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Posts tagged “Draknek”

Feature: The aesthetics of puzzle game design

A Good Puzzle Game Is Hard To Build

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them. Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and…

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Don’t Look Now: Traal Is Free, Frightening

Do you remember These Robotic Hearts Of Mine? It's a puzzler with a narrative and even if it wasn't entirely successful, the moments when the story and mechanics interlock were effective. The chap who created the puzzler has several other games available and even though it isn't new, I discovered Traal last night, following its release on iOS. It's a collaboration with Jonathan Whiting and…

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These Robotic Hearts Of Mine: 24 Hour Beta

Bristol Coventry based indie dev Draknek has got a new game in the pipeline, which he's pitching as a "Narrative-driven abstract puzzle game". It's simple, but efficient and minimalistic use of words, pixels and sounds result in a fairly atmospheric little game. It's still a work in progress, obviously, but is currently playable here. As part of this time-limited beta testing, why not give him…

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