Posts Tagged ‘DRM’

Tomb Raider Raided: Denuvo DRM Allegedly Cracked

Rise of the Tomb Raider

Rise of the Tomb Raider [official site] might finally be cracked six months after its release. A step-by-step video showing a cracked copy of Rise of the Tomb Raider surfaced in Russia last week. It raises the question of whether or not pirates will finally be able to defeat Denuvo’s DRM security – protection so tough that some crackers said they were giving up. The crack has yet to be replicated, though, and it’s unlikely to happen any time soon.

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Oculus Removes DRM Blocking Rift Games On Vive

In April the cyberworld rejoiced when cybergoggle enthusiasts created a tool to let HTC Vive cybernauts play games made for Oculus Rift. In May, er, Oculus responded by adding a DRM headset check that stopped software working if it wasn’t on a Rift, despite Oculord Palmer Luckey previously saying sunny things like “our goal is not to profit by locking people to only our hardware.” Naturally, Revive quickly got around that. Well! Things seem to have come to a happy conclusion, as Oculus have quietly removed the checks. Vivers may once again play Riftzaps using Revive.

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Quantum Break Makes Light Of Piracy

I’m hearing mostly bad things about Rememdy’s Quantum Break [official site], not least of which is that the reliably unreliable Windows Store (in many ways the child of Games For Windows Live) is preventing our reviewer from getting into the damn thing. Remedy’s approach to pirated copies of the game makes me want to like it, though.

Re-using a technique seen in Alan Wake on PC, if Quantum Break decides you’re running a pirated copy, it sticks a skull’n’crossbones-adorned eyepatch onto lead character Jack Joyce. Rather than a punishment, this seems rather a comic touch, seems appealingly at odds with what is otherwise rather a dour affair.

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Frustrated Pirates Prophesise The Death Of Game Piracy

And on that bombshell

My eyebrow’s raised so high that it’s knocking plaster off the ceiling, but it’s worth sharing this oddity as a talking point if nothing else. It seems Just Cause 3 [official site]’s DRM is still presenting stiff competition to crackers over a month on from release, prompting one pirate collective to predict that we are in the game piracy end times. “According to current trends in the development of encryption technology, in two years time I’m afraid there will be no free games to play in the world.”

Obviously that’s garbage, both because people willingly make tons of free games and because many paid games choose not to include DRM at all, but maybe DRM really has become a new force to be reckoned with.
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Windows Vista/7/8 Update Disables Safedisc DRM

Last month we reported that Windows 10 wouldn’t run games that employ SafeDisc or certain versions of Securom DRM. This decision was made by Microsoft in response to security concerns, but as a side effect rendered hundreds of old games unplayable on the new operating system without players installing no-CD cracks or re-buying the games via modern digital distribution services which don’t use the now-abandoned DRM.

Now Microsoft have released a security patch that also removes support for the Safedisc DRM from Windows Vista SP2, Windows 7 SP1, Windows 8, and Windows 8.1. Check below for more detail and instructions on how to get those old games working again.

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Windows 10 Won’t Run Games Using SafeDisc Or Securom DRM

Windows 10 won’t run games that employ SafeDisc or certain versions of Securom DRM, rendering hundreds of old disc-based games potentially unplayable without complex workarounds. Games which used these forms of DRM range from Crimson Skies to Grand Theft Auto 3, Microsoft Flight Simulator 2004 to the original The Sims. Yet despite this change coming in Windows 10, blame can’t likely be placed at Microsoft’s feet. For one, SafeDisc is notoriously insecure and Microsoft’s decision to block it from their new operating system will likely protect more users than it hurts.

More details below.

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Microsoft Can Disable Pirated First-Party Games

Microsoft can disable “counterfeit games” and “unauthorized hardware peripheral devices” according to the recently updated Microsoft Services Agreement. The agreement, which pertains to the Windows store, suggests they can detect pirated first-party XBox and Windows games you have installed.

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