Posts Tagged ‘Double Fine Productions’

Can Videogames Teach You Programming?

if(desire_to_program > 10)
    continue;
else
    return;

When I tell people I’m a programmer, I get that look. The glazed eyes, the polite smile, the clear desire to change topic. If I’m lucky, I’ll get pitched on an idea for the next killer mobile app that my conversation partner insists will make us rich; if I’m less lucky, I’ll get wrangled into providing free tech support for the rest of my life. The thing is, though, as impossible as it might sound, programming can be more fun than people realise. Fun enough to warrant its own video game genre, even.

Just how educational are these games, though? Is it really possible to become a programmer by playing games? I dug through Steam and came away with three promising candidates. Let’s take a look at them, and see whether they can really teach you skills to pay the bills.

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Psychonauts 2 Backers Can Be Investors, Says Regulator

Many backers who funded Psychonauts 2 on the crowdfunding site Fig are now considered ‘investors’, says a US regulatory body, paving the way for them to get a return in real money if the game sells well. Fig is a video games-focused fundraising site partly founded by a bunch of veteran developers including Brian Fargo and Tim Schafer. It lets you throw some quids into a project as a punter – just like Kickstarter – but also lets people invest in it. As well as welcoming serious accredited investors, it hoped to let any old mug invest by giving $1,000 or more at an ‘investor’ level – but the US Securities and Exchange Commission needed to have the final say on letting anyone have a crack. Now they have, and they’ve approved the whole thing. What does this mean? Can you invest in the next big project? More importantly: should you?

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Thanks, Oth: 140 Dev Announces New Shmup, Thoth

Thanks, Thoth. Ththoth.

Platform game 140 got Graham a-groovin’ and a-boppin’ back in 2013 with cheery rhythmic bouncing quite different to designer Jeppe Carlsen’s work on gothdeath bouncer Limbo. Well, the years since then have seen Carlsen release another grimgrim platformer with the Limbo lot, Inside, and apparently work on another colourful project of his own. Over the weekend, Carlsen announced Thoth [Steam page], a colourful shoot ’em up that’ll be published by Double Fine in October. It’s got local co-op and all. Here, check out the teensy announcement trailer:

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Wot I Think: Headlander

Headlander [official site], Double-Fine and Adult Swim’s skull-swapping Metroidvania affair is nothing like as funny as it probably thinks it is, but fortunately it’s a quiet delight in so many other ways. It’s also filthy.

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Doublefine’s Robotic Bodysnatcher: Headlander

Headlander [official site] made me think of Wall-E, except there’s only one human left in the robot-run offworld colony. Technically, the bots are humans of a sort, the entire race having transferred their consciousness from its fleshy confines into new robotic bodies. Those robots are under the authority of a wicked computer and it’s up to the last meat-person (YOU) to save the day. Problem is, you’re outnumbered. Oh, and you don’t have a body. Cue body-switching, ability-gathering, side-scrolling action.

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Watch Half An Hour Of Double Fine’s Headlander

Oh, hallo there! You’ve caught me tidying up the last of the E3 stuff on my desk. Sweeping away Tunnock’s Teacake wrappers, mostly. But this? Ah yes, this is a half-hour of gameplay footage from Double Fine’s Headlander [official site]. Yes, I’d also almost forgotten they were making it. Headlander is a side-scrolling action-adventure about the decapitated head of the last living human romping through a ’70s retro-future world. Always got style, that Double Fine lot. See:

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Wot I Think: Day Of The Tentacle Remastered

It’s frightening to realise that Day Of The Tentacle Remastered [official site] is a reworking of a game that’s been in my top five games since I first played it, a whopping 23 years ago. And a game that for the better part of the last decade, has been near impossible to buy or play. With Double Fine’s Remaster updating or restoring its graphics, music and sound, at the very minimum what we have here is a purchasable, playable version of the original game. On top of that, you can now play it in wide- and full-screen, with a smartly reimagined interface, much improved music, and the voices crystal clear without all the hissing and bubbly weirdness that affected the original CD-ROM version of the game. Which is to say, if anyone doesn’t like any of the changes they’ve made, they can switch them off and they’ve absolutely nothing to complain about. Which is neat. Here’s wot I think:

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Mountain Creator Announces He’s Making… Everything

Working with Double Fine, David OReilly has announced his next project following 2014’s RPS-adored Mountain. And it’s called Everything [official site]. And appears to be promising… everything. A game in which you can play as everything in the game.

Announced as a PS4 exclusive, we poked Double Fine with the patented Rock, Paper, Shotgun Really Pointy Stick (RPSRPS) until they confessed that “exclusive” means “for a bit”, and that it will be coming to PC some time after the dangerously angular console. There are details and a trailer below.

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Day Of The Tentacle Remastered Due March 22nd

Day of the Tentacle Remastered [official site], the redrawn (or not) re-release of the classic 1993 LucasArts adventure game, will come out on March 22nd. That’s the latest word from Double Fine Productions, the folks who are revamping it (and whose head honch Tim Schafer co-directed, co-designed, and co-wrote all those years ago). It’s been a good few years since I played DotT, so I’m curious to revisit it.

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Psychonauts 2’s Crowdfunding Has Ended

Psychonauts 2 was launched into crowdfunding on December 4th then hit its target on January 6th, and the campaign has now come to an end. The crowdfunding was run through FIG, a service Double Fine head Tim Schafer advises on, and received $3,829,024 against an initial goal of $3.3 million.

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The Milkman Cometh: Psychonauts 2 Has Been Funded

An odd feeling – this thing we prayed for for years, and which seemed such an impossibility, is now happening. And not just happening: it felt like a foregone conclusion from the second it was announced. With $3.35 million pledged by crowdfunders and investors, it looks like Psychonauts 2, Double Fine’s sequel to their acclaimed 2005 adventure-platformer, will become a reality at last.

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Day Of The Tentacle Remastered’s First Trailer

In a Double Fine double-bill, look, it’s the first trailer for Day of the Tentacle Remastered [official site]! Yes, yes, the main feature of Double Fine’s weekend announcements was Full Throttle Remastered, but that’s not due until 2017. DotT Remastered, however, will be coming in March 2016, sez this trailer. Here, check out how the redrawn art looks in motion:

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Full Throttle Remastered Announced For 2017

Gosh-o! I guess Double Fine are remaking every adventure game Tim Schafer worked on at LucasArts that they can get their hands on! Over the weekend they announced a ‘Remastered’ version of fantastic futurebiker adventure Full Throttle. It’s fantastic, and it’s been off store shelves for far too long. We’ll have a while to wait yet, though: it’s not due until 2017.

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Psychonauts 2! Double Fine Crowdfunding A Sequel

Remember back in 2012 when Notch was like, “I could fund a Psychonauts 2!” and Double Fine were all, “Cool! $18m please!” and Notch was all, “Shiiiit, I was thinking more 25p, and – wow, look, an octopus on a tricycle!”? Well, that’s all history now.

Double Fine are looking to make Psychonauts 2. They’re after $3.3m from backers, alongside their own investment, plus external funding from a mysterious, possibly legal party. More Psychonauts! There’s a trailer too, of sorts.

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First Day Of The Tentacle Remastered Screenshots Appear – Compare And Contrast

Polygon has just posted the first screenshots of Double Fine’s remake of Day Of The Tentacle, a project announced almost a year ago, and now apparently playable at Indiecade. The shots show the remastering is clearly going to be very faithful to the original game – fears of attempts at 3D or similar can be put aside – although give no indication at this point if the verb interface is to be maintained. Indiecade visitors will be able to tell us soon.

However, to my eye, something doesn’t look quite right.

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Get Your Head Around Double Fine’s New Metroidvania

What's that Lassie? Little Timmy's head has fallen down the well?

Headlander is the next game from Double Fine, and with news that the project lead from the wonderful Stacking is in charge I’m definitely paying attention. Borrowing the body-swapping concept from that Russian Doll-themed game, Headlander applies it more of a Metroidvania structure, with some lovely 70s sci-fi trappings and the option to graft your head onto anything from dogs to dancers. Take a look below.

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The Final Episode Of Double Fine Adventure! Is Out

Games are strange in that they’re a medium that inspires devotion but even the most feverish fans often know little about how they’re made. Most efforts to explicate the process are also often hamstrung by the marketing need to put on a good face or by the details being delivered long after the fact by developer’s whose memories have faded.

Double Fine Adventure is different. It’s a twenty-part documentary series about the making of Broken Age where the cameras were there at the very beginning, when the fresh Kickstarter success seemed to point towards a future of infinite potential, and were still there at the very end, when the team size had been whittled away, when morale had been dampened by layoffs, and when crunch had caused people to fall ill. As of last week, the final episode is out and available to watch for free along with the rest of the series.

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Wot I Think: Massive Chalice

alas poor thingumy, I knew him, I think. Maybe.

Massive Chalice is an XCOM-like, fantasy-themed strategy game from Doublefine, divided into turn-based, grid-based squad battles and a real-time base mode in which you build structures and marry nobles to provide a steady stream of new and upgraded soldiers to fight for you, in the hope of surviving a centuries-long siege by plant-like beasts. It left Early Access a few days ago.

I’m looking at a corpse. It’s someone’s son. Was someone’s son. That someone is regent of a keep in my kingdom, but if they are upset that their son is dead, felled by the acidic explosion of a hunched monster in its own death throes, they do not say so. No-one says anything. Is his corpse even collected from the battlefield, taken back to his family’s home for a respectful burial and private mourning? Or does it still lie there now, gradually dissolving into that acidic puddle it lies in? Does anyone ever speak his name again?
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