Posts Tagged ‘Dreams’

Good News From Another Universe

Bark twice if you're in Milwaukee

Some days, there isn’t much news to report. Today is one of those days. The sensible thing would be to go play a few delightful indie games, pen a few more Skyrim misadventures or open my very veins to hold forth about how Chuckie Egg made me, but the sensible thing feels far too involved when I’ve only poisoned my body and mind with one cup of hot, brown caffeinated liquid so far today. So instead, here’s the entirely fabricated news I wish I was writing.

Skyrim patch incoming

Following news that, at 280,000 concurrent players at its peak, Skyrim has broken player count records on Steam (that bit is actually true), Bethesda decide to take the PC entirely seriously again and will release a patch containing a slew of new graphics settings that everyone’s worked out how to do in ini files already. “Sorry,” said a man, “it’s a mystery to us that we didn’t put those options in in the first place too. Yeah, it’s pretty embarrassing that people can make the game look orders of magnitude better with a few quick tweaks in Notepad, isn’t it? I think we were distracted by a cute dog or something. Oh, there’s another one! Look at its floppy ears!”
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Gamers “Can Control Dreams”

Jim Rossignol in a dream, yesterday
Some fascinating stuff about gamers and lucid dreaming is reported over on LiveScience. The piece discusses the work of Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada. She seems to have found a connection between gaming and “dream control”. Relevant bit below.
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To Sleep, Perchance To Game

You can almost see the Tetris in the eyes.

Briefly mentioned in The Sunday Papers was a story about how dreaming can improve your gaming. It’s a thought I wanted to expand upon further, pulling together a few stories that relate, and pondering some thoughts on the relationship between gaming and sleeping. I do this with no expertise, and a personal hatred of sleep itself.

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RPS Countdown: To Sleep, Perchance to Game…

It’s been a long time coming, but we’ve decided it’s time to cravenly submit to the dominant form of critical discourse in the early twenty-first century. That is, list features. However, as is our wont, we will subvert the form as best we can. Which isn’t very best at all, but we’re trying, no, really, we’re trying. (“very best at all”? – Ed)

Anyway – for our first countdown we decided… well, everyone talks about occasionally dreaming of a game. But what happens in those dreams? There’s the question. So we sent a mail around at RPS, and ended up with a selection of dreams. Not as many as we’d have thought, but it seems that people tend to forget dreams when they wake up. No, really. Anyway, enough were gathered to make a list of sorts and hopefully prompt people to tell us about their own game-dreams in the comments thread. We promise the forthcoming Toilets In Games Countdown UltroMegaFeature will be incredible. Probably. Anyway, to start it off, let’s have a picture of splendid dream-based (yet non-featured) videogame Psychonauts to liven up this texty entry…

No-one dreams about me. I'm very sad.

And on with the count-down.

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