Posts Tagged ‘Driver: San Francisco’

Ubisoft’s Driver: SanFran Has Always-On DRM

Driver: San Francisco without internet access.

At a certain point you have to wonder if Ubisoft is in the midst of some spectacular version of a Producers-style attempt to treat PC customers as abysmally as possible for some unknown goal. In the last couple of weeks they’ve bumped PC release dates on their last two games (Call Of Juarez and From Dust) just days before release – rather spitting in the eye of pre-order customers. And now they’ve now ensured that those looking forward to playing Driver: San Francisco can distract themselves with the knowledge that it will carry Ubisoft’s loathed DRM that requires you always be online to play both single- and multiplayer.

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Driver’s Bizarro “Shift” Power Explained

Coma patient at the wheel!
The forthcoming Driver game (subtitled “San Francisco”, but could probably do with being called “Coma Wars”), has an excellently weird videogame premise: the protagonist is in a coma and, as a consequence of his horrible unconsciousness, can psychically take over any driver in the city. Yes, it’s a game about the psychic danger of people in comas. A warning, some might say. Ubisoft are aware that this is super-bonkers, and have put out a new video to explain how the feature works. You can watch it at your leisure, below.
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Hero Worship: Driver 5 Loves Tanner


I’m quite looking forward to Driver: San Francisco – partly because I do like to see a fallen series redeem itself, and partly because it puts me in mind of an aggressive Test Drive Unlimited. All driving, no on-foot stuff, trying to re-carve its own niche rather than put an unconvincing GTA costume.

That said, I can’t entirely get on board with this scene-setting dev diary’s repeated claims that protagonist Tanner and antagonist Jericho are “iconic, historic characters.” Iconic how? Historic what-now? Surely they’re just more gruff men in videogames’ endless archive of gruff men? Can’t say they’re burned into my memory. Just give me the cars and the city and I’ll be a happy little motorised sociopath.
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Driver: San Francisco Has An E3 Trailer Too

Cars: like small living rooms with minds of their own

There hasn’t been a decent Driver game since the original, twelve years ago. We know this. At this point a game breaking that curse would be like an oak tree sprouting from an active landfill, but maybe, MAYBE Driver: San Francisco will manage it anyway. Alec was pleasantly surprised during his hands on, and the new ‘Shift’ mechanic that lets you jump between cars like a ghost with ADD sounds excellently mad. Plus the E3 trailer below made me laugh more than any other trailer this week.
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Hands On With Driver: San Francisco

Car, wot goes fast

Last week, I had bit of a play with Driver: San Francisco, the surprisingly weird comeback attempt for the veteran action-racing series. After a string of delays, it’s due out September 2 this year, but here are some impressions, pictures and videos for you to eyeball in the meantime.
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Ubisoft’s E3 Line-Up Examined. In London.

RPS didn’t got to E3. So E3 came to RPS, with Ubisoft showing their E3 demos in London yesterday. South London being slightly easier to reach than Los Angeles, I went along to have a look at what they have to offer us in the coming twelve months. Well, quite a bit. While ManiaPlanet will await a future date to look properly at it, there were four key PC-relevant games on show: Assassin’s Creed Brotherhood, Driver: San Francisco, Ruse and – though it hasn’t been announced for the PC, I’ll be surprised if it’s not – Ghost Recon: Future Soldier. What did I make of them? I tell you below, via the medium of telling.
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