Posts Tagged ‘DRM’

Frustrated Pirates Prophesise The Death Of Game Piracy

And on that bombshell

My eyebrow’s raised so high that it’s knocking plaster off the ceiling, but it’s worth sharing this oddity as a talking point if nothing else. It seems Just Cause 3 [official site]’s DRM is still presenting stiff competition to crackers over a month on from release, prompting one pirate collective to predict that we are in the game piracy end times. “According to current trends in the development of encryption technology, in two years time I’m afraid there will be no free games to play in the world.”

Obviously that’s garbage, both because people willingly make tons of free games and because many paid games choose not to include DRM at all, but maybe DRM really has become a new force to be reckoned with.
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Windows Vista/7/8 Update Disables Safedisc DRM

Last month we reported that Windows 10 wouldn’t run games that employ SafeDisc or certain versions of Securom DRM. This decision was made by Microsoft in response to security concerns, but as a side effect rendered hundreds of old games unplayable on the new operating system without players installing no-CD cracks or re-buying the games via modern digital distribution services which don’t use the now-abandoned DRM.

Now Microsoft have released a security patch that also removes support for the Safedisc DRM from Windows Vista SP2, Windows 7 SP1, Windows 8, and Windows 8.1. Check below for more detail and instructions on how to get those old games working again.

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Windows 10 Won’t Run Games Using SafeDisc Or Securom DRM

Windows 10 won’t run games that employ SafeDisc or certain versions of Securom DRM, rendering hundreds of old disc-based games potentially unplayable without complex workarounds. Games which used these forms of DRM range from Crimson Skies to Grand Theft Auto 3, Microsoft Flight Simulator 2004 to the original The Sims. Yet despite this change coming in Windows 10, blame can’t likely be placed at Microsoft’s feet. For one, SafeDisc is notoriously insecure and Microsoft’s decision to block it from their new operating system will likely protect more users than it hurts.

More details below.

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Microsoft Can Disable Pirated First-Party Games

Microsoft can disable “counterfeit games” and “unauthorized hardware peripheral devices” according to the recently updated Microsoft Services Agreement. The agreement, which pertains to the Windows store, suggests they can detect pirated first-party XBox and Windows games you have installed.

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Saints Row, Darksiders, Metro Arrive On GOG DRM-Free

The ghost of THQ is still with us today as some of the publisher’s greatest hits find new life on GOG. Deep Silver and Nordic Games, who bought the rights after THQ’s demise, have released Saints Row 2 + 3, Darksiders 1 + 2 and Metro: Last Light Redux on the digital store, all at a discounted price until May 18th.

This is the first time any of these games have been made available completely DRM free.

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ESA Oppose DRM Law Change Preserving Online Games

If a publisher shuts down a game’s online bits, current US copyright law says, you’re technically not allowed to modify the game to use different servers or work offline. It’s gone, that’s it, bye-bye. That’s a bummer for players, not to mention folks trying to preserve our short but already fading history. American digital rights group Electronic Frontier Foundation have been trying to change this, and are currently arguing for an exception for abandoned online games letting folks revive and save them.

According to the Entertainment Software Association, a trade association representing mostly publishers, this would be a bad thing. Oh dear.

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Walled City: SimCity Goes Offline Today

In a final [humiliating capitulation]/[act of goodwill and community empowerment] Maxis will today release SimCity’s offline mode, freeing city builders everywhere from the terrifying fear that a cleaner at the Origin data center will accidentally unplug the servers as he hoovers up the hopes and dreams of the developers. At the time of writing (lunchtime on Tuesday the 18th), the servers are down as the game prepares for the update that will mean the next time the servers are down, you’ll be able to play.

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Shadowrun Returns DRM Punched, Flung Into A Pit, Killed

When Shadowrun Returns was first conceived, it came with the sparkly promise of pristine freedom – not a speck of diabolical DRM to be found even in its grimiest cybergutters. But then, due to some behind-the-scenes shenanigans, Harebrained Schemes went back on their word, shackling all future updates to Steam, which – while not the end of the world – was absolutely a form of DRM. Now, however, PLOT TWIST: things have changed… again! Harebrained was recently seen beating its own DRM into a mangled, bloody pulp, lighting it on fire, and then reading it passages from this fan fiction. Meanwhile, onlookers watched in horror until they realized this was cause for celebration and started cheering. Some even joined in. Experts described the scene as “just a really great time” and “hahahaha wheeeeeee yeah!”

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So I Thought I’d Play Battlefield 4’s Single Player. About That.

Our coverage of Battlefield 4 got rather interrupted by the arrival of a baby. It happens. So in trying to catch up, I wanted to play through the single player campaign, see how it compared to COD: Ghosts’. Yeah. That would have been nice, wouldn’t it. But then EA happened.

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CDP Spells It Out: No DRM For The Witcher 3

Here’s some very good news: CD Projekt Red are keeping their promise, and The Witcher 3 is to feature no DRM whatsoever. It’s odd, because they feel like the sort of company that never would in the first place – what with their connections to GOG and all. But CDP have stuck their fingers in the icky pot of DRM in the past. And of course they were embroiled in the epically dick move of threatening alleged pirates with bullying lawsuits. It seems that this ill behaviour is behind them now, and they’re making efforts to reassure people that there’s to be not a drip of DRM in The Witcher 3. Hoorah!

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