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Posts tagged “Double Fine Productions”

Feature: Everything including the kitchen sink

Have You Played… Everything?

In Everything you play as everything. A fleet of flying sofas, a tiny ant, a string of DNA floating on the wind. You can play as giant trees, erupting forth from the ground as you sprout and slither your way across the land, or perhaps you'd prefer to lead an entire orchestra's worth of musical instruments through the purple, unending void inside an alien spacecraft.…

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Double Fine Presents “doesn’t make sense” anymore, says Tim Schafer

Indies, eh? They're not just developers these days. Since 2014, Double Fine have published a wildly diverse range of indies under the Double Fine Presents label. Their latest, charming Cornish adventure Knights And Bikes definitely has that recognisably Double Fine quirkiness, but they've also pushed some properly weird little curiosities like Kids and Mountain. But Double Fine are with the big dogs now. The next…

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Feature: Teenage mutant whinger hurdles

RAD review

Wot do I think? I think the return of words like "rad", "tubular", and "bodacious" are less welcome echoes of the 1980s than the returning threat of nuclear Armageddon, for a start. As such, it's with a particularly glowering eye that I turn to RAD, Double Fine's new action game about bashing mutants in the face (or face-like area), whose title is pretty indicative of…

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Microsoft buy Psychonauts studio Double Fine Productions

Double Fine Productions, the studio behind cheery games including Psychonauts and Brutal Legend, have been bought up by Microsoft. They say they'll continue to make those Double Fine games in that Double Fine way, which I suppose is what everyone says after their business is acquired.

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Psychonauts 2’s first trailer looks as charmingly twisted as ever

Psychonauts 2 is looking exactly how a Psychonauts 2 should. Double Fine have kept the hype-engine on their Lucasartsian platform adventure sequel gently idling since their crowdfunding drive in 2016. Last night at the game awards they gave it a quick rev. Somehow, this is the first real trailer for the game - familiar, but with some exciting new sights, sounds and people to meet.…

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Feature: Seasonal unscares

Halloween 2018 Special: round up of very nice things

I bet you thought that what with all the spooky stuff we’ve had on the site over the past while, we were leading up to a big horror extravaganza of Halloween-themed stuff today. “Someone is going to use the word ‘spoopy’,” you thought. Well you’re wrong! All our special Halloween features are about nice things today. We are wall-to-wall niceness. Dare I say suffocatingly cute.…

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Feature: Ah yes, repressing your feelings

The Joy Of Psychonauts’ most revealing memory vault

Memory is a funny old thing. Our brains are like faulty cameras, letting us unconsciously suppress moments of our lives and swap them out for brighter, more palatable realities. When we’re reminded of these small time capsules, the serene environments we were in and the people we were with, we often feel an endorphin rush and a lurid longing for something that isn’t there anymore.…

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See Grim Fandango’s cast reunite for a live read-through

The main voice cast and composer of LucasArts' Grim Fandango reunited last night during E3 for a live performance of scenes and songs from the splendid adventure game. The game turns 20 this year, and after all this time it's just lovely to see them having a lark together, reading through scenes, gabbing about the game, and jamming (and singing!) those top tunes. Watch the…

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Ooblets has ditched dogfighting for dance battles

You're about to watch some humans go about their business as they get followed around by adorable tiny animals, occasionally stopping to pet them or dance with them. Don't be fooled. Those animals are out for blood - or at the very least indentured interior design work. That's the subtext I'm picking up: Ooblets is an upcoming game that's ostensibly about farming crops and looking…

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Double Fine decide to have Kids

Their own output might be spottier than a ladybird farm, but Double Fine most certainly have an eye for a great concept, both in their self-made games and the select few they publish. Gang Beasts, Mountain, Everything, Thoth and the upcoming Ooblets and Knights and Bikes all came up through the Double Fine Presents programme, and joining that number is the cute-but-haunting Kids. It's an…

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Psychonauts In The Rhombus Of Ruin jacks into PC

Sure, you've jacked into someone's mind to wander through their memories, but have you jacked into someone's mind while jacked into cyberspace? You can now do just that in Psychonauts In The Rhombus Of Ruin. Double Fine's VR spin-off from peachy physic platformer Psychonauts arrived on PC last night, supporting Rift and Vive cybergoggles, following its debut on PlayStation VR in February 2017. It's set…

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Tim Schafer to headline EGX Rezzed this April

You're already attending this year's EGX Rezzed, of course. But if you haven't yet booked your ticket to That London so you can play all them lovely games, here's a piece of news that should cause you to get on that, post-haste. Double Fine's Tim Schafer - he of the simian islands and the tentacular days - is going to headline the event, taking part…

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The adorably ultraviolent Gang Beasts is fully out now

Round up your chums for a spot of adorable ultraviolence, as the wonderful Gang Beasts has launched out of early access. Gang Beasts is a multiplayer arena fighting game where players will hurl each other off the tops of speeding trucks, out windows, and into industrial grinders, grabbing and grappling in physics-simulated fisticuffs. Pummel your pal into exhaustion, hoist them up, go to throw them…

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Feature: Remake or rebreak

When is it OK to remake a classic game?

Adventure game remakes are common. But not everyone likes to see their old favourites revived. Mitch Kocen asked veteran point-and-clickmen Ron Gilbert and Tim Schafer, among others, when they think it’s OK to remaster the classics Without intervention, every video game you have ever loved will eventually become unplayable. The technology that enables the next generation of games cripples the last. At some point, systems…

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Clickuorice Allsorts: How Headlander’s look works

You want to click on a thing that's interesting to read RIGHT NOW? This Clickuorice Allsort is a beautiful-looking confection in the form of the art direction document for Double Fine's head-swappy Metroidvania, Headlander! Writer and director, Lee Petty, lays out things like the game's influences, and why particular stylistic choices were made - the use of the colour spectrum to accompany progress through levels,…

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Feature: Ideas generation

Tim Schafer tells the story of Amnesia Fortnight

"I started feeling a little bogged down by the scope of [Brutal Legend]," says Tim Schafer, founder of Double Fine. "It was really huge and I felt like the team had been doing it for a long time and had a long way to go yet. I felt like they needed a break." That break was Amnesia Fortnight, a two week game jam during which…

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