Posts Tagged ‘Double Fine Productions’

Psychonauts 2’s Crowdfunding Has Ended

Psychonauts 2 was launched into crowdfunding on December 4th then hit its target on January 6th, and the campaign has now come to an end. The crowdfunding was run through FIG, a service Double Fine head Tim Schafer advises on, and received $3,829,024 against an initial goal of $3.3 million.

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The Milkman Cometh: Psychonauts 2 Has Been Funded

An odd feeling – this thing we prayed for for years, and which seemed such an impossibility, is now happening. And not just happening: it felt like a foregone conclusion from the second it was announced. With $3.35 million pledged by crowdfunders and investors, it looks like Psychonauts 2, Double Fine’s sequel to their acclaimed 2005 adventure-platformer, will become a reality at last.

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Day Of The Tentacle Remastered’s First Trailer

In a Double Fine double-bill, look, it’s the first trailer for Day of the Tentacle Remastered [official site]! Yes, yes, the main feature of Double Fine’s weekend announcements was Full Throttle Remastered, but that’s not due until 2017. DotT Remastered, however, will be coming in March 2016, sez this trailer. Here, check out how the redrawn art looks in motion:

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Full Throttle Remastered Announced For 2017

Gosh-o! I guess Double Fine are remaking every adventure game Tim Schafer worked on at LucasArts that they can get their hands on! Over the weekend they announced a ‘Remastered’ version of fantastic futurebiker adventure Full Throttle. It’s fantastic, and it’s been off store shelves for far too long. We’ll have a while to wait yet, though: it’s not due until 2017.

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Psychonauts 2! Double Fine Crowdfunding A Sequel

Remember back in 2012 when Notch was like, “I could fund a Psychonauts 2!” and Double Fine were all, “Cool! $18m please!” and Notch was all, “Shiiiit, I was thinking more 25p, and – wow, look, an octopus on a tricycle!”? Well, that’s all history now.

Double Fine are looking to make Psychonauts 2. They’re after $3.3m from backers, alongside their own investment, plus external funding from a mysterious, possibly legal party. More Psychonauts! There’s a trailer too, of sorts.

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First Day Of The Tentacle Remastered Screenshots Appear – Compare And Contrast

Polygon has just posted the first screenshots of Double Fine’s remake of Day Of The Tentacle, a project announced almost a year ago, and now apparently playable at Indiecade. The shots show the remastering is clearly going to be very faithful to the original game – fears of attempts at 3D or similar can be put aside – although give no indication at this point if the verb interface is to be maintained. Indiecade visitors will be able to tell us soon.

However, to my eye, something doesn’t look quite right.

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Get Your Head Around Double Fine’s New Metroidvania

What's that Lassie? Little Timmy's head has fallen down the well?

Headlander is the next game from Double Fine, and with news that the project lead from the wonderful Stacking is in charge I’m definitely paying attention. Borrowing the body-swapping concept from that Russian Doll-themed game, Headlander applies it more of a Metroidvania structure, with some lovely 70s sci-fi trappings and the option to graft your head onto anything from dogs to dancers. Take a look below.

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The Final Episode Of Double Fine Adventure! Is Out

Games are strange in that they’re a medium that inspires devotion but even the most feverish fans often know little about how they’re made. Most efforts to explicate the process are also often hamstrung by the marketing need to put on a good face or by the details being delivered long after the fact by developer’s whose memories have faded.

Double Fine Adventure is different. It’s a twenty-part documentary series about the making of Broken Age where the cameras were there at the very beginning, when the fresh Kickstarter success seemed to point towards a future of infinite potential, and were still there at the very end, when the team size had been whittled away, when morale had been dampened by layoffs, and when crunch had caused people to fall ill. As of last week, the final episode is out and available to watch for free along with the rest of the series.

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Wot I Think: Massive Chalice

alas poor thingumy, I knew him, I think. Maybe.

Massive Chalice is an XCOM-like, fantasy-themed strategy game from Doublefine, divided into turn-based, grid-based squad battles and a real-time base mode in which you build structures and marry nobles to provide a steady stream of new and upgraded soldiers to fight for you, in the hope of surviving a centuries-long siege by plant-like beasts. It left Early Access a few days ago.

I’m looking at a corpse. It’s someone’s son. Was someone’s son. That someone is regent of a keep in my kingdom, but if they are upset that their son is dead, felled by the acidic explosion of a hunched monster in its own death throes, they do not say so. No-one says anything. Is his corpse even collected from the battlefield, taken back to his family’s home for a respectful burial and private mourning? Or does it still lie there now, gradually dissolving into that acidic puddle it lies in? Does anyone ever speak his name again?
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Massive Chalice Runneth Over Out Of Early Access

After generations of updates and patches and fixes and tweaks, Double Fine’s Massive Chalice [] has left Steam Early Access to become a properly-released game. As Marsh explained when he played the Early Access version last November, it’s a turn-based strategy game where you’ll need to to build up strong warrior bloodlines across a war lasting hundreds of years.

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Double Fine Recover Iron Brigade, Ditch GFWL

Like a video games company keen to own and preserve everything it makes, Double Fine have swooped in to snatch back 2012’s Iron Brigade [official site]. That simile’s perhaps unpoetic and unamusing. Could’ve said “a big protective bird” or tried a 50 Shades of Grey joke that didn’t work and was a good few years behind pop culture.

Anyway, the point is, Double Fine now own The Intellectual Property Formerly Known As Trenched and have started self-publishing it – taking over from Microsoft Studios. To celebrate this, they’ve put it on sale and ripped out the hateful Games for Windows – Live.

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Adventure Time Studio Making A Costume Quest Cartoon

It’s like something you’d heckle in a moment of drunk inspiration while watching Dragon’s Den: What if Double Fine and the guys behind Adventure Time joined forces for some reason?

Double Fine Studios’ Greg Rice has confirmed just that is happening. Frederator Studios, who you might know best as the folks behind Adventure Time and Bravest Warriors, are adapting Costume Quest [official site] for cartoon format. A jubilant Rice wrote: “Wooooo super excited to finally talk about how we’re making a Costume Quest cartoon with Frederator! Been a pleasure!”

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Massive Chalice Spills Out Of Early Access On June 1st

Anyone else picture a KFC Bargain Bucket whenever you hear the words Massive Chalice [official site]? No? Just me? To be fair, I think about KFC all the time so it’s possible there’s no causation there. Regardless, I’ve already planned to sit down with a massive chalice of chicken when I tuck in to the full release of Massive Chalice’s turn-based genetic tactics on June 1st.

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Why Broken Age Act 2’s Story Is An Awful Mess

It wasn’t possible for me to get into exactly why Broken Age Act 2’s [official site] story is quite such a betrayal of the first half’s potential in my review. It’s all major spoilers. So, with that in mind, the following article contains plot spoilers up to the very end of Act 2.

While Broken Age Act 2 is a let-down in many ways, not least the dreadful puzzles, for me the complete abandoning of what had seemed so special in the first half is what sucked the most. I’ve explored why.

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Wot I Think: Broken Age Act 2

Over a year since the first act was belatedly released, Double Fine’s seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested in its first half? Here’s wot I think:

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Play It Again, Manny: Grim Fandango Remastered OST

Can you hear the sound of us not talking?

Rare’s the day we post about game soundtracks here, because by sheer coincidence every member of RPS was born without the ability to enjoy music at the same time as watching pixels flash, but I’ll make an exception. Why? Oh, a combination of this one being a little bit special and my being hopelessly mired in the past, I guess.
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Double Fine Releasing Broken Age Act 2 On April 28th

Imagine the comedic potential of the second half of something called Broken Age [official site] coming out. Something about how it’s fixed. Jokes about superglue. Jibes about Double Fine being ‘butterfingers’ warning them not to drop it again. You could reference Atomic Kitten’s Whole Again or Coldplay’s Fix You [no links, not now, not ever -ed.]. Endlessly entertaining.

At the end of the day, all you’d be trying to do is drag out news that Double Fine have announced plans to release the second half of their crowdfunded adventure game on April 28th.

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18-Part Double Fine Documentary Goes Free

Depending on who you ask, the first Double Fine Kickstarter was for an underwhelming adventure game which snaffled up far more money than it needed, or it was for a fascinating warts and all insight into the making of a high profile videogame which at the very least tried to reach for the stars. I’m not sure either stance is particularly accurate – i.e. given the aesthetic quality of the game it’s not at all hard to see how the money got legitimately spent, but equally Broken Age wasn’t the grand point’n’click comeback we’d hoped for – but there’s no question that the extensive and human Making Of documentary series also provided to backers sweetened the deal enormously.

And now the rest of us get to watch it too, for no-pennies.
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Wot I Think: Grim Fandango Remastered

Grim Fandango (official site) is considered the end of Lucasarts’ imperial period (no pun intended): its first 3D adventure game, its last to be helmed by Tim Schafer, and arguably the most mature and character-focused offering from the Monkey Island/Day of The Tentacle/Sam & Max studio. Naturally, it was a commercial failure.

17 years later, and everything has changed. This Mexican folklore and film noir-influenced tale of sometime grim reaper Manny Calavera’s attempt to reach eternal peace in the Ninth Underworld has become beloved enough that it’s been ‘remastered’ with more modern and bearable graphics, sound and controls (its original ‘tank’ controls being faintly nightmarish). There have been many fan attempts to enhance this rapidly-ageing game, but Double Fine worked out a deal with Disney and were able to go back to the source. Is this the Number Nine train straight to happiness, or does it reach into our chest, pull out our heart and throw it into the woods?
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Let’s Watch: John Romero Plays Doom

Then, shooting.

I am rapt watching John Romero play and talk about Doom. Over a two-and-a-half-hour Let’s Play series, the hallowed former id Software lead designer and co-programer has gone into fascinating detail on his level design philosophy, technical tricks, the game’s development, and his other work, but it’s equally splendid to hear about stuff that never happened. Here’s an old idea for deathmatch co-op: played on regular levels with monsters around, the only way to score points is to hit the end-level button first, so players swing between cooperating and making a violent break for the finish. Lovely.

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