Ah, Dragon’s Dogma [official site], gem of Capcom’s slightly weird early 201X lineup. The familiar alliteration in the title wasn’t coincidence; Dragon’s Dogma was Capcom’s take on classic D&D, circa 1990. A fully player-designed party, a threadbare plot, a semi-open world full of dungeons, loot, levelling and a few dragons, too, and all tied together with a physics’y, tactile action combat engine fresh out of the Capcom forges, allowing for the kind of dramatic combat that would drive a DM to despair as they consult the arcane rules behind grappling.
In 2015 Dragon’s Dogma Online took the series online in a sequel of sorts, but as the third season of that game approaches, there’s still no sign of an English language release. Fear not though because with a little bit of tinkering, you can jump in right now, and there’s a fan translation in progress that you can enjoy the early parts of already. Here’s how to play and why you should.