Why Blizzard Must Reconsider
Diablo III‘s ‘always-on’ DRM is obviously a matter of much controversy, albeit a more nuanced one than that of Ubisoft. Where Ubisoft implemented the grotesque system purely as a claimed measure to fight piracy, Blizzard’s logic at least has some elements that offer benefits to the player. Battle.net, online ranking, drop-in-drop-out co-op, the auction house, and constant live monitoring of your progress, and monitoring to prevent cheating, can all be argued to be in the players’ favour, in a way that Settlers VII crashing its single player because the internet blipped does not. But it doesn’t make the problem go away, and I want to strongly argue that Blizzard reconsider their decision, in the face of its simply breaking their game. Because no matter how perfect your connection, it will affect you.
Read the rest of this entry »