Posts Tagged ‘Dovetail Games’

The Flare Path: What are they all playing this weekend?

April showers filling my gutters, May blossom spangling my hedge, June bugs headbutting my window… Mother Nature seems to have muddled her months this year. I’m not one for idle gossip as you well know but Mr Valentine at the sweet shop reckons she’s back on the gin. Apparently she reeked of the stuff when she came in for her sherbet lemons on Monday. Just to be on the safe side I recommend everyone stays in this weekend and plays personal computer games about war and aeroplanes. That’s what me and the six FOFPs* below are planning to do.

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Flight Sim World takes off into early access clouds

Giant flying machinery simulator Flight Sim World [official site] has taken to the early access skies today. Will it soar and glide like a divine condor, or will its engine splutter and crash like a divine condor that has suddenly died of a heart attack? With metaphors like this, who can say. It’s from Dovetail Games, the makers of the Train Simulator series, responsible for the swarms of train-based DLC you often see on the Steam storefront. Our Alice once said that Train simulator is “one of those fascinating games where people who’ve played it for hundreds of hours will tell you it’s awful”. So it is hard to judge how their journey into the air might turn out.
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Flight Sim World building upon MS Flight Simulator soon

Train Simulator developers Dovetail Games have announced Flight Sim World [official site], a new fly ’em up built upon the licensed guts of Microsoft Flight Sim. It will let us pilot simulated aeroplanes. Flight Sim World is due to take to the skies of Steam Early Access for a test flight later this month, but for now you can at least watch this collection of moving pictures and sound while waggling your flightstick to pretend you’re in control: Read the rest of this entry »

Train Sim World pulls choo ’em up into Unreal Engine

The makers of Train Simulator are riding the rails in Unreal Engine 4 for the first time, having finally made the long-promised switch from their own janky engine with the release of Train Sim World: CSX Heavy Haul [official site] last week. It certainly looks prettier than old Train Sim, at least. While Train Sim’s many DLC add-ons cover thousands of miles and scenarios by now (even helping Halloween monsters in a spin-off), Train Sim World is starting with hauling cargo on the USA’s 100 mile-ish Sand Patch Grade. It seems to suffer from technical leaves on the line, mind. Read the rest of this entry »

The Flare Path: Makes For Moscow

Men in balaclavas and frosty greatcoats are jumping up and down to keep warm. Lumps of snow dislodged from bowed pine boughs by rising exhaust fumes fall like icing sugar mortar bombs on idling panzers. A few miles away to the east, framed by twin smoke columns, the fairy domes of St Basil’s Cathedral gewgaw a cloudless, corpse-blue sky. Everyone wants to know ‘What’s the delay? Why aren’t we moving?’. The frozen soldaten can’t see their famished fate-shaper – the Englander hurrying upstairs with a cheese and chutney sandwich, a glass of blackcurrant squash, and a happy “Back to Drive on Moscow!” look on his face.

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Train Simulator 2016 Now Chuggity-Chugging Away

2015 is not the year that Train Simulator makes its promised switch to the Unreal Engine 4. Instead, this year’s revision Train Simulator 2016 [official site] brings a small set of updates and a new selection of content for the base game. Even as Train Simulator updates go, this year’s seems pretty slim. An optimist might say that could indicate developers Dovetail Games are focusing on the new Unreal Engine TS, while a pessimist might say Dovetail are getting stingier. Me, I’d probably just invent two hypothetical people and use them to distract from my handwaving.

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The Flare Path: Dave Does Dovetail

A Crown Copyright image Private Eyed with the help of www.superlame.com

Six Sure Signs That Your Sim Studio is a Spectacular Success: