on Dota slang – just know that 6.88 was really versatile! – Ed]

Nonetheless, Valve – and Icefrog – have held little back for 7.00, introducing not only a new hero in Monkey King, but the kind of fundamentals-altering additions that go even further than what skipping 0.11 version numbers would suggest. Perhaps the most impactful of these changes are Talents. Read the rest of this entry »

Dota 2 Boston Major: Highlights and must-see matches

Boston Major

Another multimillion-dollar Dota 2 Major tournament has come to a close this weekend as top teams from all over the world battled for the Boston Major‘s Eaglesong trophy and a share of the $3m prize pool. Would OG be able to defend their title with a remixed lineup or would some feisty newcomers be able to snaffle it away? In case you’re still avoiding spoilers all of this will be revealed after the jump, as well as the must-watch matches so you can condense your viewing into a single action-packed evening! Read the rest of this entry »

Dota 2’s 7.00 update changes everything, brings Monkey King and backpacks

Viper remodel

As the confetti fell on the end of the Dota 2 [official site] Boston Major tournament its developers, Valve, announced a significant update to their MOBA: update 7.00. I scanned the notes yesterday (once the website was able to cope with the strain of the traffic) and had a couple of games on the test client and GOOD LORD, it’s a doozy! There are Heroes of the Storm-ish talent trees, the jungle has changed so much I actually got lost, Roshan has upped sticks and moved to the northern bit of the river, Monkey King is a total (cool) jerk, the HUD has slimmed right down, illusions offer bounties and all kinds of other nonsense.

We’ll have a proper thorough patch analysis a bit later as the update is going live today but here are a few impressions after playing on the test client: Read the rest of this entry »

The Dota 2 Boston Major: Everything you need to know

A new professional Dota 2 [official site] season means new, ultra-high-stakes Major tournaments, and the first is upon us: the Boston Major is underway, with a $3,000,000 prize pool and a neat bird-shaped trophy on the line. The event is live right now, and below you’ll find all the information you need on the teams and the tournament, as well as the links you need to watch.

Read the rest of this entry »

How to watch Dota 2

Dota 2 [official site] begins its next season of multi-million dollar Major tournaments in earnest on December 3, with the Boston Major set to take over the lavish Wang Theatre. While only a relatively small number of viewers will be able to fit inside to see the ridiculously monied spell-storms up close, potentially millions more will be watching via stream – including you, if you so desire.

Indeed, watching top-tier Dota can be even more entertaining, and significantly less aggravating, than playing it yourself. Yet surely you’d need at least a decent amount of hands-on experience with the game to derive any understanding, let alone enjoyment, from spectating others?

Fret not. It is a remarkably complex (and ever-changing) game, but it’s also surprising easy to pick up the basics when it’s just ten heroes duking it out, while a team of casters and analysts spell the action out over mic. Better yet, read this guide – a primer on both the essentials and the intricacies of a game of Dota 2, beamed through the prism of pro match viewership like Tinker’s Aghs Q! Read the rest of this entry »

The History Of Overwatch’s Hero Abilities

Developers imitate each other, as do writers, musicians and artists, and Blizzard are the best in the business at it. No other company is so good at distilling the sweat of another’s brow and refining it into pure, unadulterated joy. Yet, while it’s easy to see in Overwatch the objective-based gameplay of Team Fortress 2, the team dynamics of League of Legends or the creative movement mechanics of 90s shooters, its various ideas can often be traced back much further, towards older games that the designers at Blizzard may never have played.

I’ve chosen ten abilities Overwatch’s heroes can perform and used them as the starting point for a jaunt through game history. What was the first game to feature grappling hooks, or teleportation, or time-rewinding? Find out below.

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