Posts Tagged ‘Dragon Age: Origins’

Wahey: Dragon Age: Legends Made Fun

It didn't ask me for money! Not even once!

Now this is more like it. Dragon Age: Legends, the Facebook game intended to a) promote Dragon Age II and b) suck out your very soul, has been remixed by indie chaps Pixelante, creators of the lovely Pixel Legions. (But not the same lot as Auntie Pixelante aka Anna Anthropythat would be something). The net result? Dragon Age: Legends becomes a romping good time, a festival of monster-splatting and levelling up rather than a glacially-paced exercise in begging.
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Imagine That: EA DRM Goes Haywire

This ogre is not happy about DRM
So there have been some problems with EA’s DRM for Dragon Age. Ars Technica has a good, angry summary of what has been happening:

Thanks to a combination of DRM idiocy and technical and communications failures on the part of EA and Bioware, I (along with thousands of fellow EA/Bioware customers) spent my free time this past weekend needlessly trapped in troubleshooting hell, in a vain attempt to get my single-player game to load.

I know I’m flogging an offline horse here, but these kinds of stories are just starting to make me miserable. DRM is clearly a waste of our time and publisher’s money. I’m baffled as to why people should pour more resources into this, and still come up with half-arsed server-based solutions that require constant checks and are prone to failure. I know, I know. Empty ranting, pissing into the wind. But something has to change.

The Very Important List Of PC Games, Part 2/5

Yesterday, as you may have noted, Dr Rossignol began our lecture series on the most important PC games of all time. Much like The Christmas Lectures, The Reith Lectures, and the TED Lectures, this definitive series has been a part of our institution as long as the Earth has borne stones. In this second part Professor John Walker explains the varying importanceness of a second collection of the most important games to have graced the PC in the last 150 years. Read on for one fifth of the elements necessary for enlightenment. And doffs of hats to Intel’s AppUp developer program for sponsoring this most critical of series.

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Abbreviation Blowout: ME2 & DA:O DLC

I've been attending the same photoshop night classes as Kieron. They're so cheap!

What would it be like if Dragon Age’s Morrigan and Mass Effect’s Liara T’Soni met? I fed that question into the RPS supercomputer and it spat out the above image. I don’t think it was trying very hard. Anyway as of yesterday both ladies have received their very own DLC, with DA’s Witch Hunt and ME2’s Lair of the Shadow Broker both available for download RIGHT NOW. Witch Hunt costs $7 and adds about an hour of play time (according to the Dragon Age wiki), while Lair of the Shadow Broker costs $10, lasts about two and a half hours and lets you have sex with Liara. One of these packs is a better deal than the other, I feel.

Terminal Witch: Witch Hunt Trailer

Oh god. Are RPS going to do another post talking about boobs?
September 7th is looking like a bad day for people find themselves bleeding from every orifice whenever Bioware release Downloadable Content. They’re going to be painfully jettisoning twice the fluids they may have expected, because as well as Lair of the Shadow Broker for Mass Effect 2, they’re releasing Witch Hunt for Dragon Age: Origins which basically takes your Warden out for the final part of the story where you find out whether Morrigan ever decided to start wearing sensible clothes. Trailer follows, which includes spoilers…
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Dragon Age: Bioware’s Smashiest Hit Ever*

Just as a follow-up to Jim’s post earlier, it’s worth pointing out a Bioware comment from last week in which they revealed that Dragon Age: Origins was their most successful game ever. Which makes it doubly weird that they’re trying to make Dragon Age 2 more like the Mass Effects. The first one, at least, was a less successful project.

*As of last November. Mass Effect 2 probably did okay too.
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Anti-Alistair: Darkspawn Chronicles Is Out

The next big chunk of Dragon Age DLC is now out, and (as John mentioned a couple of weeks back) it’s a devious little concept. It’s only a module rather than another Awakenings-size mega-chunk, but it’s a chance to step inside the festering skin of a Darkspawn hurlock and lay vicious siege to the puny human city of Denerim. The idea is ‘your’ Dragon Age hero didn’t survive the opening fight in the original DA, so it’s Darkspawn vs Alistair instead. Won’t end well for our boisterous, blonde-haired holy warrior, I suspect. If you complete it, you unlock a new item in the main DA/Awakenings campaign, which will presumably just pop magically into your inventory like so many of the other DLC items. Honestly, why must latter-day RPGs do that? It removes the striving and the triumph from finding or buying cool loot. Especially when the story is “your character was born an orphan and a pauper. Oh, apart from that impossibly priceless high-level Blood Dragon armour he happens to have in his bag.”

Yours for $5, anyway. Or ‘400 Bioware points’, if you’re into the whole made-up proprietary currency thing.

New Dragon Age DLC: Darkspawn Chronicles

That's you, that is.

There’s new Dragon Age DLC on the way. Which so far hasn’t really been much of a cause for celebration, but this one, Darkspawn Chronicles, sounds interesting. Very interesting. It’s an alternative history, where your character is killed during the Grey Warden’s Joining ceremony. This leaves the lovely Alistair in charge of the elite group, but oh no, you don’t play as him. You play as a darkspawn.

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DAO: Awakening Trailer, Ostagar Released

Iiiiiiittttt's aaaaa ghooooooosssssssttt!

It’s not exactly jam-packed with detail, but there’s a new Dragon Age: Awakening trailer that features a spectral skellington dragon, The Queen of Black Marsh. That’s good enough, right? Which also affords me the opportunity to let you know that the long, long delayed Return To Ostagar DLC is finally available for the PC (the poor PS3 crowd still don’t have it). Almost a month late, and held up by a series of fiascos, we’ll be taking a look at it just as soon as we can.

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DragonLC: Return To Ostagar


Dragon Age‘s first post-release DLC has been announced, and it’s called “Return To Ostagar”. It apparently “allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens’ darkest hour, to reclaim the honor and learn the secrets of Ferelden’s fallen king.” It’s going to cost 400 Bioware points on PC, which I guess is about $5. Release date is the less-than-specific “this winter”. Full press release below.
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Rock, Paper, Sorcerer? Dragon Age Tools


The Dragon Age toolset has been released, which is surely they only sensible way to defeat the DLC demon that walks in our shadow. Purge it with the capacity to “build new, original campaigns, quests, or cut-scenes,” or even “create your own stories with the powerful cinematics editor that offers full control of the camera, voice and lip syncing tools, and a full character creator.” Hmm. It’s 472mb in digi-girth, and even has its own trailer, posted below. Get the toolset here or here, and probably other downloady places too. The important issue, however is whether anyone going to make us an RPS campaign? Eh? Anyone?
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PC Gamer: Dragon Age Origins Review

That's a nasty cold.

My review of Dragon Age in PC Gamer is now online. All 60 million words, but short the very pretty boxouts (and thus vital details about the “taint” – snigger). It looks very splendid in the magazine. (Unfortunately an RPS review will be a while coming as our attempts to get review code were not responded to.) It’s a tremendous game, in many senses of the word. Here’s an excerpt that captures one of my favourite details:

“Whether you play as a human, elf or dwarf, a rogue, warrior or mage, a noble or a commoner, Dragon Age requires smart use of your wits and weapons. Combat is a combination of real-time fighting and turn-based handing out of orders. You have control of all in your current party (which has a maximum of four characters), as well as an elaborate Combat Tactics system that enables you to all but program your team’s AI. But there’s also an entire realm to explore, and a central, overwhelming theme of acculturation within its many towns and races. This is about politics, moral philosophy and love. And about killing dragons with swords.”

Age of Panic: Dragon Age Compo

Bagsie first in the shower after this.

Over the weekend the Dragon Age pre-loading has started, meaning if you pre-order it – er – it’ll start downloading. Early. And similar. Anyway, to celebrate this momentous event, Direct2Drive have given us five copies of the Digital Deluxe Edition to give away to you. Our fine readers. So it’s compo time! To secure your copy of this much anticipated game, you have to use the recently released character creator to make the most interesting looking character you can. What does “interesting” mean? Well, you read the site. That’s your job to work out. Reverse analyse our evil noggins. Anyway – when you’ve done that, send a link to a grab of your creation, perhaps with a little in-mail elaboration of why you think it’s so splendid. Don’t actually mail us the screengrab. Mail us a link to the photo. I repeat, mail us a link to the grab of your character. We can’t have our compo inbox bunged up with enormous jpg files, you understand. Anyway – get the creator from here and get cracking. The compo will close at 6pm EST GMT on Thursday 5th, so those who don’t win still have time to actually pre-order the thing. The usual compo rules apply.

EDIT: If you have trouble grabbing, try FRAPS.

Drunk & Disdwarvely: New Dragon Age Trailer

Dwarves have a fine eye for architecture.

First of all, I’m very sorry for the headline. Moving on. The Dragon Age trailers, they will not stop. The latest is the reveal of the Dwarven potential party member Oghren, a fighter who can join your gang. As you’ll see in the trailer below, he’s brash, rude, and partial to the odd drink or seven, and at odds with the political state of his home city of Orzammar.

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Dragon Age: Assassination Character


Bioware’s fantasy epic is trundling towards us like a siege tower made of conversation trees and noisy metal, and we’re starting to get a few glimpses of the characters in detail. One such glimpse, a video show-casing Zevran The Asssassin, possibly Dragon Age‘s stabbiest character, sits below the click. I’ve also posted a small gallery of the latest screenshots, which you can click upon for embiggenment.
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And Things Of Dragon Age: Origins


After our last rather cynical few comment thread chats about Dragon Age, a source from within EA (who will have to remain anonymous) got in touch to say that the cynics were wrong, and that the game really is the modern equivalent of the famed Baldur’s Gate games. It is, our source insists, one of the great RPGs. Do we believe them? I mean, it’s all within towing their company line, isn’t it? Well, despite some scepticism induced by terrible marketing, I do hold out that this is going to be a thoroughly enjoyable RPG. Bioware aren’t exactly short on talent, and this game has been years in the tweaking. That said, I’m kind of looking forward to both Alpha Protocol and Mass Effect 2 more, because they’re both looking bold and non-fantasy. But then again, the collector’s retail edition of Dragon Age comes with a cloth map (see below). And that kind of changes things… Terrible map-lust.

Anyway, GamesCom trailer below. It’s good. And Darkspawny.
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RPS At E3: Dragon Age – Origins

We've got to break THROUGH the ice!

There were surprisingly few disappointments at E3 this year. Most trips behind a closed door revealed something new and exciting, or reinforced enthusiasm for an ongoing project. EA’s demonstration of Dragon Age sadly did not. If the content shown was indicative, it seems reasonable to worry about with the forthcoming old-school fantasy RPG. I’m just hoping it was not.

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Dragon Age Interview Plus Magic Book’em, Danno.

Ooh, I do like sex.

What interesting timing. A few weeks ago I talked to Dragon Age’s designer Mike Laidlaw at a press event. It has just gone up on Eurogamer. Of course, this ties in to the uproar around the recent violence trailer. I found myself eye-brow raising a little in the PR-line which Bioware seem to be following with this too, but when pressed Mike defended the mature direction as more than just trailers…

“I’m not sure the level of maturity is the difference – but the depth, the experience itself. Does it all hang together on a single theme? Because I think our greatest failing could be it’s just a standard oh-look-a-unicorn fantasy… also, this guy’s head just popped off. For it to feel tacked on, and not part of the experience.”

More here. Of course, there’s also the sarcastic response inspired by Psychopomp’s comment thread post…
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Draconian Dragon Slain: Dragon Age DRM Free

DRM cleft in twain

A spot of interesting news regarding Dragon Age: Origins. Bioware and EA have announced that the game will be coming out without Securom DRM, or any other form, beyond an old-fashioned disc check before loading. This means the old-skool fantasy RPG won’t require any online authentication at all, and thus will have no install limits. Another sign of EA’s changing mind about game protection.

Blues News reports the story, picked up via the official Dragon Age forums, where Community Coordinator (come on community, follow me in groups of four) Chris Priestly describes the announcement as “good news.”

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Into The Fire: Dragon Age Battle Footage


Dragon Age is a fantasy RPG. No, it’s true. It’s being made by Bioware and everything. Still don’t believe me? Well I have irrefutable evidence placed just beyond the cut: a battle to save a town from two different perspectives. Big Man With Sword and Wizard Girl, respectively. There’s even a pause in the action while orders are issued to the rest of the party. Conclusive proof.

There’s still no date confirmed for this origin-story-telling RPG, but we’re expecting it to save the peasants from dark powers by the end of the year. And why is that dude standing in the fire? We may never know.
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