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Posts tagged “Draknek”

Feature: A strategic interpretation

The best Steam Festival demos: strategy games

The Oxford English Dictionary defines “strategy” as “any game that centres puzzle-solving or cerebral thought”. I’ve taken that surprisingly liberal definition, ran off to the Steam Summer Games Festival, and come back with an armful of videogames that vaguely fall under that umbrella. Some of them are definitely skirting the edges and getting their feet wet, but you should play them anyway.Below you’ll find a…

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A Monster’s Expedition is a tree-pushing puzzler from the creators of Cosmic Express

I often wish I had the mind for puzzle games. Alan "Draknek" Hazelden's catalogue of deceptively hard brainteasers look bleedin' lovely, but I simply can't be screaming at my monitor with strangers in the office. After solving lunar train dilemmas with Cosmic Express and teaching us that A Good Snowman Is Hard To Build, Draknek And Friends are returning with A Monster's Expedition - pushing…

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Feature: The aesthetics of puzzle game design

A Good Puzzle Game Is Hard To Build

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them.Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and texture?…

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Don’t Look Now: Traal Is Free, Frightening

Do you remember These Robotic Hearts Of Mine? It's a puzzler with a narrative and even if it wasn't entirely successful, the moments when the story and mechanics interlock were effective. The chap who created the puzzler has several other games available and even though it isn't new, I discovered Traal last night, following its release on iOS. It's a collaboration with Jonathan Whiting and…

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These Robotic Hearts Of Mine: 24 Hour Beta

Bristol Coventry based indie dev Draknek has got a new game in the pipeline, which he's pitching as a "Narrative-driven abstract puzzle game". It's simple, but efficient and minimalistic use of words, pixels and sounds result in a fairly atmospheric little game. It's still a work in progress, obviously, but is currently playable here. As part of this time-limited beta testing, why not give him…

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